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FSDT Basel Release

Featured Replies

looks stunning.

Limited Time offer with Upgrade Warranty

We know 2020 it's a transition year, waiting for new versions of the popular flight simulators to arrive, and users might be concerned having to possibly buy again all their add-ons when the new simulators will eventually arrive. We have an history of always allowing updates to support new simulator versions, some of our products were initially made for FS9, and users are still using them successfully in Prepar3D 4.

Until new major versions of the most important simulator platforms will be released, this scenery will be sold at the reduced price of 19.00 USD

The 19.00 USD will be considered as an advance payment for the purchase of the next version.

The price will go back to 29.00 after we'll release a version compatible with new major version of Flight Simulator or Prepar3D

This way, you can start using this scenery now in Prepar3D 4, with a lower price, and you'll have the option to upgrade to a new version, as soon it will be available, that will run in the next Flight Simulator or Prepar3D. This being a fully PBR project, it will likely look not out of place, and possibly even better, with better graphic engines that will arrive in the future.

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

 Fenix A320 Walkthrough PDF   Flightsim.to •

DCS  A10c II  F-16c  F/A-18c • F-14 • (Others in hanger) • Supercarrier  Terrains = • Nevada NTTR  Persian Gulf  Syria • Marianas • 

• [email protected] All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos®  Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip

Interestingly, Justim's version of EuroAirport is to be released in a few days. 😁
And it also looks stunning.

81976706_3110328612315225_86148622042288

Edited by Rafal

Great to have the airport, but two developers, hm, what a sad waste of resources

Still plenty of airports not done yet. E.g. Helsinki or smaller regional airports (e.g. Baden Airport in Germany).

Sigh...

Mike

1. A320 home cockpit (FSLabs, Skalarki), P3Dv5  Main PC : I7-12700K, GTX3080Ti

2. FSLabs A3xx, P3Dv5. Gigabyte Aorus 17G YC, I7-10700K, RTX 3080

I agree. So many years without an up to date LFSB and now 2 airports at almost the same time. If some developpers read me, I would like to see LEZG, LFQQ, DTTA and LEZL with the same quality... 🙄

Edited by CoolCaptain

I bought the FSDreamteam version and it's quite nice at daytime. At nighttime I get very ugly flickering/shimmering ground textures. They recommend using SSAA instead of MSAA to reduce this effect, but then I think it's not a good idea to use this textures and force users to SSAA. The most recent hardware might be able to handle this, but for performance reasons SSAA is normally unnecessary.  E.g. FSLabs and SSAA, no way for my hardware to handle this.

So be warned if you can't use SSAA, these ground textures look really ugly at night without it.

Mike

Edited by mikealpha

1. A320 home cockpit (FSLabs, Skalarki), P3Dv5  Main PC : I7-12700K, GTX3080Ti

2. FSLabs A3xx, P3Dv5. Gigabyte Aorus 17G YC, I7-10700K, RTX 3080

seems like not polished product but released to be ahead of competitor

Artur 

  • Commercial Member
1 hour ago, mikealpha said:

. At nighttime I get very ugly flickering/shimmering ground textures. They recommend using SSAA instead of MSAA to reduce this effect, but then I think it's not a good idea to use this textures and force users to SSAA. The most recent hardware might be able to handle this, but for performance reasons SSAA is normally unnecessary.  E.g. FSLabs and SSAA, no way for my hardware to handle this.

So be warned if you can't use SSAA, these ground textures look really ugly at night without it.

We clearly suggest this in the manual and, since the scenery is sold in TRIAL version, and one can obviously read the manual after installing the Trial version, it's not as if those with lesser hardware would get a bad "surprise" to discover they must use SSAA. It's exactly the same as with KORD V2, and you must understand that, the moire effect without SSAA happens in *EVERY* game that use PBR, and the only "solution", which is NOT a real solution, would be simply removing the normal maps at night, which kills the realism of seeing the relief on pavement cracks.

This not a scenery made to be used some months and then throw it away when the next flight simulator will be out. Since the next flight sim will work *only* in PBR, users with lesser hardware WILL have to update it, no matter what, and they will do it so, of course, nobody will remember those useless discussions about "I cannot use SSAA" anymore, when everybody would have to update their hardware for MSFS2020. 

In addition to that, with FS Labs you cannot ( or shouldn't, because it would be too slow ) use FXAA, that's what their startup warning is about. But that's fine, it's SSAA that makes all the difference and, provided you have the HF2 installer, it reduces the shimmering on ground a lot.

