August 30, 20205 yr Flying an approach into middle of Sweden, I noticed the local town looked pretty off: Why does this happen? My internet is fine with a dl speed of 10mb/s. Andreas Stangenes http://www.youtube.com/user/krsans78 Add me on gamertag: Bullhorns78
August 30, 20205 yr 13 minutes ago, Andreas Stangenes said: Flying an approach into middle of Sweden, I noticed the local town looked pretty off: Why does this happen? My internet is fine with a dl speed of 10mb/s. Check the same area on Bing Maps. That's almost certainly a place where Bing has insufficient imagery, either with low resolution or cloud cover. The sim then puts in a very low quality replacement texture, and these all look like your screenshot.
August 30, 20205 yr Old or low quality imagery data from which the sim AI cannot extrapolate proper autogen. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
August 30, 20205 yr You can report and or edit scenery. Report it here, https://flightsimulator.zendesk.com/hc/en-us Learn to edit here :: https://flightsimulator.zendesk.com/hc/en-us Discord SDK here :https://discord.gg/gpZ27A Just know the SDK is not fully finished yet! Edited August 30, 20205 yr by SirDan i7-8600k @ 3.70 GHz 16.0 GB Ram OS Win 10-64 bit Geforce GTX 1070
August 30, 20205 yr It's definitely poor imagery from Bing.. I found that location myself (don't ask how) You can even just pan the camera and see where the high-res imagery was cut off for that area. ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD / 2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors
August 30, 20205 yr I wish they would have some algorithm to detect seams between the imagery and smooth it out better, because even in high quality areas, the seams are noticable because of different color levels and such.
August 30, 20205 yr 1 hour ago, Andreas Stangenes said: Flying an approach into middle of Sweden, I noticed the local town looked pretty off: Why does this happen? My internet is fine with a dl speed of 10mb/s. Probably poor quality of Bing imagery, but your internet connection is not so good. MS recomend 50Mb/s download...
August 30, 20205 yr Author 2 hours ago, ludekbrno said: Probably poor quality of Bing imagery, but your internet connection is not so good. MS recomend 50Mb/s download... No that is mbits/s. Thats way lower than what i have. Andreas Stangenes http://www.youtube.com/user/krsans78 Add me on gamertag: Bullhorns78
August 30, 20205 yr 4 minutes ago, Andreas Stangenes said: No that is mbits/s. Thats way lower than what i have. *Cries in german. Edited August 30, 20205 yr by Farlis
August 30, 20205 yr As I fly around more I'm noticing a lot of areas that are like this. I think the main culprit is low res sat photos, but it also seems like clouded over areas play a large role as well. I don't understand black shark. I though it placed buildings and trees based on the photo data but these screens prove that is not true. There is no way black shark could extrapolate data from that. There must be several sources or fall back sources of data. One thing that is driving me nuts is trees in the middle of fields if the field imagery is dark.
August 30, 20205 yr The buildings sizes and shapes are generated from Open Streetmaps data. That's how they have the buildings placed right in bad imagery area. If you see a building that you know is the wrong height, go check OSM... it's usually missing the height tag for that building or the height is wrong (somebody put in the number in feet when it should be meters, usually). I've fixed a few that I noticed. Hopefully the next World Update catches those. Edited August 30, 20205 yr by RoboRay
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