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Anyone going to sim in VR?

Featured Replies

21 minutes ago, OzWhitey said:

Who needs a monitor? If you ever need to sim without your HMD - just listen to the speakers during the takeoff roll, you can kind of hear when you're getting off the runway. During the next few hours after you rotate, all is going well unless you hear a loud crash or a strange splashing sound. Landing is tricky though, still working on that bit!

I close my eyes in real life landings, so I guess I’m not doing anything different, LOL!

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closing your eyes is hard core!! anything could happen

 

i prefer to put on my chute and jump. Though the ground is usually closer than it looks 

Edited by dogmanbird

3 hours ago, marsman2020 said:

Squadrons is running pretty well on my machine as well

i'm unfortunately one of the few who suffer the "10 minute head tracking stutter / lag". Game runs smoothly for 10 minutes, then the internal cockpit graphics lag with any head movement, though everything outside the cockpit (world / space) remains perfectly smooth . I've never experienced this with any other vr game.

but it's a great game in 10 minute intervals 😄

Edited by dogmanbird

Squadrons was the worst vr game I ever tried, refunded it immediately. Quality and performance were a shame. 
 

Hl Alyx is the benchmark for any vr title ever made. Performance and graphics are incredible. For sims I would say it’s DCS. Very good implementation. Wonder where MSFS will turn out. Do we know the time of the patch drop?

Lukas Dalton

2 hours ago, DaWu said:

Squadrons was the worst vr game I ever tried, refunded it immediately. Quality and performance were a shame. 
 

Hl Alyx is the benchmark for any vr title ever made. Performance and graphics are incredible. For sims I would say it’s DCS. Very good implementation. Wonder where MSFS will turn out. Do we know the time of the patch drop?

As much as I absolutely love flying DCS in VR, it is an incredibly poorly optimized game.  Not really surprising since the core code is so old, but I do hope over time they can update it.  You can throw a 3090 at DCS right now and still have to spend time tweaking settings to get a smooth VR experience.

DCS is horribly unoptimized for VR.  I've tried optimizing it as much as possible on my i9/5Ghz  32GB  2080Ti system and still find that I get sick.  Those with more tolerance for low FPS and stuttering probably do better, but though cockpits looks incredible, I just can't play it.  XP 11.5, however, since the Vulkan upgrade, is actually fantastic in VR.  Very smooth now.  Main trouble is that the effort required to tweak the settings, find just the right plug-ins, and download many GB of Orthos to get it looking great is very significant and time/memory consuming.  And while it has been very much worth the effort to do, I will jump ship immediately if VR in MSFS 2020 can push at least a constant 45FPS with virtually no stuttering as XP can now do.  I'm disappointed that motion control won't be immediately supported, but we'll see how that goes.

11 minutes ago, Gildahl said:

I'm disappointed that motion control won't be immediately supported, but we'll see how that goes.

nevermind you mean VR Controllers.

Edited by Nedo68

8 minutes ago, Gildahl said:

 if VR in MSFS 2020 can push at least a constant 45FPS with virtually no stuttering as XP can now do"

if you turn sliders down to mimic the mediocre x-plane graphics that should easily be possible. I don't think 45 fps is required for smooth stutter free flying in MSFS though.

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

19 hours ago, espent said:

That would be awesome. I really hope I am wrong.

YEAH!!! I was wrong!!! This is so nice.

// 5800X3D // RTX 3090 // 64GB RAM // HP REVERB G2 //

3 hours ago, PlumCrazy said:

As much as I absolutely love flying DCS in VR, it is an incredibly poorly optimized game.  Not really surprising since the core code is so old, but I do hope over time they can update it.  You can throw a 3090 at DCS right now and still have to spend time tweaking settings to get a smooth VR experience.

Dunno I am getting 90fps in DCS vr 45per eye with a 1080ti and high settings 

Lukas Dalton

Just now, espent said:

YEAH!!! I was wrong!!! This is so nice.

told ya, I knew you would love it. but couldn't say it yesterday as we were still in VR Beta.

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

3 minutes ago, turbomax said:

told ya, I knew you would love it. but couldn't say it yesterday as we were still in VR Beta.

I wonder why iRacing or IL-2 haven't implemented this hot-switch. It makes it a much better experience.

// 5800X3D // RTX 3090 // 64GB RAM // HP REVERB G2 //

3 minutes ago, DaWu said:

Dunno I am getting 90fps in DCS vr 45per eye with a 1080ti and high settings 

I think whenever one states an FPS rate in VR, they mean per-eye.  And, of course, the key is whether it ever dips below that--and what graphical settings you find acceptable.  Subjective for sure, but at the lowest settings I find acceptable to me, I can't get acceptable frame rates that don't make me dizzy.

16 minutes ago, turbomax said:

if you turn sliders down to mimic the mediocre x-plane graphics that should easily be possible. I don't think 45 fps is required for smooth stutter free flying in MSFS though.

A completely consistent 45+ FPS with no stuttering--a least on my Index--is definitely my limit for avoiding motion sickness in VR.  If your first sentence is true and the best that one can hope for from fs2020, that would be a real blow to Asobo and the talent of their team.

Edited by Gildahl

Context:  My Odyssey+ showed up last night.  I wear glasses, so I put some lens protection film on the lenses inside to protect them from rubbing against my glasses.  I plan to get fitted for contact lenses (used to wear them years ago) whenever it's safer to do so with this pandemic situation.  I played The Lab and Half Life Alyx for a couple of hours, so far so good, but I will probably get slightly better clarity once I can ditch the glasses & protective film.

I only had a couple minutes here this AM to download the MSFS patch and give it a try, without my HOTAS setup, so some 5 min observations.

-There is a new VR graphics settings menu

-It defaults to having a lot of the eyecandy at 'low', so the world is not as fancy looking as it is on a monitor

-Even at low performance is not great.  It's not a terrible slideshow to look around, but nowhere near as good as Alyx.  I loaded in a Mojave, CA which is pretty light on graphical stuff as well.

-I had to increase render scaling to ~140% of the Odyssey+ native resolution to make text in the cockpit even slightly readable.  It is still somewhat hard to read the labels on everything.  I suspect most testing was done on newer HMDs like the Reverb G2.

--Right clicking the mouse zooms your viewpoint in toward the cockpit panel

--Steam gauge aircraft with needles may actually be better than glass cockpits

-The default camera location seemed to be set such that the pilot/copilots seats would be at the center of the bounding box defined in WMR.  For me this was several feet away from my desk since I was playing HL:Alyx standing last night.  Hopefully this can be adjusted with the camera slew controls.  I spawned into the game with my head inside the panel sitting at my desk which was strange

-Using the mouse pointer is kind of awkward but not impossible.  Would like controller support.  It's immersion breaking to use the mouse.

-Using the keyboard to enter things in the menus (searching for airports, etc) is very awkward unless you're an excellent touch typist.

-With no HOTAS the most I could do easily was hit the gas and let my Bonanza take off on its own and do a lazy circle around the field until I crashed.  It was pretty neat to be able to look around (I've never tried any kind of head tracking).  I suspect timing landing flares will be a lot easier with an actual sense of depth.

I have not tried X-Plane 11 VR yet, so I can't make a comparison there.

Edited by marsman2020

AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals

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