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VOTE HERE - New Graphics Engine for FS11

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YES.At this point I could care less about backwards compatibility IMO.

Blake

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Yes

YES Bob

Yes! However, if FSX isn't successful, what makes anyone think there will be a FSXI? Therefore it's imperative for the franchise, for MS/Aces to do what they can with FSX to improve the situation (performance) in FSX itself, especially with the Vista patch. If they can make it more usable, with room for 3rd party enhancements, then I think FS will have a future version. If not, I'm afraid MS may just choose to abandon the market!! Remember PC Gaming is on the decline now in favor of XBox 360's, Playstations 3 etc.. When was the last time you saw a stampede of people waiting 40 hours on line for the introduction of a new PC? As a business MS will continue to move more and more to where the money is, which right now is the game consoles. The success of Vista as a gaming platform, will determine the future for PC gaming, which of course includes the possible future of FS!

Thanks

Tom

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YES YES YES YES, but it's getting to the point where if MS doesn't rework everything, then someone else will. The world is ready for a big change. Let's see who it is going to be.

> Remember PC Gaming is on the decline now in favor of XBox 360's, Playstations 3 etc.. This fits perfectly for MS to rewrite the engine based its new XNA framework. Applications based on XNA can easily be deployed to run on Windows or Xbox using the same code! So its a "no brainer" IMO that thats the only way to go.

Yes. Rewrite from bottom up.

12 or 6 months ago, had you suggested sacrificing backward compatibilty, it would have been met with screams of indignation by hundreds of your fellow forum denizens. I find it interesting, not to mention ludicrous, that now, just a short one month or so after product release, that there are those of you that would sacrifice backward compatibility. Where was this "poll" a year or more ago? Why did the majority not encourage dropping the backward compatibility when it really counted; during the design phase? To take a "poll" now, after the concrete has set, so to speak, seems to me a waste of energy and bandwidth. I would suggest that long before the next release enters design, that the community have some serious discussions about the "sacred cows" such as backward compatibility, that we seem to hold so close to our hearts. Maybe by doing so, we'll free up MS/ACES to do what they really would like to do; unleash the next great flight simulator.

TomIf you look closely you will see that this poll is indeed for FS11 if there is one.Lets see if aces take notice.I vote yes.Pete

YES: Rewrite the core graphics engine, minimal backwards compatibility will be OK.NO: Keep the current one, just patch it up for FS11 with the new features.

Yes if thats what the Aces's team feels is the right way to go for the next version.

Cesar Martinez
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Tom, you may be right, I know I'm a big fan of backward compatibility, but I've always said, not at the expense of performance! Here's a link to a poll taken here back in Aug 2005 which indicates that most were concerned more on improvements, then Backward compatibility!http://forums.avsim.net/dcboard.php?az=set...page=show_topic

Thanks

Tom

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YES.I agree, why write for next-gen hardware while fully supporting old add-ons? A full re-write would induce a massive change by developers of add-ons and the result could be spectacular. Indeed... full rewrite gets my vote here.Also, good point Tom. Unfortunately though, I think that most people would have been under the impression that FSX would at least run half decent on any hard-core system. In any other FS release, one's performance issues were solved easily with a hardware upgrade.... but with FSX, even a full system upgrade just isn't enough to provide a satisfactory (and sometimes even fair) performance and quality balance.If we had known six months ago that our hands would be tied, and that even todays top of the line machines yield only medium experiences, then I am sure people would have gladly have opted for performance vs backwards compatibility.MS were right when they made the choice 3 years ago to design it for machines from 2007, however I firmly believe that they missed, and that it will be at least late 2007 before we ever see a system than could possibly run FSX at the intended experience levels. Like everything in eWorld though, the risk is huge. Who can blame them for getting it wrong? What we gauge them on, should be how they respond to the community and satisfy the masses to the point where performance is acceptable at any airport on at least some fair quality settings.

It's not ludicrous at all Tom. If folks had known 6-12 months ago what really poor performance they would see from FSX I think a vote on backward compatibility would have gone the other way. The primary concern with any version of MSFS has always been performance. If backward compatibility has to go to enhance the performance then so be it. None of us (well, maybe just most of us) don't, in the future, want to suffer through another release like this one.Doug

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