April 23, 20206 yr When the Icon is on the water, I wonder if there will be any water spray effects during takeoff/landing and taxiing? Icon A5 It would sure be nice if there was. Edited April 23, 20206 yr by smoothchat Specs: Win10, 4790K, nVidia 1080ti, Saitek Yoke+Quadrant+Radio/Switch and AP panels, VRInsight 737 overhead, Virtual Avionics 737 MCP. 3 x 1440*900 main display + 1024*600 VDU display. NLR V3 Motion seat. Oculus DK2 CV1 HTC Vive VR headsets.
April 23, 20206 yr I've been waiting to see either a vid or a pic showing this too. Since the Icon is a default plane I'm fairly certain the sim is going to handle water landings rather well. At least I sure hope so. I love flying float planes.
April 23, 20206 yr When I create dynamic water splash that interact with moving objects, I can tell you it takes a lot of time and machine power to simulate, and since there is a lot running in the simulator already, i expect only a shallow splash texture animation ..., I could find ways to improve all this though, on different scenarios, and perhaps mod it to myself, but i dont think this will be covered as it is something that only a hand full of people on earth can deal with. https://ibb.co/GTfN7xb Edited April 23, 20206 yr by mp15
April 23, 20206 yr No need for particle simulation, some dynamic water mesh and good particle effects would be decent. Take a look at Assassin's Creed Origins water effects for example. Edited April 23, 20206 yr by Kaan KASIM
April 23, 20206 yr 4 hours ago, smoothchat said: When the Icon is on the water, I wonder if there will be any water spray effects during takeoff/landing and taxiing? Icon A5 It would sure be nice if there was. Between P3D 4.5 and P3D v5.0, there has been a most impressive betterment for wake and spray, so I can only imagine that certainly there will be a good rendition of both wake and spray, in the RTM. Furthermore, P3D v.5 has added a never before seen effect...that of as you take off, and leave the surface of the water body, you still see a single wake spray just aft of the vertical of the planes prop....which bleeds off with gained height. That has only appeared in P3D v5.0. So...again, I'll bet you that at least that, will be seen.
April 23, 20206 yr 2 hours ago, Sesquashtoo said: ...you still see a single wake spray just aft of the vertical of the planes prop....which bleeds off with gained height.. I wonder if you'd get that with low flying jets too? Mark Robinson Part-time Ferroequinologist Author of FLIGHT: A near-future short story (ebook available on amazon) I made the baby cry - A2A Simulations L-049 Constellation Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)
April 23, 20206 yr I assume so considering what was possible in the old game they worked on too. Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
April 23, 20206 yr 58 minutes ago, Pastaiolo said: I assume so considering what was possible in the old game they worked on too. That logic would only apply if MSFS was on the same engine, which maybe it is? I don't know if they've said. 35 minutes ago, Casualcas said: Ya guys dont remember Donegol at 1:42? Its quick but watch the water Correction, Donegol is at 1:25-26 Edited April 23, 20206 yr by Tuskin38
April 23, 20206 yr I called 1:24 so people dont miss it cause it's so fast. Sorry, it's all the pot I'm smoking. Another Jack word not allowed. Jezus
April 23, 20206 yr 25 minutes ago, Tuskin38 said: That logic would only apply if MSFS was on the same engine, which maybe it is? I don't know if they've said. Correction, Donegol is at 1:25-26 No the logic wasn't on it being in the same engine (even tho it is likely a part of it is, know how and all) but the fact that they already managed to create a visually pleasing water in another game involving vehicles makes me think they will do their best in this situation too 🙂 Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
April 23, 20206 yr Author I applied particle effects to my favorite plane in X-Plane. Some have said it looks pretty ordinary, but it was the best I could do with what was available. I am hoping Asobo blows me away with their water effects. Something like Crew2 in the video a few posts back would be excellent. Specs: Win10, 4790K, nVidia 1080ti, Saitek Yoke+Quadrant+Radio/Switch and AP panels, VRInsight 737 overhead, Virtual Avionics 737 MCP. 3 x 1440*900 main display + 1024*600 VDU display. NLR V3 Motion seat. Oculus DK2 CV1 HTC Vive VR headsets.
April 24, 20206 yr 8 hours ago, smoothchat said: I applied particle effects to my favorite plane in X-Plane. Some have said it looks pretty ordinary, but it was the best I could do with what was available. I am hoping Asobo blows me away with their water effects. Something like Crew2 in the video a few posts back would be excellent. Everything is better than Xp11 water, honestly. Go check water in Il2 Sturmovik, DCS, even P3D. So no worries about it, it will be better 🙂 Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
April 24, 20206 yr 6 hours ago, Pastaiolo said: Everything is better than Xp11 water, honestly. Go check water in Il2 Sturmovik, DCS, even P3D. So no worries about it, it will be better 🙂 Even FS2004 water is better than XP11! "Society has become so fake that the truth actually bothers people".
Archived
This topic is now archived and is closed to further replies.