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X-Plane Technology Preview One

Featured Replies

  • Commercial Member
17 minutes ago, FlyBaby said:

You do a lot of ranting, personal attacks, name calling, and tough talk to someone on the forums simply for sharing their opinion....

LOL.  Look who's talking!  And I haven't made 1 single personal attack.  

17 minutes ago, FlyBaby said:

It is time to take your own advice

Thanks, but I'm fine.

17 minutes ago, FlyBaby said:

you are the only one "heated" and arguing here. Just you.

You've managed to stir quite the pot in this thread, and every thread you've posted in.  With even Tony getting annoyed and locking said threads.  I suggest you re-read the comments.

Edited by GoranM

  • Replies 345
  • Views 36.8k
  • Created
  • Last Reply

Why does it always have to turn into this confrontation ?. XP11 needed a lighting overhaul. This looks like it. We should be happy. this will help greatly and hopefully take mover advantage of modern GPU. It's a win win. 

https://fsprocedures.com Your home for all flight simulator related checklist.

  • Commercial Member
4 minutes ago, fogboundturtle said:

Why does it always have to turn into this confrontation ?

Because some people like to see X-Plane fail.  And if it isn't failing, they want to scream about low teaser video numbers or lack of foamy water, coral, waves, rodents running around the footpaths, etc...

4 minutes ago, fogboundturtle said:

XP11 needed a lighting overhaul. This looks like it.

Absolutely, 100%.  I don't think anyone ever disputed that.

 

Edited by GoranM

see. if GoranM and I can get along...Everyone can. Seriously. This is a good thing for X-plane. 

https://fsprocedures.com Your home for all flight simulator related checklist.

13 minutes ago, FlyBaby said:

but to me, they have sat back for too long.

you are mistaking how difficult and time consuming flight sim development is for "doing nothing".

that applies across the genre, just look at msfs recent q&a, several hundred employees and six months later and they are still stressing over one control surface of one aircraft type, which they may now have fixed - maybe, assuming a cessna is identical to a 737....  only 1024 different flight dynamics issues to go and they can start on other aircraft types: good job Ms have an unlimited budget or there would be a good chance that will never get done.

You cant "see" the huge changes xp11 has been through even in the last few years or so, because the changes were mostly not visual (biggest visual probably being the particle system -2018),

instead they were about enabling best use of new hardware, fixing important flight aspects like the ground effect on wind and getting the aircraft to behave more and more to specification without the dirty hacks, all of which takes fantastical skill and are vital to make XP useful, but the before and after screen shots are literally identical.

AutoATC Developer

21 hours ago, Janov said:

I agree with you - the real world is often hazy, murky, grayish and washed out - not like a golden sunset over Hawaii.

There ARE situations where the sky is bright and the visibility is limitless (I have done my flighttraining in Arizona) and I guess if the users wants to set the weather up like that...its his prerogative. But I will throw in my influence at LR to make sure that "hazy, murky, Beijing smog" is still possible 😉

Cheers, Jan

 

And to think I used to blame my monitor :) 

Jude Bradley
Beech Baron: Uh, Tower, verify you want me to taxi in front of the 747?
ATC: Yeah, it's OK. He's not hungry.

X-Plane 12 and MSFS2020  🙂

System specs: Windows 11  Pro 64-bit, Ubuntu Linux 20.04 i7-13700KF  Gigabyte Z790 RTX-4060-Ti , 32GB RAM  1X 2TB M2 for X-Plane 12,  1x256GB SSD for OS. 1TB drive MSFS2020

Oh boy, yet another X-Plane thread with heated arguments... The thread is simply about an exciting teaser for the upcoming X-Plane version, why is this hate, comparisons, name-calling and more? Why does everything have to turn into a heated argument...

It is possible to enjoy something without hating or having constant negativity towards others - I don't even use X-Plane anymore but I'm quite excited for its future.

Edited by BiologicalNanobot

PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

1 hour ago, GoranM said:

Absolutely, 100%.  I don't think anyone ever disputed that.

To be fair I think it is true to say that most ardent XP fans have maintained that XP was superior in every way and needed no lighting overhaul or anything else with regard to visuals. The derogatory term used was unnecessary eye candy, I for one will welcome any graphical improvement in order to bring the sim up to date. And the sooner the better.

