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This Game is Impossible - Finial call

Featured Replies

1 hour ago, hangar said:

But if you are referring to the way that 99% of us use the software

Not referring to 99% of anything, Im just saying companies rely on sims to train "pilots_to_be", but have no idea on the specifics of the trainings, it could very well be just for instrument training like you have stated.

Edited by CarlosF

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

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1 hour ago, Target71 said:

 

Sorry, late to the game but here's your problem 😉...

 

I see what you did there. (Not sure many others did!).

OS:     Win11 Home; Mobo: Asus TUF Gaming Z690-Plus WiFi D4; CPU: Intel i5-12400 (Alder Lake) 4.4 GHz
RAM: Corsair Vengeance DDR4 64Gb (4x16GB) 3600 MHz; GPU:  MSI Radeon RX 5700XT [8GB] 
SSD:  Corsair Force MP510 (for OS);  2x 1TB & 1x 2TB Sabrent Rocket Nvme PCIe 4.0 (one for sim, two for addons)
HDD:  Seagate 3TB (Data); Seagate 1TB (Programs), ASUS TUF Gaming VG32VQ1B Curved 31.5" monitor, 1440p, 38Mbs ethernet 

Fulcrum One Yoke, Honeycomb Bravo throttle, Thrustmaster Airbus TCA sidestick & throttle, Logitech Pro pedals, Xbox wireless gamepad (1st gen)

19 hours ago, NZAA said:

Are there any final tricks before I mothball this sim for several months

There's the Timeout Detection and Recovery (TDR) ultimate Registry trick.

For the hopeless only.

How come nobody experiencing CTDs ever posts stop codes and/or event log entries? Nobody can provide anything other than a guess without them,

i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440 

 

5 hours ago, CarlosF said:

Not referring to 99% of anything, Im just saying companies rely on sims to train "pilots_to_be", but have no idea on the specifics of the trainings, it could very well be just for instrument training like you have stated.

No way this game, nuf said, could be utilized for respectible instrument training.  For the beneift of a local flying school recently I have now contacted some 30+ other flying schools at other airports in the USA Mid-Atlantic region and the Great Lakes region (mostly Ohio and Indiana) and none have yet adopted MSFS as a training platform.  More than half of them were not even aware of MSFS.  The other half were vaired on reasons not adopted. 

I admit it was not a scientific survey, more like canvassing.  I even specifically pointed out the superior detail and its positive of visual cues for flying patterns and the response was along the lines of that's great, but for us would apply only to specific airports.  Our pattern training needs to be for understanding and flying patterns per se, not for individual approaches to airports. 

Learning one or a handful of visual cues for approaches applies only to those approaches/airports. A training issue specific to only one airport at a time.Training is focused on flying  patterns at any airport.

Edited by fppilot

Frank Patton
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Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

  • Author
9 hours ago, styckx said:

Stopped reading here. You typed this to get a reaction and nothing else. Therefore anything after it I can't take seriously. Stop this nonsense 

Did I? wow thanks for being my phycologist, do you know what I'm thinking now?

Either way, you couldn't help yourself and replied lol

  • Author
8 hours ago, united001 said:

Yup, pretty much. When the chips are down, you denigrate what you are frustrated with and try to belittle. Not the way to go at all, not even close. Still others have given great advice and suggestions with calm. I hope it helps. 

United001

4 words out of an entire post and that's your synopsis of it all lol. Make from it what you will. Including my last sentence, but I guess your assumption prevented you from reading everything.

 

 

  • Author

Thanks to all those who offered helpful advice and suggestions and remained out of the politics and assumptions on my post.

I've copied down some suggestions and troubleshoot issues. I'll take a look at these and work through them.

CTD seems have had the biggest response. I only have FBW and liveries for them. Nothing else. FBW is updated, or checked before each flight using their installer. 

On landing. I'll check my controls and test, no wind, mixture of aircraft etc and try isolate the issue this way.

