Jump to content

Sign in to follow this  
kand

P3D v5 is DX12

Recommended Posts

Posted (edited)
36 minutes ago, Sethos said:

Rob is running TEXTURE_SIZE_EXP above its default value, which will absolutely eat up VRAM, as it does in v4 as well.

For his video to have any validity for the average user surely we should be accepting that he is running with custom in-sim settings, as shown in the video, and without any further manual adjustments in the configuration file. That way we can rely on what we are seeing is a true representation of what is achievable without any unnecessary additional tweaking. I suspect we have now reached the stage when LM would prefer us to resist introducing any instabilities by leaving well alone.

Mike

Edited by Cruachan

My rig: ASUS ROG Rampage V Extreme, i7-5960X (Dynamic OC 4.6 GHz - all cores, HT=ON, AM=21845), Corsair Hydro Series H110i GT Cooler with 2xNoctua NF-A14 PWM 140mm fans, G.SKILL Ripjaws 4 series 16GB (4 x 4GB) DDR4 3000, ASUS GTX 1080Ti ROG STRIX 11GB, GDDR5X (Driver versions: 441.66 (Win7), 452.06 (Win10)), Samsung 850 EVO 1TB SSD x4, Samsung 970 EVO 2TB V-NAND M.2, LG BH16NS40 16x SATA Internal BDRW, EVGA 1200 P2 Watt PSU, Cooler Master HAF X, ASUS ROG Swift PG278Q (G-Sync) monitor at 120Hz. Oculus Rift. Dual Boot: Windows 10 Pro 64bit (2004) / Prepar3D v5.0.31.35253, Windows 7 Pro 64bit / Prepar3D v4.5.12.30293.

Share this post


Link to post

So for DX12, it it more CPU or GPU dependant? I know currently p3D is not great on multi-core CPUs and dual GPUs. Does DX12 fix that so it's more scable?

Share this post


Link to post
12 minutes ago, Cruachan said:

For his video to have any validity for the average user surely we should be accepting that he is running with custom in-sim settings, as shown in the video, and without any further manual adjustments in the configuration file. That way we can rely on what we are seeing is a true representation of what is achievable without any unnecessary additional tweaking. I suspect we have now reached the stage when LM would prefer us to resist introducing any instabilities by leaving well alone.

Mike

First off, I doubt the average user in flight simming would expect to be watching a completely barebone, vanilla experience. Tweaking and modding is the cornerstone of our hobby. Especially as you're also watching a video with several pieces of payware addon that changes the look significantly, something that isn't available out of the box. So any notion of having to show off a completely standard experience has already gone out of the window at that point. Plus, maybe I'd expect a completely clean video from LM themselves, for their marketing pieces but videos on Rob's personal channel I'd absolutely expect to be modified to his preference and what's available. 

  • Upvote 1

8700K Delid @ 5GHz | G.Skill 32GB DDR4 @ 3600MHz | MSI 1080 Ti Sea Hawk X | Windows 10 Pro (2004) | Monitors: LG 27UK650 / Acer XB270HU

Share this post


Link to post
2 hours ago, Nemo said:

Very nice, but VideoRAM above 12 GHz ... too much for my 2080Ti

Just drop the texture setting back to 9 - I do, problem fixed ( he did say he ran it at 10)


A.Chryss - near YSCB

1. ASUS ROG STRIX X299 i9-7900X (delid - 4.9Ghz All Cores), EK 420x45 RAD, D5 Pump, EK monoblok, 32GBs GSkill 3600MHz ram 1T, Gig Aorus GTX1080Ti (2075Mhz), SSung 970 Evo 2TB & 1Tb & 960Evo 500GB NVMe, 2xSSDs. XBox controller for camera views. - Flight sims

2. ASUS ROG STRIX X570 Ryzen 3900X - 4.3Ghz (12 cores) Corsair H115i, Gig 2080Ti OC, 32MHz ram 2x 970EVO 1TBNVME  3x ssd etc.  P3D v4.5 & v5, XP11 & DCS. 43"-4k + 27"-2k monitors & tablets. Warthog controllers, Honeycomb Yoke, Thrustmaster TPR pedals, TrackIR . - Games server

Share this post


Link to post
Posted (edited)
22 minutes ago, GodAtum said:

So for DX12, it it more CPU or GPU dependant? I know currently p3D is not great on multi-core CPUs and dual GPUs. Does DX12 fix that so it's more scable?

Totally depends on the developers utilizing DX12 api. DX12 is a low level graphics API so it opens up asynchrous computing and multithreaded operations directly to your GPU...but a poor DX12 implementation will suck no matter what.

