April 21, 20215 yr What do you think? Will the FPS number rise when they implement DirectX 12 to the sim?
April 21, 20215 yr -10 Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
April 21, 20215 yr what do I think ? I think that : 😱. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
April 21, 20215 yr 21 minutes ago, Kenjiro75 said: What do you think? Will the FPS number rise when they implement DirectX 12 to the sim? No. Asobo already said MSFS probably won't have a significant FPS boost with DirectX 12. Sorry, I don't have the link. But it was in one of their Twitch Q&As, I think from last year. You can go search for it if you want. That Twitch Q&A was a while ago, but I believe it was either Jorg or Seb who said it. Edited April 21, 20215 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
April 21, 20215 yr I think it has more to do with Xbox-PC streamlining than with performance DirectX 12 Ultimate is the first graphics API that breaks that rule. It will be used on both Windows as well as the next-gen Xbox Series X. With DX12 Ultimate, MS is basically integrating the two platforms. https://www.hardwaretimes.com/what-is-the-difference-between-directx-11-and-directx-12/ I9-14900K, Gigabyte B760 Aorus Elite AX, RTX 4080, 32 ram.1 tb nvme M.2 SSD, MSFS 2020 on 2 tb nvme m.2 SSD
April 21, 20215 yr Author Well, "significant" is the key word here. If significant is like +15 fps, then I'd be happy even with +5. Every frame matters!
April 21, 20215 yr 5 FPS would mean a 10-15% increase for most users and that is not significant thats huge. Not significant in my book and with 40 fps would be lower than 1 or 2. (thats stil 5% and I would call 5% significant) I9-14900K, Gigabyte B760 Aorus Elite AX, RTX 4080, 32 ram.1 tb nvme M.2 SSD, MSFS 2020 on 2 tb nvme m.2 SSD
April 21, 20215 yr DX12 is needed for XBOX, and as the devs stated in a Q&A last year for the full implementation PBR and DLSS not for performance gain. Raymond Fry.
April 21, 20215 yr 3 minutes ago, abrams_tank said: No. Asobo already said MSFS probably won't have a significant FPS boost with DirectX 12. Sorry, I don't have the link. But it was in one of their Twitch Q&As, I think from last year. You can go search for it if you want. That Twitch Q&A was a while ago, but I believe it was either Jorg or Seb who said it. You maybe right, but IIRC LR claimed that simmers shouldn't expect a significant FPS increase when they were implementing Vulkan into Xplane11, what happened? Simmers got a significant FPS increase as it happened. I think this claim by Asobo is so that we don't expect too much performance increase, but are pleasantly surprised... Everyone wins. This is what happened to me on Xplane11. I suppose they were moving from a slow and cumbersome OpenCL to a modern API like Vulkan, so who knows what performance increase we might gain? Similarly P3D v5 received a rather massive increase when LM moved P3D from V4 (DirectX 11) to V5 (DirectX 12) so I'm choosing to be hopeful and positive about the move of MSFS to DirectX 12 AMD 9800X3D, NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.
April 21, 20215 yr I believe the guidance here is we may see performance improvements with DX12 and that would be a bonus but that is not the reason for the switch to the newer API and should not be an expectation. Past experience with other sims does give us hope though. Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
April 21, 20215 yr 39 minutes ago, Kenjiro75 said: Why? Why 🤣? Nine months after release, about four years after they begun the work the sim is still unstable and each upgrade brings bugs and/or some downgrading. And the only experience we have of a sim going DX12 is P3D5 which brought to their knees the mainstream graphic cards to the point that the only recommended solution was to reduce the game settings. So I do not welcome with cheerfulness the idea of MFS going DX12, a major change. Edited April 21, 20215 yr by Dominique_K Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
April 21, 20215 yr I think it may bring some performance increase, but it will be slight, not anywhere near 15-20% for example. Even a 10% gain only gives an extra 3 FPS when you struggle for 30 FPS, but it may just put some users just on the right side of the line to hold on to 30 FPS (this what I hope for at least). Also, I think MS/Asobo don't want to get any hopes up. They did say the switch to DX12 was mainly for compatibility (Xbox), and the ability to add extra features like ray-tracing. Just some added smoothness and freeing up the main thread a bit would make it worth it I think. It will obviously bring its fair share of problems also, such as potentially more VRAM usage as seen with P3D DX12, and issues with draw distance etc. like with Xplane Vulkan. My main fear is the obvious one - I just hope it doesn't affect the sim negatively when introduced. A DX11 / DX12 toggle switch would be good! Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
April 21, 20215 yr 1 hour ago, eaim said: You maybe right, but IIRC LR claimed that simmers shouldn't expect a significant FPS increase when they were implementing Vulkan into Xplane11, what happened? Simmers got a significant FPS increase as it happened. I think this claim by Asobo is so that we don't expect too much performance increase, but are pleasantly surprised... Everyone wins. This is what happened to me on Xplane11. I suppose they were moving from a slow and cumbersome OpenCL to a modern API like Vulkan, so who knows what performance increase we might gain? Similarly P3D v5 received a rather massive increase when LM moved P3D from V4 (DirectX 11) to V5 (DirectX 12) so I'm choosing to be hopeful and positive about the move of MSFS to DirectX 12 Well, I hope we get an FPS gain with DirectX 12. But I'm not expecting it, based on what Asobo said at the live Twitch Q&A. But yeah, if Asobo could surprise us and give us FPS gains with DirectX 12, that would be awesome of course. i5-12400, RTX 3060 Ti, 32 GB RAM
April 21, 20215 yr It's simple, people will try DX 12 , find out they need a new GPU to run it properly and start trying to figure out how they are going to come up with $1800 to buy one in today's market.
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