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I just saw benchmark results and those left me disappointed.

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1 minute ago, Slides said:

As flight simmers we're soon going to need 64GB RAM. Just saying.

Thanks, but I'll risk it for now. LOL.

Next system. I'll give this sim 18 months then see what's what.

[email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR  HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)

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On 7/30/2020 at 8:24 AM, ThomseN_inc said:

Hello everyone,

I'm pretty sure this has been discussed somewhere before but i just read an article on a germen gamingsite about MSFS benchmarks with different System specs.

And what i did read there left me a bit disappointed and anxious.

It was stated the benchmark using pretty much the same Hardware as i do (i9-9900K, RTX2080ti etc.) gave a result of 68FPS average on medium details flying over countryside with a low of 25 FPS. Flying over New York 52FPS vs. 19FPS.

Actually i don't know what to think know. I was planning to buy the new sim right at release but taking these results into account, i'll pretty sure wait a bit and see what the reviews say.

I really hoped that the times of "Yeah 30FPS is really all you need!" were coming to an end. But i'm not sure anymore.

 

Best regards,

Tom

I can't say I am disappointed as I wasn't "truly" expecting MSFS top spec layout to be able to run 4k with all of the sliders to the right at 4K...I have just seen too many games / sims not live up to the top specs quoted by Devs when maxed out at the highest resolution.

I was planning on buying the 2080TI, but now I am not sure if I should wait for the next gen Nvidia card. And even so...if there is a 20% (as some are speculating) improvement over the 2080TI...that doesn't say much.

I want the maximum "graphics options" in the sim...and it "seems" like the only way to do this with good FPS is to get a 2080TI (with max graphics), but running at 1080p. This should hold me over until more optimization is built into the sim or hardware catches up for running maxed at 4K.

 

Regarding anything GPU limited, keep in mind that nVidia and AMD often drop new drivers around the time of big game releases, that can come with massive performance improvements.  I'd be surprised if MSFS didn't accompany a driver update too (though obviously no guarantee of the performance boosts).

This could also be important for stuff like stutters.

13 minutes ago, Scottoest said:

Regarding anything GPU limited, keep in mind that nVidia and AMD often drop new drivers around the time of big game releases, that can come with massive performance improvements.  I'd be surprised if MSFS didn't accompany a driver update too (though obviously no guarantee of the performance boosts).

This could also be important for stuff like stutters.

I present my list of "wishful thinking" keywords 😉:

  • working on performance until release
  • will improve performance soon after release
  • driver update will increase performance
  • Windows update is slowing performance

All of the above are true - to an extent. We have seen all of the above affect performance, but honestly those effects were always minuscle, the word "massive" is hardly appropriate. There is a perfect "framerate" that can physically be achieved by the combination of hardware and rendering load, and all optimization in the code running can only approach that perfect performance, never exceed it.

I would estimate that current code is already at 95% percent of that perfect ideal situation, so any improvements are going to be asymptotical.

The only thing that will massively improve the situation is new hardware - and I assume in the case of MSFS the problem will be memory management (swapping textures out/in from VRAM to RAM or even HDD) - so the number one booster would be getting more VRAM, RAM and a faster interface between the two.

Cheers, Jan

 

9 minutes ago, Rob_Ainscough said:

Although I do find these types of threads somewhat amusing and how people "change" their platform attitudes ... when other platforms talk about future updates like P3D and XP, much of the community responds with "too late", "about time", "can't wait forever", "should have been in the original release" ... BUT, when MS promise future updates they are praised!  Same goes for the leaked videos, users will go over videos of P3D and XP with a fine tooth comb looking for "issues" ... yet for MSFS, they don't see issues that are clearly present if one uses the same "comb".

 

 

Really, I think that all depends on what "favorite pc camp" folk are in. If you are in the XP camp, then you will harshly criticize the other 2 sims.

After all, I have seen your bias towards P3D in the past...

Folk in the XP camp praise LR for "minor" little updates. Just look at their Dev blog...Ben will make a post about practically nothing...and the praises come raining down.

But given that we are in a MSFS thread, and, well you brought it up...

The difference that I see with MSFS is that they are 90% there (sky, weather, the world...you know), whereas P3D and XP11 "combined" are are not even 50% there...needing the "life support" of many addons (like Orbx) for things that do not come "close" to what MSFS offers stock.

So yeah, when MSFS talks about future updates, I get excited considering all that they have done thus far.

1 minute ago, Janov said:

I present my list of "wishful thinking" keywords 😉:

  • working on performance until release
  • will improve performance soon after release
  • driver update will increase performance
  • Windows update is slowing performance

All of the above are true - to an extent. We have seen all of the above affect performance, but honestly those effects were always minuscle, the word "massive" is hardly appropriate. There is a perfect "framerate" that can physically be achieved by the combination of hardware and rendering load, and all optimization in the code running can only approach that perfect performance, never exceed it.

