August 17, 20205 yr The physics on the new sim are outstanding. I've never seen aircraft behave so fluid and real before today. The control curves... are a different story, in my opinion. I set the sensitivity to -70% on all the control axis, and deadzone to 10%. It's made it at least possible to get off the ground now, but it's still very squirrely. Anyone figure out a solution? Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
August 17, 20205 yr 3 minutes ago, WestAir said: The physics on the new sim are outstanding. I've never seen aircraft behave so fluid and real before today. The control curves... are a different story, in my opinion. I set the sensitivity to -70% on all the control axis, and deadzone to 10%. It's made it at least possible to get off the ground now, but it's still very squirrely. Anyone figure out a solution? Are your control inputs officially supported? If not this may be why. Eric
August 17, 20205 yr I agree about the sensitivity. You need a pretty aggressive curve. Also custom curves would be nice at some point. FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX Favorite aircraft currently: MSFS Savage Cub
August 17, 20205 yr 35 minutes ago, B777ER said: Are your control inputs officially supported? If not this may be why. Not sure why they would need official support. A joystick is a joystick. FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX Favorite aircraft currently: MSFS Savage Cub
August 17, 20205 yr Author 35 minutes ago, B777ER said: Are your control inputs officially supported? If not this may be why. My Logitech Attack 3 joystick is not, but my thrustmaster pedals are. Both are equally squirrely and sensitive. Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
August 17, 20205 yr 53 minutes ago, WestAir said: The control curves... are a different story, in my opinion. This probably explains all of the wonky Youtube videos we saw that looked really twitchy. They just weren't adjusting the curves.
August 17, 20205 yr I settled on -45% and was pretty happy with the results for my yoke and pedals as a data point. 5800X3D | Radeon RX 6900XT
August 17, 20205 yr Another possible option: John and Pete Dowson are working in FSUIPC 7 for MFS. Should be out at time of release or shortly after. Not sure if It will be the same as the current version that allow you to set all your controls via that interface. Eric
August 17, 20205 yr Author Another thing I noticed is there is a delay between input and output. Go full right aileron and watch the yoke. It starts gradual and then slams into the stop about 1.25 seconds after you make the input. It means you're always chasing the virtual yoke with the real one. Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
August 17, 20205 yr 7 minutes ago, WestAir said: Another thing I noticed is there is a delay between input and output. Go full right aileron and watch the yoke. It starts gradual and then slams into the stop about 1.25 seconds after you make the input. It means you're always chasing the virtual yoke with the real one. Is that just the virtual yoke responding to your curve, or are you saying there is an actual input lag? Also check the aileron movement to see if its really lagged...perhaps its just the drawing of the virtual yoke. Edited August 17, 20205 yr by hangar Dave Kalin Excel Classes Computer Lessons
August 17, 20205 yr Author 2 hours ago, hangar said: Is that just the virtual yoke responding to your curve, or are you saying there is an actual input lag? Also check the aileron movement to see if its really lagged...perhaps its just the drawing of the virtual yoke. There is a lag, at 30+fps, between applying full input and the actual input happening to the animations and airfoils and aerodynamics. Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
August 17, 20205 yr Or could it be that this 'sensitivity' curve actually is a timing curve, making control inputs come though at a lower pace and in the end it catches up? That's how it was / is in FSX. Always have fun --0-- Flight Sim Navigation
August 17, 20205 yr 2 hours ago, WestAir said: Another thing I noticed is there is a delay between input and output. Go full right aileron and watch the yoke. It starts gradual and then slams into the stop about 1.25 seconds after you make the input. It means you're always chasing the virtual yoke with the real one. I don't have it installed yet, but from your description it sounds like it is similar to FSX in that low sensitivity has an inbuilt delay, as well as input curves, or it could be that the animations have a delay rather than anything else. Not sure. Edit: posted simultaneously with above post so missed Rudy's, but | think he might be right. Edited August 17, 20205 yr by robert young Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
August 17, 20205 yr Author I set sensitivity to 0% and nullzone to 0%. The delay was reduced to about half a second. So you're right, the curve does just slow down how quickly the sim responds to your input - but at default sensitivity, the delay is still about half a second. Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
August 17, 20205 yr 4 hours ago, Slides said: A joystick is a joystick. That's where alot of people get it wrong. Never underestimate the value of a high quality controller for a desktop flightsim. There is a huge difference between a $50 controller and a $500 controller for a general 'sense' of realism and immersion. Most people under-invest massively in controller units.. Edited August 17, 20205 yr by ErichB
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