In any case, with KORD V2, we made an alternative set of textures without normal maps ( so it's not correct PBR anymore ) available for those that couldn't use SSAA, we can easily do the same for LFSB, it's really not a big deal.

3 hours ago, mikealpha said:

Still plenty of airports not done yet. E.g. Helsinki

It's worth mentioning that the now old A-Flight Helsinki works just fine in P3Dv4.

I use 4x SSAA all the time in P3Dv4. Anything less is unacceptable @ 1920x1080 resolution.

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

25 minutes ago, virtuali said:

In any case, with KORD V2, we made an alternative set of textures without normal maps ( so it's not correct PBR anymore ) available for those that couldn't use SSAA, we can easily do the same for LFSB, it's really not a big deal.

That would be very useful and valuable indeed. I have a three years old Laptop with a GTX980, it's just fine (even with FSLabs) without SSAA: Certainly your remarks regarding SSAA are valid, but I would not consider it wise to upgrade now (just for a few sceneries), but rather wait as long as possible this year. Also to check what the hardware requirements for FS2020 really are. Nobody knows for sure right now

Mike

1. A320 home cockpit (FSLabs, Skalarki), P3Dv5  Main PC : I7-12700K, GTX3080Ti

2. FSLabs A3xx, P3Dv5. Gigabyte Aorus 17G YC, I7-10700K, RTX 3080

33 minutes ago, Rafal said:

It's worth mentioning that the now old A-Flight Helsinki works just fine in P3Dv4.

oh, Ok, thanks for the heads-up, didn't know that !

Mike

1. A320 home cockpit (FSLabs, Skalarki), P3Dv5  Main PC : I7-12700K, GTX3080Ti

2. FSLabs A3xx, P3Dv5. Gigabyte Aorus 17G YC, I7-10700K, RTX 3080

  • Commercial Member
52 minutes ago, mikealpha said:

I would not consider it wise to upgrade now (just for a few sceneries),

Those "few" sceneries are probably the ones you won't have to BUY AGAIN when the next MSFS will be out, since they were designed from the ground up for PBR, so they wouldn't look out of place in a 100% PBR simulator, and their conversion should be reasonably easy and such updates could be offered either for free or for a reasonable price.

Instead, the vast majority of the other lesser sceneries, which might not suffer of any shimmering, because they were made with FS9-style legacy shaders, will either have to be bought again ( after waiting to be remade from scratch ), and even if they were converted in some way, they wouldn't look right, since they weren't really designed for true PBR. If there's one thing we learned about it, is that you cannot really "convert" something to PBR, the objects must be *modeled* for it, that's why lots of "PBR" products out there looks weird, they were hasty conversion of older stuff, and that doesn't really work.

 

Quote

Also to check what the hardware requirements for FS2020 really are.

The demo PC that Microsoft had at the public demo in London, all had 64 GB / RAM and 2080 Ti cards. 

Edited by virtuali

9 minutes ago, virtuali said:

The demo PC that Microsoft had at the public demo in London, all had 64 GB / RAM and 2080 Ti cards.

Good to know, but even better hardware might be available towards the end of the year. I'm with FS since 1985 and most releases have been ahead of it's time regarding hardware requirements. For me was never a good idea to upgrade hardware even before it's release. 

In that regard, buying state-of-the art sceneries now would be really valuable, if they could be used now and later. So offering a texture set with reduced features would really be a good compromise. I'd certainly appreciate it. 

Mike

1. A320 home cockpit (FSLabs, Skalarki), P3Dv5  Main PC : I7-12700K, GTX3080Ti

2. FSLabs A3xx, P3Dv5. Gigabyte Aorus 17G YC, I7-10700K, RTX 3080

  • Commercial Member
Just now, mikealpha said:

Good to know, but even better hardware might be available towards the end of the year. I'm with FS since 1985 and most releases have been ahead of it's time regarding hardware requirements. For me was never a good idea to upgrade hardware even before it's release. 

That's the advantage of being an user, you can choose to upgrade your hardware when the simulator is out. We, as developers, must update it a year in advance, overpaying what users will get at a much lower price later on.

 

Just now, mikealpha said:

So offering a texture set with reduced features would really be a good compromise. I'd certainly appreciate it. 

Sure, we'll work on it and will made them available soon.

1 hour ago, Christopher Low said:

I use 4x SSAA all the time in P3Dv4. Anything less is unacceptable @ 1920x1080 resolution.

@virtuali will this be acceptable in 4k monitors? This can heavily impact performance coupled with SSAA which should no be required when using 4k.

Shom

 

MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs

Archived

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