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Kenjiro75

DirectX 12

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If you have a very fast graphics card which has much headroom left, then you might benefit from higher fps.

I have 3090 cards in my 2 view pc’s and in P3Dv5 I got a 15-20% boost in performance.

So I suspect MSFS will also give you higher FPS with fast graphics cards....


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2 hours ago, abrams_tank said:

No.  Asobo already said MSFS probably won't have a significant FPS boost with DirectX 12.  Sorry, I don't have the link.  But it was in one of their Twitch Q&As, I think from last year.  You can go search for it if you want.  

That Twitch Q&A was a while ago, but I believe it was either Jorg or Seb who said it.

You're partially correct; they've said all the possible FPSes gained by DX12 will be used to apply more new stuff.

Which means there'll be gains but we won't see them as bonus FPSes but as something more useful. 

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23 minutes ago, Bobsk8 said:

start trying to figure out how they are going to come up with $1800 to buy one in today's market. 

Own some NVIDIA shares at the moment when they announce better availability and you will be rich enough to buy the best rig on the market. That way, you participate in their success while the stock market finances the surcharge you have to pay.

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Just now, mrueedi said:

Own some NVIDIA shares at the moment when they announce better availability and you will be rich enough to buy the best rig on the market. That way, you participate in their success while the stock market finances the surcharge you have to pay.

Or you could always start mining bit coins. 


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3 hours ago, Kenjiro75 said:

What do you think? Will the FPS number rise when they implement DirectX 12 to the sim?

Theoretically it should. But I will say, let's wait and see until summer, it just couple of months aways 😉


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40 minutes ago, Bobsk8 said:

It's simple, people will try DX 12 , find out they need a new GPU to run it properly  and start trying to figure out how they are going to come up with $1800 to buy one in today's market. 

Exactly!  This is why I hope we get an option or a toggle switch like with Aerofly 2, otherwise some users of older cards will be pushed out if they can't afford to upgrade.

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40 minutes ago, omarsmak30 said:

Theoretically it should. But I will say, let's wait and see until summer, it just couple of months aways 😉

Is summer confirmed for DX12 though? I noticed that in the last roadmaps they removed "Summer" and now it's just 2021.


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A rule of thumb - outdated hardware will never benefit from the new generation software. The same will be with the DX12.

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Linus using a $3.000 GPU and now Intel is cheaper the red camp dearer if you can even get it.

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I thought i also has to do with Raytracing implementation & resource management?


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Posted (edited)

Don't really want any more FPS to be honest, jus want it smooth. Like Vulkan achieved for XPlane. 

Edited by Ianrivaldosmith
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4 hours ago, G-RFRY said:

DX12 is needed for XBOX, and as the devs stated in a Q&A last year for the full implementation PBR and DLSS not for performance gain. 

But how could a DLSS implementation not impact performance in a positive way? That's the whole point of the feature

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1 hour ago, MrFuzzy said:

Is summer confirmed for DX12 though? I noticed that in the last roadmaps they removed "Summer" and now it's just 2021.

Not really sure but I will guess it will come with the X-Box release or sometimes after that but my guess is for sure this year 😬


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1 hour ago, Krakin said:

But how could a DLSS implementation not impact performance in a positive way? That's the whole point of the feature

DX12 does not mean DLSS..  you can have DX12 without that.. and since Microsoft and XBOX are deeply into AMD technology for the XBOX.. I find it doubtful they would go with an Nvidea solution that doesnt work on AMD?  I would have thought they would much more likely wait and go for FidelityFX SR when it becomes available ( If they want those features to start with).

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7 hours ago, eaim said:

You maybe right, but IIRC LR claimed that simmers shouldn't expect a significant FPS increase when they were implementing Vulkan into Xplane11, what happened? Simmers got a significant FPS increase as it happened. I think this claim by Asobo is so that we don't expect too much performance increase, but are pleasantly surprised... Everyone wins. This is what happened to me on Xplane11.

I suppose they were moving from a slow and cumbersome OpenCL to a modern API like Vulkan, so who knows what performance increase we might gain?  Similarly P3D v5 received a rather massive increase when LM moved P3D from V4 (DirectX 11) to V5 (DirectX 12) so I'm choosing to be hopeful and positive about the move of MSFS to DirectX 12

" what happened? Simmers got a significant FPS increase as it happened"...

not for me, no notable change at all either in FPS or smoothness.


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