I am running Xplane with the latest vulkan api (successor to OpenGL) and performance is up 30% for me. Xplane keeps my 2080ti busy all the time, something that P3D very rarely does

Edited by SAS443

nw67ik-6.png

i9 9900K , Cooled by Dark Rock Pro 4 | ASUS ROG Strix RTX 2080 Ti OC | 32 GB Corsair DDR4 RAM |
EVGA Supernova G2 850W | Fractal Design ARC XL | 4 x Corsair ML140 | NZXT Sentry 3 |

PFC Saab Yoke w. Warthog throttle | 32" Philips 4K Monitor

Share this post


Link to post
43 minutes ago, GodAtum said:

So for DX12, it it more CPU or GPU dependant? I know currently p3D is not great on multi-core CPUs and dual GPUs. Does DX12 fix that so it's more scable?

GodAtum this quote "may" help.

"DX12's focus is on enabling a dramatic increase in visual richness through a significant decrease in API-related CPU overhead," said Nvidia's Henry Moreton last year. (2015) "Historically, drivers and OS software have managed memory, state, and synchronization on behalf of developers. However, inefficiencies result from the imperfect understanding of an application's needs. DX12 gives the application the ability to directly manage resources and state, and perform necessary synchronization. As a result, developers of advanced applications can efficiently control the GPU, taking advantage of their intimate knowledge of the game's behavior."

~~~~~~~~~~~~~

There is no doubt in the gaming world DX12 has been a boon (whilst each developer debugged a new generation of bugs) - the complexity of flight sims and their myriad plug ins has delayed the simmers entry into this world. Long overdue imo.

I believe the link in the quote answers your question in more detail.

  • Like 1

A.Chryss - near YSCB

1. ASUS ROG STRIX X299 i9-7900X (delid - 4.9Ghz All Cores), EK 420x45 RAD, D5 Pump, EK monoblok, 32GBs GSkill 3600MHz ram 1T, Gig Aorus GTX1080Ti (2075Mhz), SSung 970 Evo 2TB & 1Tb & 960Evo 500GB NVMe, 2xSSDs. XBox controller for camera views. - Flight sims

2. ASUS ROG STRIX X570 Ryzen 3900X - 4.3Ghz (12 cores) Corsair H115i, Gig 2080Ti OC, 32MHz ram 2x 970EVO 1TBNVME  3x ssd etc.  P3D v4.5 & v5, XP11 & DCS. 43"-4k + 27"-2k monitors & tablets. Warthog controllers, Honeycomb Yoke, Thrustmaster TPR pedals, TrackIR . - Games server

Share this post


Link to post
22 minutes ago, Uteman said:

GodAtum this quote "may" help.

"DX12's focus is on enabling a dramatic increase in visual richness through a significant decrease in API-related CPU overhead," said Nvidia's Henry Moreton last year. (2015) "Historically, drivers and OS software have managed memory, state, and synchronization on behalf of developers. However, inefficiencies result from the imperfect understanding of an application's needs. DX12 gives the application the ability to directly manage resources and state, and perform necessary synchronization. As a result, developers of advanced applications can efficiently control the GPU, taking advantage of their intimate knowledge of the game's behavior."

~~~~~~~~~~~~~

There is no doubt in the gaming world DX12 has been a boon (whilst each developer debugged a new generation of bugs) - the complexity of flight sims and their myriad plug ins has delayed the simmers entry into this world. Long overdue imo.

I believe the link in the quote answers your question in more detail.

Sounds a bit like vulkan. 

Share this post


Link to post
Just now, Ianrivaldosmith said:

Sounds a bit like vulkan. 

Well to be technically accurate the nVidia article is from 2014- 2015 so Vulkan is postdating DX12 by some 4 years, your comment I would respectfully suggest should be - Vulkan sounds a bit like DX12. I also recall reading recently that an nVidia development Raytracing and its benefits in gaming is rumoured to be included in the next generation of AMD cards (remember how that feature was rubbished when the 2080Ti was released?).

found the article:

https://www.pcworld.com/article/3530346/amd-talks-pc-gpu-ray-tracing-as-it-looks-to-the-future-of-ryzen-and-radeon.html

  • Like 2

A.Chryss - near YSCB

1. ASUS ROG STRIX X299 i9-7900X (delid - 4.9Ghz All Cores), EK 420x45 RAD, D5 Pump, EK monoblok, 32GBs GSkill 3600MHz ram 1T, Gig Aorus GTX1080Ti (2075Mhz), SSung 970 Evo 2TB & 1Tb & 960Evo 500GB NVMe, 2xSSDs. XBox controller for camera views. - Flight sims

2. ASUS ROG STRIX X570 Ryzen 3900X - 4.3Ghz (12 cores) Corsair H115i, Gig 2080Ti OC, 32MHz ram 2x 970EVO 1TBNVME  3x ssd etc.  P3D v4.5 & v5, XP11 & DCS. 43"-4k + 27"-2k monitors & tablets. Warthog controllers, Honeycomb Yoke, Thrustmaster TPR pedals, TrackIR . - Games server

Share this post


Link to post

DX12 is a hardware specification that D3D and Vulcan can use.


