September 23, 20196 yr i heard this is what the new Microsoft flight simulator will be using, is this service out yet if so has anybody used it? what will the price be to use it? this is a totally new technology to me and it seems very interesting. thanks
September 23, 20196 yr Moderator 29 minutes ago, boeingcorp said: i heard this is what the new Microsoft flight simulator will be using Unless you “heard” it from Microsoft I wouldn’t believe it because no one knows anything other than what Microsoft has said already and they haven’t said that. Avsim Board of Directors | Avsim Forums Moderator
September 23, 20196 yr You probably misread something. There has been a lot of talk about Google Stadia here recently as part of discussions about possible streaming and bandwidth requirements of the new sim and Stadia is a comparable offering. In any case, it's with utmost certainty Microsoft won't be using Google services. They have their own streaming service called Project xCloud which is due to launch in October. Edited September 23, 20196 yr by threegreen
September 23, 20196 yr It's a horrible idea. There will always be a lag between controller input and response. It's a show stopper for flight sim. http://youtube.com/c/Greazer
September 23, 20196 yr Author very interesting topic but we will have to wait and see, this is new high tech stuff for the flight simulating community and it just might be a game changer.
September 23, 20196 yr Moderator 2 hours ago, Greazer said: It's a horrible idea. There will always be a lag between controller input and response. It's a show stopper for flight sim. What a bright ray of sunshine you are! With an average of 10ms ping, there will not be any noticeable lag, imho. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
September 23, 20196 yr It seems almost necessary for MS2020 to have a large portion of the processing running remotely. Only question to me is whether it will be only scenery or flight dynamics, or both, or all functions. That stall/spin video posted to insiders was too stunningly silky smooth to be a 100% local machine, in my opinion. Of course new engines can be far more efficient than what we're used to so maybe I'm completely wrong.
September 23, 20196 yr Author flight dynamics and the feel of the aircraft are very important to me and is why i like XP11 much more then FSX, i hope they incorporate the flight dynamics into FS2020, thats just as important if not more important then the scenery
September 24, 20196 yr 8 hours ago, n4gix said: What a bright ray of sunshine you are! With an average of 10ms ping, there will not be any noticeable lag, imho. 10ms x 2 (round trip) plus server content generation processing and time. And then there's possible security firewalls and/or proxy servers. It can add up. And if there's a an outage it's Game Over FS2020! http://youtube.com/c/Greazer
September 24, 20196 yr 12 hours ago, Greazer said: It's a horrible idea. There will always be a lag between controller input and response. It's a show stopper for flight sim. If you're flying an actual aircraft, there is also a slight lag between controller input and response. If anything, this would add realism to the sim. Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.
September 24, 20196 yr 3 hours ago, David Mills said: If you're flying an actual aircraft, there is also a slight lag between controller input and response. If anything, this would add realism to the sim. But the lag is so small that it's imperceptible. Otherwise you'd never be able to make crucial control inputs during critical phases of flight like landing in gusty winds. i7-14700k | Asus ROG STRIX Z790-F Gaming WIFI | 32GB DDR5 RAM | MSI RTX 4080 Super | WD Black SN850X 1TB & 2TB | Corsair HX1000i ATX3.0 | MSI MAG401QR 40" monitor | Win 11 Pro 64-bit | Meta Quest 3
September 24, 20196 yr Some games are already streamed and some are FPS games and response is more crucial in them than a flight sim, as they will be on project scarlet any delay in response and your DEAD. Raymond Fry.
September 24, 20196 yr Author streaming flight simulators are the wave of the future and is the only way we can break the restriction of storing huge amounts scenery data internal on a SSD or HDD which is not even possible with the scenery being shown by Microsoft, this is a huge step forward like the first flight at kitty hawk to landing on the moon
September 24, 20196 yr 6 hours ago, vortex681 said: But the lag is so small that it's imperceptible. Otherwise you'd never be able to make crucial control inputs during critical phases of flight like landing in gusty winds. This is true, the lag in a real plane is nanoseconds. You can't get that with flight sim "streaming". The amount of server processing and memory requirements for the systems, real time Ray Tracing and effects and everything else is extreme. And times by who knows 20,000 concurrent users, you realize that's not feasible. The streaming games are more suited to online 3d chess. Some people making pretty silly comments here. Microsoft will be having a laugh. Edited September 24, 20196 yr by Greazer http://youtube.com/c/Greazer
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