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Why is Simwings LHR so bad?

Featured Replies

Bad textures, low frame rates, bad modelling...
Am I the only one who thinks that SimWings LHR is really bad?! Even with sliders pulled to the left it performs really badly and doesn't even look that great. It's probably the worst performing airport out there.
Why haven't any decent scenery developers tried to do it?

Whilst the scenery is dated (and word not allowed @virtuali I'd love to see a FSDT version) for me the biggest issue is caused by the large amounts of AI. I can get it to run alright with all sliders to the left if the AI is kept to around 70. Unfortunately it's probably the best version out there as UK2000 is even more dated.

 

 

Kael Oswald

9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs

UK2000 will have a new one based the the v5 SDK with PBR.

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

2 hours ago, G-RFRY said:

UK2000 will have a new one based the the v5 SDK with PBR.

Hi Ray - Do you have a reference? I didn't see anything discussed on their forums? Wondering about a time line...

Kael Oswald

9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs

I honestly had no idea what airport you were talking about until the UK2000 mention gave me enough of a hint to Google it. IATA codes? Is this a travel agent simulation forum?? 🙂

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

8 hours ago, benwbriscoe said:

Bad textures, low frame rates, bad modelling...
Am I the only one who thinks that SimWings LHR is really bad?! Even with sliders pulled to the left it performs really badly and doesn't even look that great. It's probably the worst performing airport out there.
Why haven't any decent scenery developers tried to do it?

Disagree completely.

Quite satisfactory textures and modelling. All looks more or less how I remember Heathrow from 2 years ago. Frame rates are lower, yes but not a disaster. Even on my system with settings in the middle, with TE running and landing a PMDG 747, it is not a disaster. The only thing that really hammers it, and that is not unique to EGLL, is heavy clouds/rain.

Unless you work there, how would anyone know it was out of date?

To me, it looks on a par with all the other major airports I have (Hong Kong, Los Angeles, Sydney, Vancouver among others).

Don't really understand your problem.

 

Intel i7 6700K @4.3. 32gb Gskill 3200 RAM. Z170x Gigabyte m/b. 28" LG HD monitor. Win 10 Home. 500g Samsung 960 as Windows home. 1 Gb Mushkin SSD for P3D. GTX 1080 8gb.

6 hours ago, KL Oo said:

Hi Ray - Do you have a reference? I didn't see anything discussed on their forums? Wondering about a time line...

I don`t know the time line but he would update the P3D airports, no 32bit FSX support and he as already started releasing his Luton Bristol and Glasgow HD airports.

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

11 hours ago, benwbriscoe said:

Bad textures, low frame rates, bad modelling...

The problem is that the product is quite dated when compared to most of the large airports available for P3D as it was in released in September 2017 (before PBR was a thing).

Despite being recompiled using the P3D4 SDK, I have the feeling that it is actually just the 32-bit Mega Airport Heathrow scenery from 2014 touched-up for 64-bit.

While there are better airport developers (FT, FB, FSDT) out there, Sim-Wings' version was / is good enough, meaning sales for others wouldn't be as high.
Combined with the complexity of the airport (lots of non-uniform models and textures), located near the notoriously poorly performing city of London, and proximity to 4 other London airports all dragging performance down, has probably scared the 3 high-end airport developers away.

I'm very glad that Sim-Wings' EGLL exists and have gotten enjoyment from it. However, nearly 3 years after its release for P3D, it could be time for one of the top developers to make an EGLL scenery for MSFS and port it to P3D v5.
 

Edited by F737NG

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

I am fussy where graphics are concerned, but I do not see much of a problem with the SimWings Heathrow scenery package. The textures look OK to me (and low resolution textures are something that I hate), and the modelling is quite well detailed. The one aspect that I am not too keen on is the runway lighting. It looks rather crude and unrealistic compared to the equivalent lighting in the UK2000 version.

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

15 minutes ago, F737NG said:

The problem is that the product is quite dated when compared to most of the large airports available for P3D as it was in released in September 2017 (before PBR was a thing).

Despite being recompiled using the P3D4 SDK, I have the feeling that it is actually just the 32-bit Mega Airport Heathrow scenery from 2014 touched-up for 64-bit.

While there are better airport developers (FT, FB, FSDT) out there, Sim-Wings' version was / is good enough, meaning sales for others wouldn't be as high.
Combined with the complexity of the airport (lots of non-uniform models and textures), located near the notoriously poorly performing city of London, and proximity to 4 other London airports all dragging performance down, has probably scared the 3 high-end airport developers away.

I'm very glad that Sim-Wings' EGGL exists and have gotten enjoyment from it. However, nearly 3 years after its release for P3D, it could be time for one of the top developers to make an EGGL scenery for MSFS and port it to P3D v5.
 

Same as Frankfurt.  A down and dirty quick new installer and exclude file for v5.  Without optimising anything in order to get and bag a few scraps of sales. Standard procedure. 

For example the incorrect stands in EGLL are still there and the same old issues with Eddf. 

Best wishes!! 

 
 
 
 
 
  913456

Its not that bad IMHO. The airport is still quite realistic and the textures are OK. OK, could they be improved in the next update for v5, the answer is probably yes.

The question is if an update were to come, how many would be prepared to pay for the possible extra charge Simwings would levy?

 

As for performance, its running OK. I am getting  high 30's FPS with Aerosoft Bus at EGLL in P3Dv5 with the proviso that my AI traffic is turned down to 35. I also have FTX England installed but not TE.

Spoiler

System specs: MFG Crosswind pedals| ACE B747 yoke |Honeycomb Bravo throttle
Now built: P3Dv5.3HF2: Intel i5-12600K @4.8Ghz | MSI Z690-A PRO | Asus Dual RTX 4070 Super OC 12Gb| 32Gb Corsair Vengeance LPX DDR4 3200Mhz |Samsung 980Evo Pro PCIe 500Gb | WD Black SN850 PCIe 2Tb | WD SA510 4Tb |beQuiet 802 Tower Case|Corsair RM850 PSU | Acer Predator X34P 3440x1440p

Mark Aldridge
MSFS2024 SU5 & P3D v5.3 HF2

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