Edited by jarmstro

22 minutes ago, jarmstro said:

To be fair I think it is true to say that most ardent XP fans have maintained that XP was superior in every way and needed no lighting overhaul or anything else with regard to visuals. The derogatory term used was unnecessary eye candy, I for one will welcome any graphical improvement in order to bring the sim up to date. And the sooner the better.

Some people have different opinions its true, luckily for everyone LR didn't and don't listen to such minority voices.

But also, you might be referring to the potential introduction of high resolution oil drums in around XP v11.2ish, which really didn't go down well with anyone while the sim was struggling to make 20fps on the vast majority of users machines and had almost as many flight model bugs as MSFS has now.

Those oil drums, iirc, were referred to as "unnecessary eye candy" at that time and in the context of what LR should be concentrating theiir efforts on at that time.

Having lived through that pain is the #1 reason I dont want to go through it again with another flight sim, MS or otherwise.

 

 

Edited by mSparks

AutoATC Developer

Popcorn time again ? 

Honestly since XP10 i had never felt anything about the lighting etc.. but later yes did notice the sim to be dark, XP11 is better but it needs what that preview shows very very badly.  

Give me the lighting and Wx that's all i care about. Helis are super in XP

Edited by HumptyDumpty

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

4 hours ago, mSparks said:

I think the results of that will depend on the scope of the art assets that are replaced.

My theory is LR might rework all the current art assets library, this includes auto-gen sets that can be used for the gateway, from the last WED release:

Quote

As there are no public autogen art assets available in X-Plane 11 - autogen can effectively not yet be included in gateway submissions. Once suitable objects are made available in a future X-Plane versions, they will immediately be available for gateway use. But for editing 3rd party overlay sceneries, these frunctions are already fully useable.

This may encourage making the gateway not just about airports, rather about making all surroundings look better, mainly speaking where data lacks.

  • Author

The feature request quoted in the preview video, also says:

"... along with improved weather simulation, especially clouds (e.g. towering cumulonimbus and overcast with unlimited distance) [and] precipitation."

Hopefully, their choice to show that sentence, means that that part will be implemented as well... 🙂

"Society has become so fake that the truth actually bothers people".

2 hours ago, mSparks said:

you are mistaking how difficult and time consuming flight sim development is for "doing nothing".

that applies across the genre, just look at msfs recent q&a, several hundred employees and six months later and they are still stressing over one control surface of one aircraft type, which they may now have fixed - maybe, assuming a cessna is identical to a 737....  only 1024 different flight dynamics issues to go and they can start on other aircraft types: good job Ms have an unlimited budget or there would be a good chance that will never get done.

You cant "see" the huge changes xp11 has been through even in the last few years or so, because the changes were mostly not visual (biggest visual probably being the particle system -2018),

instead they were about enabling best use of new hardware, fixing important flight aspects like the ground effect on wind and getting the aircraft to behave more and more to specification without the dirty hacks, all of which takes fantastical skill and are vital to make XP useful, but the before and after screen shots are literally identical.

Your explanations don't fly with me. Many aspects have simply been neglected, particularly on the visual side. LR depended too much on addons (even for airports by the community) without seriously investing in core features, like their clouds.

Its 2021, why does "stock" XP look like it does now (making your eyes bleed...your words)?

 

2 hours ago, GoranM said:

LOL.  Look who's talking!  And I haven't made 1 single personal attack.  

Thanks, but I'm fine.

You've managed to stir quite the pot in this thread, and every thread you've posted in.  With even Tony getting annoyed and locking said threads.  I suggest you re-read the comments.

Continue deflecting etc, and placing the blame on others for your actions. Let me know when that teaser vid hits....lets make it 100k views.

 

1 hour ago, HumptyDumpty said:

Popcorn time again ? 

Honestly since XP10 i had never felt anything about the lighting etc.. but later yes did notice the sim to be dark, XP11 is better but it needs what that preview shows very very badly.  

Give me the lighting and Wx that's all i care about. Helis are super in XP

I have always felt that XPs "night" lighting is awesome (even the traffic lighting), especially low level flying with Helis at night.

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This topic is now archived and is closed to further replies.

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