February 15, 20215 yr Also happy with the whole DD Seattle packages and FTX PNW. Just installed RJAA which seems nice for the bucket. Michael Moe Michael Moe
February 15, 20215 yr 4 hours ago, B777ER said: They still haven't gotten around to fixing the duplicate taxi signs at KSEA in P3D v5.1 That's up to you to fix, it's a common issue in V5 when using sceneries not meant for v5 and it only takes a couple of minutes to do yourself with ADE. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
February 15, 20215 yr 1 hour ago, Dave_YVR said: That's up to you to fix, it's a common issue in V5 when using sceneries not meant for v5. Hold on now. Full stop, right there. DD released v5 installers.
February 16, 20215 yr 1 hour ago, Greggy_D said: Hold on now. Full stop, right there. DD released v5 installers. And they have acknowledged the issue but are too busy with other stuff to address it. Eric
February 16, 20215 yr 5 hours ago, Greggy_D said: DD released v5 installers. I don't understand, do they or don't they have a v5 installer ? coz the v4 installer doesn't work for v5. Ryzen 5 5600X - Noctua U12A, 32Gb Vengence, Sapphire Pulse 5700xt, WD Black SN750 NVMe SSD
February 16, 20215 yr Ah yeah my bad, yes they have an installer that sees V5 (version 1.4). The taxiway issue though is very common in V5 especially if you use and edited ADE (who actually uses the ones that come with any scenery?) and the fix is the same either way. Just a recompile of the afcad after loading the stock scenery objects and taxi signs then delete them leaving behind micro excludes added by ADE. It only takes a couple of minutes to do. Edited February 16, 20215 yr by Dave_YVR i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
February 16, 20215 yr 16 minutes ago, FPStewy said: I don't understand, do they or don't they have a v5 installer ? coz the v4 installer doesn't work for v5. The installer is named Seattle_Airports_X_v1.4. When you run it you are asked to choose your sim. It works fine for me (I use P3D 5.1)
February 16, 20215 yr When you guys install Drzewiecki Design scenery in v5+ do you guys installed the high quality snow and grass textures? Also do you install the custom global environment map texture file? Do they effect P3D in any way? I always skip installing them because I am nervous it will effect P3D in a bad way. But if it makes the sim even better I will put those files in.
September 6, 20214 yr Has anyone come up with a fix yet for the duplicate taxi signs at DD Seattle? The developer had said 4 Aug 2020 that he would work on it but with 2020 out and now many of his sceneires needing fixed due to SU5 will probably never see a fix for a known problem. I tried the inibuild compatibility fix but that caused more problems with the latest P3Dv5. It removed the signs but caused parking issues and double gates. I know DD has abandoned P3D but you figured he fix a known issue as he did release SeattleX 1.4 for P3Dv5 but failed to fix known bug. I hope T2G updates Seattle like they did for KMCO. At least they are still supporting P3D. Edited September 6, 20214 yr by Wise87 Dan i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber
September 6, 20214 yr 13 minutes ago, Wise87 said: Has anyone come up with a fix yet for the duplicate taxi signs at DD Seattle? The developer had said 4 Aug 2020 that he would work on it but with 2020 out and now many of his sceneires needing fixed due to SU5 will probably never see a fix for a known problem. I tried the inibuild compatibility fix but that caused more problems with the latest P3Dv5. It removed the signs but caused parking issues and double gates. I know DD has abandoned P3D but you figured he fix a known issue as he did release SeattleX 1.4 for P3Dv5 but failed to fix known bug. I hope T2G updates Seattle like they did for KMCO. At least they are still supporting P3D. Try opening up the AFCAD in ADE and adding an exclusion rectangle. I remember trying to get help from DD on this issue and they were useless, but I fixed it myself using the usual method to make AFCADs V5-compatible.
September 6, 20214 yr I've also noticed issues with their New York sceneries and elevation issues in P3Dv5. They are aware of it for some time but another one of those won't get fixed anytime soon or at all projects. Starting to loose faith in DD when it comes to fixing issues. Edited September 6, 20214 yr by Wise87 Dan i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber
September 7, 20214 yr Anyone having abnormal behaviour taxi and comming from south and crossing the passenger bridge towards A6-A9 ? I find my self all the sudden at 3000 feet or worse with uncontrolled aircraft (Majestic Dash8-Q400) Thanks Michael Moe Edited September 7, 20214 yr by Michael Moe Michael Moe
September 7, 20214 yr Are only hope is a T2G update like he did for CDG and MCO. MCO looks absolutely stunning now. Edited September 7, 20214 yr by B777ER Eric
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