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Low visibility banding bug

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Hi all,

A problem which I always had in P3D and is still there in the latest version is a visibility banding that I get when looking and panning around. I attach some screens from today's flight. I use Chaseplane and ASP4+SF3D for weather. I tried increasing surface visibility limit to 1Km, but still see this banding. It is very annoying..does anyone know how to fix this?

REayE3Z.png

WaGid0Y.png

T6NsBvY.png

Simulators: Prepar3D v5.4  | X-Plane 12 | DCS  World  MSFS 2024 | 
PC Hardware: Dell U3417W AMD Ryzen 7 9800 X3D | ASUS TUF 5070 Ti ASUS TUF B580 Plus Wifi | G.Skill Z5 Neo 64GB 3000Mhz CL30 | Samsung 990 Pro 2TB + 970 EVO Plus 1TB + 860 EVO 2TB + 850 EVO 1TB, Western Digital Black Caviar Black 6TB Corsair RM1000i Corsair 280 Titan RX | VRM Fan | Fractal Design Define S2 Gunmetal |
Flight Controls: Fulcrum One Yoke Virpil VPC WarBRD Base Virpil VPC MongoosT-50CM Grip, Thrustmaster Warthog+F/A-18C Grip VIER IM POTT Sidestick CPT Side | Thrustmaster TPR Rudder Pedals | Virtual Fly TQ6+Throttle Quadrant | Sismo B737 Max Gear Lever Monsterteck Desk Mounts WINWING EfisL+FCU+MCDU |
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  • Author

No one ever have seen this problem?

Simulators: Prepar3D v5.4  | X-Plane 12 | DCS  World  MSFS 2024 | 
PC Hardware: Dell U3417W AMD Ryzen 7 9800 X3D | ASUS TUF 5070 Ti ASUS TUF B580 Plus Wifi | G.Skill Z5 Neo 64GB 3000Mhz CL30 | Samsung 990 Pro 2TB + 970 EVO Plus 1TB + 860 EVO 2TB + 850 EVO 1TB, Western Digital Black Caviar Black 6TB Corsair RM1000i Corsair 280 Titan RX | VRM Fan | Fractal Design Define S2 Gunmetal |
Flight Controls: Fulcrum One Yoke Virpil VPC WarBRD Base Virpil VPC MongoosT-50CM Grip, Thrustmaster Warthog+F/A-18C Grip VIER IM POTT Sidestick CPT Side | Thrustmaster TPR Rudder Pedals | Virtual Fly TQ6+Throttle Quadrant | Sismo B737 Max Gear Lever Monsterteck Desk Mounts WINWING EfisL+FCU+MCDU |
My fleet catalog: Link                                                                                                                                                       

I’ve seen this before. So watching also

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

Yeah I get this too. Really kills the immersion.

Get it here, too.

Steven_Miller.png?dl=1

i7-6700k Gigabyte GA-Z170X-UD5 32GB DDR4 2666 EVGA FTW ULTRA RTX3080 12GB

It's been like that for me as well since a long time. I learned to live with it.

 

  • Author

Thank you guys for acknowledging..Let's hope someone who reads this knows how to solve it.

Simulators: Prepar3D v5.4  | X-Plane 12 | DCS  World  MSFS 2024 | 
PC Hardware: Dell U3417W AMD Ryzen 7 9800 X3D | ASUS TUF 5070 Ti ASUS TUF B580 Plus Wifi | G.Skill Z5 Neo 64GB 3000Mhz CL30 | Samsung 990 Pro 2TB + 970 EVO Plus 1TB + 860 EVO 2TB + 850 EVO 1TB, Western Digital Black Caviar Black 6TB Corsair RM1000i Corsair 280 Titan RX | VRM Fan | Fractal Design Define S2 Gunmetal |
Flight Controls: Fulcrum One Yoke Virpil VPC WarBRD Base Virpil VPC MongoosT-50CM Grip, Thrustmaster Warthog+F/A-18C Grip VIER IM POTT Sidestick CPT Side | Thrustmaster TPR Rudder Pedals | Virtual Fly TQ6+Throttle Quadrant | Sismo B737 Max Gear Lever Monsterteck Desk Mounts WINWING EfisL+FCU+MCDU |
My fleet catalog: Link                                                                                                                                                       

I've seen this before. LM needs to fix this and the way the clouds blend into the mountains. Still getting the same unrealistic effect.

MSFS

1 hour ago, simbol said:

Has anyone done a report about it to Locked Martin via their official forums?

Regards,

Simbol 

Done!

MSFS

As far as I know this is related to the low cloud offset.

AS has an offset setting for this. The default value is 0. I have mine set at 500 feet.

Definition:

When enabled (set to value other than 0), this offset will be applied to cloud bases below 4000ft agl when using P3d.

This helps adjust the visual depiction of cloud bases to be closer to the correct altitudes and can reduce cloud/ground intersection issues

Just a thought

Pierre

Pierre

I9 14900K 5.5 64gb ram 6800 RTX5090 Asus Strix Gaming E

28 minutes ago, ppo said:

As far as I know this is related to the low cloud offset.

AS has an offset setting for this. The default value is 0. I have mine set at 500 feet.

Definition:

When enabled (set to value other than 0), this offset will be applied to cloud bases below 4000ft agl when using P3d.

This helps adjust the visual depiction of cloud bases to be closer to the correct altitudes and can reduce cloud/ground intersection issues

Just a thought

Pierre

Thanks for the tip.

It's certainly a bug I have seen when flying in the mountains so it's not just a low visibility issue. If clouds are hitting the mountains, I see the same banding effect discussed on this thread.

MSFS

8 hours ago, DJJose said:

It's certainly a bug I have seen when flying in the mountains so it's not just a low visibility issue.

Yes, I remember the bug to be present in the sim since, I guess, FS9.

9 hours ago, ppo said:

AS has an offset setting for this. The default value is 0. I have mine set at 500 feet.

A great tip, thank you! I will try it today.

3 hours ago, Rafal said:

A great tip, thank you! I will try it today.

Mine was set to ZERO. I owe Pierre @ppo lunch.

MSFS

Archived

This topic is now archived and is closed to further replies.

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