Not following the route, I don't think I got much opinion on that one. 

8 hours ago, Target71 said:

XoPQeK2.jpg

Sorry, late to the game but here's your problem 😉...no opinion on the training stuff, I am too farsighted and too poor to ever actually fly IRL

 

I thought that was a very erudite reply but not as pointed as I would have thought 🙂

 

Graham

Edited by Moria15

System specs...   CPU AMD5950,  GPU AMD6900XT,  ROG crosshair VIII Hero motherboard, Corsair 64 gig LPX 3600 mem, Air cooling on GPU,   Kraken x pump cooling on CPU.  Samsung G7 curved 27" monitor at 2k resolution ULTRA default settings.

18 hours ago, fogboundturtle said:

The issue is people don't use their sim in a vanilla state. Any mods can be responsible for the pesky memory access error. This could be due to an issue with Flight Sim code but only developer can really report this issue back to Asobo if this is the case. 

Off course true vanilla state does not exist anymore with all the updates we've had sofar but I have experienced regular CTD's even in August when there were no addons or mods available.
Removing all mods and third party (marketplace) addons is as close as I can get to vanilla state but even that does not solve my. Unfortunately (since that would more easily solved) it's not likely my PC hardware either since I can replicate the CTD's on other PC's too. The only thing they have in common is my USB controllers and my Xbox account. I've ruled out a specific USB device or combination so my Xbox account (with my controller settings in it) might be related. It is certainly not a common issue or I would've found a solution by now.
As long as I keep my flights under one hour it is managable, so I am mostly airport hopping in GA. The immersion is great though, I just have to make sure to land land before the CTD occurs.

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Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 
Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking

10 hours ago, NZAA said:

On landing. I'll check my controls and test, no wind, mixture of aircraft etc and try isolate the issue this way.

You'll still get some goofy behavior as you transition from flight to rolling or vice versa. It's almost like the wind shifts as your wheels touch or leave the ground, so that mild crosswind pushing your tail to the left is now suddenly pushing it to the right. But after I fixed the control axis, it's a lot more gentle and predictable. I no longer look like a drunk madman at-speed on the runway. 

 

Regarding the categorization, personally I reject categorizing it at all. It's a game. It's also a sim. It does not have to be a level-D quality sim to still be a sim. But it doesn't matter what you call it. I've said since long before release day that you can call it a word processor if you want, and as long as it adequately simulates flight I'll fly pretend airplanes in it. 

Really it's best to categorize all of the desktop "sims" as "platforms."  FSX was a lousy product, comparatively, until 3pds started releasing fantastic content for it. P3d is kinda junk in its purely default state, but add a PMDG plane to it and maybe Active Sky and some nav updates, and suddenly you've got yourself a pretty nice sim. 

Anyone expecting MSFS to be 100% full fidelity out of the box was setting themselves up for disappointment.  They've made a much better *platform* on which others can build to make it nice and robust. Trashing it because it's less than a year old and doesn't have all the goodies we got spoiled by in P3d is a little disingenuous.

 

Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light

11 hours ago, fppilot said:

Learning one or a handful of visual cues for approaches applies only to those approaches/airports. A training issue specific to only one airport at a time. Training is focused on flying  patterns at any airport.

Whilst that is true, one of the things you can do when getting used to the circuit at an airport when learning things, is use those exterior visual clues to make things easier and so be less saturated with things at an early stage of your training. This is why I recommend EGGP Liverpool John Lennon Airport in the UK as a good place to learn for new flight simmers, because it has a main runway oriented East-West, and only one parallel taxiway. So it's good for getting used to radio calls for taxying and lining up etc, but you don't have the additional trauma of massively complex taxi-routing readbacks.