Steve Waite: Engineer at codelegend.com

Share this post


Link to post
Posted (edited)

I did screenshots from Rob's video of P3Dv5 display settings, many option like in P3D before, weather has new position + Enhanced Atmosperics option:

9sq2YT4l.jpg

3mTM4uIl.jpg

ZmeOzjBl.jpg

Edited by YoYo
  • Like 2

Webmaster of yoyosims.pl.
Yoyosimsbanner.gif
Win 10 64, i9 9900K, RTX 2080 Ti 11Gb, RAM32Gb Corsair Vengeance LED OC@3200MHz, 3xSSD+2xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TrackIR 5  [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX, FC] VR HP Reverb v2

Share this post


Link to post
6 hours ago, Sethos said:

First off, I doubt the average user in flight simming would expect to be watching a completely barebone, vanilla experience. Tweaking and modding is the cornerstone of our hobby. Especially as you're also watching a video with several pieces of payware addon that changes the look significantly, something that isn't available out of the box. So any notion of having to show off a completely standard experience has already gone out of the window at that point. Plus, maybe I'd expect a completely clean video from LM themselves, for their marketing pieces but videos on Rob's personal channel I'd absolutely expect to be modified to his preference and what's available. 

Tweaking was the cornerstone of the hobby in the fsx days, as it was a buggy, unfinished piece of software. As a P3D flier, I gave up modding .cfg files a fair while ago, as any benefits are marginal. With our modern sims, you can tweak less and fly more.


Rob

Sim rig: Intel Core i9 9900K @ 5GHz, Asus ROG Maximus XI Code, MSI 2080 Ti, GSkill DDR4 32 GB, NZXT Kraken. 

Current sims: P3D v5, MSFS, X-plane 11, Aerofly FS2 and DCS. 

 xdQCeNi.jpg   puHyX98.jpg

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

Share this post


Link to post
Posted (edited)
12 hours ago, Sethos said:

I hope with their continuing improvement of the water, they are able to introduce some natural 3D waves for shorelines instead of those 2D effect based ones they are using now. They don't look particularly nice.

In the interim, you can get the Orbx Freeware PNW Ferries which includes as a bonus, much improved shoreline wave effects... You do not even have to activate the ferries, just the wave effects :happy:  Kudos to Larry Robinson for this "gift" :cool:

https://orbxsystems.com/forum/topic/189243-optional-wave-effects/

Edited by Bert Pieke
  • Like 2

Bert

Share this post


Link to post
On 4/8/2020 at 6:20 PM, mpo910 said:

OK. Thanks for this helpful information we all have bin waiting for. Now the cat is out of the bag (Sarcasm off)

Sry that I hurt your feelings. 

But it is what it is. The future is now old man. 


Stefan Wiesmayer

My second hobby: BMW F87 M2 LCI

Core i7 6700K | Asus Z170-A | beQuiet! Power Zone 850w | Arctic Liquid Freezer 240 | Asus PA328Q 4K IPS | Asus Strix1080 ti | 32 GB DDR4 G.SKill 3200 | Samsung SM951 M.2 SSD | Beyerdynamic DT 990 Edition

Share this post


Link to post
On 4/8/2020 at 6:20 PM, mpo910 said:

OK. Thanks for this helpful information we all have bin waiting for. Now the cat is out of the bag (Sarcasm off)

Sry that I hurt your feelings. 

But it is what it is. The future is now old man. 


Stefan Wiesmayer

My second hobby: BMW F87 M2 LCI

Core i7 6700K | Asus Z170-A | beQuiet! Power Zone 850w | Arctic Liquid Freezer 240 | Asus PA328Q 4K IPS | Asus Strix1080 ti | 32 GB DDR4 G.SKill 3200 | Samsung SM951 M.2 SSD | Beyerdynamic DT 990 Edition

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    28%
    $7,145.00 of $25,000.00 Donate Now
×
×
  • Create New...