August 23, 20205 yr Although disabling the rolling cache resolved the main performance issues, I still have microstuttering. I've tried everything in my knowledge, even the weirdest stuff (swapping DP / HDMI cable, running it on an LCD TV low settings full offline, disconnecting SATA drives, terminating software and background services, a fresh install of Win10...) but regardless of the settings, I always have this kind of jerky frametimes - a microstutter every few seconds - that kills the experience. Lower settings improve the framerate (which I don't need) but the regular stutters remain. This has been recorded during the Rijeka - Santorini bush flight and it is 100% representative of my FS 2020 experience so far: Anyone else experienced (and possibly solved) this? Thank you so much for any help! Cheers 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
August 23, 20205 yr Well, I found microstutters are unavoidable, at least in the airliners, and the stutters seem only to appear during taxi, take-off, approach and landing, usually starting on the appraoch. So basically, when you're sort of fast (150kts) and close to the ground. Once at the gate, they're gone again. It has NOTHING to do with overall system load, lowering settings doesn't affect the microstutters. I think we'll have to live with them for now. At least during cruise, it's butter smooth. - Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20
August 23, 20205 yr Author Internal FPS counter (I uninstalled MSI Afterburner too). The main cause of the stuttering seems to be CoherentGTDraw even though the VFR map is disabled. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
August 23, 20205 yr They appear to be unavoidable for now..... I wonder if a patch will resolve this, apparently they weren’t there in alpha/beta. I suppose that based on who you talk to/believe I suppose though.
August 23, 20205 yr I haven't to be honest bought the new simulator yet, but I see several post's saying they experience better flow, higher FPS by sliding your RENDER scale down. Well this comes at a visual price, but going careful down and and try finding that "perfect spot" where sharpness and flow are at their best ratio, might perhaps be worth a try? Regards, Halvdan Hellenes
August 23, 20205 yr 16 minutes ago, Halvdan said: I haven't to be honest bought the new simulator yet, but I see several post's saying they experience better flow, higher FPS by sliding your RENDER scale down. Well this comes at a visual price, but going careful down and and try finding that "perfect spot" where sharpness and flow are at their best ratio, might perhaps be worth a try? I believe the issue isn’t FPS, but micro stuttering. You can get 40-50 FPS and still have micro stuttering.
August 23, 20205 yr Author 26 minutes ago, Ianrivaldosmith said: I believe the issue isn’t FPS, but micro stuttering. You can get 40-50 FPS and still have micro stuttering. Exactly. And what baffles me is that all the folks who were into alpha/beta didn't experience that. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
August 23, 20205 yr Author 48 minutes ago, Halvdan said: I haven't to be honest bought the new simulator yet, but I see several post's saying they experience better flow, higher FPS by sliding your RENDER scale down. Well this comes at a visual price, but going careful down and and try finding that "perfect spot" where sharpness and flow are at their best ratio, might perhaps be worth a try? Render scaling helps in GPU limited situations, not when you are CPU/main thread limited or have microstuttering due to unoptimized instrument screens... this is also the main reason of the low fps in airliners cockpits. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
August 23, 20205 yr This is your problem. I have it when i fly glass, and gone when not. i9 RTX 4090 64gb ram
August 23, 20205 yr Author Yeah, I hope they will fix it soon. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
August 23, 20205 yr +1 good catch ! I'm in same situation : good frame rate but micro stutter with glass cockpit (no stutter when outside orbit view or with classical instrument planes) ------------------ Guillaume CHARRIER
August 24, 20205 yr I found, that even with the smallest GPS, I can make the game stutter. Do the devs even know about this? i9 RTX 4090 64gb ram
August 24, 20205 yr Commercial Member On 8/23/2020 at 3:13 PM, MrFuzzy said: Internal FPS counter (I uninstalled MSI Afterburner too). The main cause of the stuttering seems to be CoherentGTDraw even though the VFR map is disabled. CoherentGT draws every kind of 2D/vector gauge so, in your case, it's the Garmin. Do you have better results in the same place, with same settings, using the analog C152 ? Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
August 24, 20205 yr Author Absolutely, 70 fps and rare microstuttering. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
August 25, 20205 yr On 8/23/2020 at 7:19 AM, Halvdan said: I haven't to be honest bought the new simulator yet, but I see several post's saying they experience better flow, higher FPS by sliding your RENDER scale down. Well this comes at a visual price, but going careful down and and try finding that "perfect spot" where sharpness and flow are at their best ratio, might perhaps be worth a try? With a GTX 2070 Super any render scale value over 100 kills the GPU w/ my settings. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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