I would estimate that current code is already at 95% percent of that perfect ideal situation, so any improvements are going to be asymptotical.

The only thing that will massively improve the situation is new hardware - and I assume in the case of MSFS the problem will be memory management (swapping textures out/in from VRAM to RAM or even HDD) - so the number one booster would be getting more VRAM, RAM and a faster interface between the two.

Cheers, Jan

 

Well I'm speaking from personal experience and a couple decades of playing PC games, that driver updates for new games can sometimes come with GPU performance increases of upwards of 20 and 30% specific to that game, which is massive.  Not because it's magically making the silicon better or something, but because it's implementing things to make it play nice with the game's engine and peculiarities.  This is why some PC game devs will tell reviewers to wait for the launch drivers, before judging the performance of a game.

Has nothing to do with wishful thinking.  As I noted, it's entirely possible a driver update won't come with big performance boosts.  I also specifically noted that new drivers may help with GPU bottlenecked issues, not any and all performance issues.

From what I've read and seen, the sim is broadly speaking CPU limited (as one would expect), but when you're doing low and slow flying over dense urban areas and stuff, it can become GPU limited.as the world geometry gets more complex.  In those cases, more efficient drivers that also iron out some performance blockers, can be a big help.

And yes, some things will be limited by memory, and 32GB and/or a SSD for streaming assets will help there.

2 minutes ago, FlyBaby said:

 If you are in the XP camp, then you will harshly criticize the other 2 sims.

Why?

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

5 minutes ago, Mace said:

Why?

The same simple and complex psychological reasons people word not allowed for any product - they've entangled a portion of their self-identity with it, they want to believe they've backed the "winner", they want to justify their purchase of one but not the other, inferiority complexes, etc. etc. etc.

When it comes to X-Plane, you've also got the David vs. Goliath aspect shading peoples' thinking.  Austin vs. the Microsoft Borg Cube.

Then there's sour grapes over MS Flight, sour grapes over Microsoft-related stuff going back decades outside of simming (Embrace Extend Extinguish! Ballmer hates Linux! Internet Explorer!)

Edited by Scottoest

34 minutes ago, Janov said:

 

The only thing that will massively improve the situation is new hardware 

 

One thing is sure indeed, the best tweak of them all will still be money.

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

2 hours ago, FlyBaby said:

I was planning on buying the 2080TI, but now I am not sure if I should wait for the next gen Nvidia card. And even so...if there is a 20% (as some are speculating) improvement over the 2080TI...that doesn't say much.

I would have my eye on the prices for the 2080TI as soon as the new cards come out. They should drop considerably. And then get one.

4 minutes ago, Farlis said:

I would have my eye on the prices for the 2080TI as soon as the new cards come out. They should drop considerably. And then get one.

When the 2080 TI came out, the prices for the 1080 TI went sky high and suddenly there was not a single card left.

 

Regards, Jan Ast

Win 11 PC | Ryzen 7800 X3D | RTX 5080 | LG 42 C2
Cockpit 😉 | TrackIR 5 | Octavia IFR-1 | Virpil Alpha on WarBRD, Virpil CM3 Throttle, Virpil Sharka Control Panel | Honeycomb Alpha & Bravo | TM TPM Rudder

1 minute ago, Paladin2005 said:

When the 2080 TI came out, the prices for the 1080 TI went sky high and suddenly there was not a single card left.

 

To my knowledge that was just a coincidence because the cards were being bought up by Bitcoin miners.

Edited by Farlis

Lets hope so!

Regards, Jan Ast

Win 11 PC | Ryzen 7800 X3D | RTX 5080 | LG 42 C2
Cockpit 😉 | TrackIR 5 | Octavia IFR-1 | Virpil Alpha on WarBRD, Virpil CM3 Throttle, Virpil Sharka Control Panel | Honeycomb Alpha & Bravo | TM TPM Rudder

1 hour ago, Scottoest said:

that driver updates for new games can sometimes come with GPU performance increases of upwards of 20 and 30% specific to that game, which is massive. 

I wouldn´t argue that - but don´t you think that with this simulator being in development for 4 years and Microsoft/Asobo most likely getting some ears at Nvidia that they would have arranged for driver optimization a little bit earlier than "on release day"?

I mean the alpha crowd has been playing with this for a year, and Nvidia didn´t manage to get a ticket for that?

Cheers, Jan

 

I upgraded my pc last year and got a i7 9700k 32gb ram, 2070 super GC.

I've so far played COD and Red Dead Redemption 2 maxed out at 4k. I am not expecting that in msfs obviously but I really hope I can have most of the eye candy at 2.5k or so. The ultra clear cockpit instrumentation looks great at that resolution or above (well at least in current sims)

Edited by sanh

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