Then when you do fly a circuit at that place, it is easy compass headings on the cardinal points for all four turns on the circuit, meaning you can keep your head up and use the whiskey compass, and there is an estuary off the Mersey parallel to the runway, which makes it easy to line up your downwind and a bridge more or less where you turn off the downwind. After you've sussed that out, you can start worrying about the other stuff and this at an airport which has GA traffic, choppers and the 737s and A320s of Easyjet and Ryanair operating in and out of there too. which can then be used to add a bit of pressure when the student is up to the challenge.

One of the things which simmers are guilty of, because they don't get so much of a feeling of motion from a flight sim, is relying on looking at the instruments too much, which you can't really blame them for when that gives you much of the feedback, so any sim which makes you more inclined to look out of the window can only be a good thing if you are practicing for VFR in a busy training circuit.

Thus I don't think in suggesting the utility of using MSFS for initial circuit training, that anyone is really implying this will make it all things to all people and the only solution necessary, but I think for the initial stuff, it could potentially be pretty useful. I can understand people at flying schools being wary of the 'I've got ten thousand hours on FS98' types and the bad habits and over-confidence that might have imparted to a potential ab-initio trainee, but I suspect that viewpoint might be colouring and somewhat prejudicing their opinions on the utility of more modern solutions such as a visually very convincing sim and perhaps even VR to impart the habit of getting your head turning and using the horizon out of the window to control the aeroplane's pitch and heading.

Any really good teacher will see the benefits of all things which are available to them to help with their task, whether that's a pen and paper, a whiteboard, a simulator, a text book, or the real aeroplane. And it doesn't matter whether it is a game or a sim or whatever you want to call it, after all, I can teach someone the basics of financial management and property development with game of Monopoly more easily, and with more chance of engagement, than I could if we went down to an investment bank and looked at a bunch of leaflets.

 

Edited by Chock

Alan Bradbury

Check out my youtube flight sim videos: Here

53 minutes ago, Chock said:

Whilst that is true, one of the things you can do when getting used to the circuit at an airport when learning things, is use those exterior visual clues to make things easier and so be less saturated with things at an early stage of your training. This is why I recommend EGGP Liverpool John Lennon Airport in the UK as a good place to learn for new flight simmers, because it has a main runway oriented East-West, and only one parallel taxiway. So it's good for getting used to radio calls for taxying and lining up etc, but you don't have the additional trauma of massively complex taxi-routing readbacks.

Then when you do fly a circuit at that place, it is easy compass headings on the cardinal points for all four turns on the circuit, meaning you can keep your head up and use the whiskey compass, and there is an estuary off the Mersey parallel to the runway, which makes it easy to line up your downwind and a bridge more or less where you turn off the downwind. After you've sussed that out, you can start worrying about the other stuff and this at an airport which has GA traffic, choppers and the 737s and A320s of Easyjet and Ryanair operating in and out of there too. which can then be used to add a bit of pressure when the student is up to the challenge.

One of the things which simmers are guilty of, because they don't get so much of a feeling of motion from a flight sim, is relying on looking at the instruments too much, which you can't really blame them for when that gives you much of the feedback, so any sim which makes you more inclined to look out of the window can only be a good thing if you are practicing for VFR in a busy training circuit.

Thus I don't think in suggesting the utility of using MSFS for initial circuit training, that anyone is really implying this will make it all things to all people and the only solution necessary, but I think for the initial stuff, it could potentially be pretty useful. I can understand people at flying schools being wary of the 'I've got ten thousand hours on FS98' types and the bad habits and over-confidence that might have imparted to a potential ab-initio trainee, but I suspect that viewpoint might be colouring and somewhat prejudicing their opinions on the utility of more modern solutions such as a visually very convincing sim and perhaps even VR to impart the habit of getting your head turning and using the horizon out of the window to control the aeroplane's pitch and heading.

Any really good teacher will see the benefits of all things which are available to them to help with their task, whether that's a pen and paper, a whiteboard, a simulator, a text book, or the real aeroplane. And it doesn't matter whether it is a game or a sim or whatever you want to call it, after all, I can teach someone the basics of financial management and property development with game of Monopoly more easily, and with more chance of engagement, than I could if we went down to an investment bank and looked at a bunch of leaflets.

 

Another nice airport to learn, is where I actually soled, KFLL.  If you take off on 10R or 28L ( to stay away from the heavy airline traffic, the traffic pattern is 1000 AGL, left traffic). The runway is east west, and the streets are E-W and N-S, so it is very easy to see if you are on crosswind, downwind, base, and final, visually lining up with the roads. . I used 500 ft for first turn, 1000ft downwind, base to 500 and final to 7 feet or whatever it is now. To this day, I still takeoff from that runway and do some bounce and goes, whenever I fly a new aircraft. Can't wait to see the new scenery as soon as I get my PC back.  Even the default scenery no isn't bad, you get to fly out over the ocean if you do an extended downwind to 28L. One day when I had about 20 hours, I was doing touch and goes, and there was heavy traffic coming into 26L and the tower said they would call my turn to base, traffic permitting. I saw DC3's, Lear Jets,  Twins, etc.   going past me on final, and, I realized that when I looked behind me I had lost sight of the shore line. I was about 12 miles East of the airport at 1,000 feet. I nervously called the Tower and asked if I could please turn base, cause I didn't have a life jacket on board. They laughed, and told me to turn  base.   Whew!!!

Edited by Bobsk8

 

 

 

Remember guys that in order to see advantages of MSFS CFI or pilot must be simmer first! While certified training device recognized by many CFIs,  not every one  fully see benefit of "off the shelf" sims. Also worth mentioning that those CFIs who make their living flying would rather see you spending your time (and money) with them rather than with your computer! At least I can say that for myself, through  my flying career I have met only two CFIs that ever recommended me to use any sims! And those sims they recommended  GPS training software LOL 

As far as CTD and MSFS frustration. I know some of you will not agree with me on the matter, but I leant it hard way! In my opinion it is not much software but hardware problem. My rule of thumb: if you buy latest faster hardware day before MSFS release, day after your hardware is already outdated! It just like value of new car drops immediately as leave car dealership ! LOL So if you were using your computer for several years prior MSFS release, upon release it's already a fossil. Yes you can tweak, struggle, adjust but this is bumpy path you have chosen. My personal experience with MSFS is pretty good. I have less CTD than I used to have with XP11. I upgraded my PC last summer, and then upgraded again last December. I feel sorry for people who struggles with MSFS, but  unpleasant truth is  now days sims requires good investment in latest hardware!

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

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2 minutes ago, sd_flyer said:

Remember guys that in order to see advantages of MSFS CFI or pilot must be simmer first! While certified training device recognized by many CFIs,  not every one  fully see benefit of "off the shelf" sims. Also worth mentioning that those CFIs who make their living flying would rather see you spending your time (and money) with them rather than with your computer! At least I can say that for myself, through  my flying career I have met only two CFIs that ever recommended me to use any sims! And those sims they recommended  GPS training software LOL 

As far as CTD and MSFS frustration. I know some of you will not agree with me on the matter, but I leant it hard way! In my opinion it is not much software but hardware problem. My rule of thumb: if you buy latest faster hardware day before MSFS release, day after your hardware is already outdated! It just like value of new car drops immediately as leave car dealership ! LOL So if you were using your computer for several years prior MSFS release, upon release it's already a fossil. Yes you can tweak, struggle, adjust but this is bumpy path you have chosen. My personal experience with MSFS is pretty good. I have less CTD than I used to have with XP11. I upgraded my PC last summer, and then upgraded again last December. I feel sorry for people who struggles with MSFS, but  unpleasant truth is  now days sims requires good investment in latest hardware!

Well my CTDs' were on a PC that was about 3 days old. So I guess that would be considered up to date. 

 

 

 

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