June 12, 20214 yr Very harsh edges around CB clouds. Looks extremely weird now in v5.2, EA on. Running latest version of Active Sky (ESSA 121220Z 33014G25KT 270V350 9000 +RA FEW008CB BKN034 14/12 Q0999 NOSIG) I quit the flight, this is ridiculous. EASA PPL SEPL + NQ / CB-IR in progress MSFS24 | X-Plane 12
June 12, 20214 yr 10 minutes ago, SAS443 said: Very harsh edges around CB clouds. Looks extremely weird now in v5.2, EA on. Running latest version of Active Sky (ESSA 121220Z 33014G25KT 270V350 9000 +RA FEW008CB BKN034 14/12 Q0999 NOSIG) I quit the flight, this is ridiculous. Default P3D V5.2 volumentricClouds.cfg file or is the the file GSalden provided? Regards, Marcus P.
June 12, 20214 yr 5 minutes ago, B777ER said: @mpo910 Marcus - if use latest AS3PD, will it overwrite Gerard's file? I've asked Damian Clark from HiFi about this. But I don't think so. With 5.2 asp3d is most likely not using it's asp3d custom settings. Regards, Marcus P.
June 12, 20214 yr 8 minutes ago, mpo910 said: I've asked Damian Clark from HiFi about this. But I don't think so. With 5.2 asp3d is most likely not using it's asp3d custom settings. Okay, that's good. I didn't want to install Gerard's file just for asp3d to start changing it the minute it downloads live wx. Eric
June 12, 20214 yr Just now, B777ER said: Okay, that's good. I didn't want to install Gerard's file just for asp3d to start changing it the minute it downloads live wx. ASP3D will NOT CHANGE your P3D volumetricclouds.CFG nor Gerads file. It will never change it, But it will override (not take care of it) this file and use it´s asp3d custom settings (when this is delivered by ASP3D which isns´t currently as I assume). But I have to wait Damian his answer on my question about this. Regards, Marcus P.
June 12, 20214 yr I think Gerard should have been on the Beta team. His interest in the cloud structure has been a focus for him. I believe he WILL come up with an answer to the monotonous cloud formations in EA. Keep up the good work, Gerard. Stan
June 12, 20214 yr 5 hours ago, BiologicalNanobot said: You have to have HDR enabled with EA, it is forced for a reason - atmospheric scattering calculations produce brightness values above SDR, so anything above SDR will be clipped to white. Not using EA as I am not impressed with it. I personally think it’s many years away. I believe that today’s hardware is not capable of achieving what you all want with 3d clouds structures. mike
June 12, 20214 yr 38 minutes ago, spilok said: I think Gerard should have been on the Beta team. His interest in the cloud structure has been a focus for him. I believe he WILL come up with an answer to the monotonous cloud formations in EA. Keep up the good work, Gerard. Stan Gerard has indeed a lot of patience and perseverance to try and test But the real issues are in the core sim and utilizing the trueSky features. P3D will never ever give someone outside the LM team acces to that We need more cloud models wich 3th party can depict. So we beta testers can't do anything about the real needed changes. Marcus Edited June 12, 20214 yr by mpo910 Regards, Marcus P.
June 12, 20214 yr I just tried Gerard's volumetricclouds.cfg-file. It's a big step forward! Cloud size seems more realistic and the "waffle effect" is indeed reduced. And no performance impact for me. Good job Gerard and Marcus, thanks a lot! Greetings to "good old Germany" from Curacao! (@Marcus : Werde dich für das Bundesverdienstkreuz vorschlagen! 😉) Edited June 12, 20214 yr by LarsA
June 12, 20214 yr 12 minutes ago, LarsA said: I just tried Gerard's volumetricclouds.cfg-file. It's a big step forward! Cloud size seems more realistic and the "waffle effect" is indeed reduced. And no performance impact for me. Good job Gerard and Marcus, thanks a lot! Greetings to "good old Germany" from Curacao! (@Marcus : Werde dich für das Bundesverdienstkreuz vorschlagen! 😉) Thank Gerard for the File and his perseverance. It´s ALL up to him honestly. I´ll do just the communications and try to support you all with recent information and some infos and how to. I am still testing his settings and found some lines that have to be changed because LM does not utilize them anymore. I will discuss this with Gerard backstage and we will probably provide an updated file. I fully understand your choice living in my former country Curacao (I lived in the Netherlands prior heading to Germany). Prettige dag Lars! Geniet je tijd op Curacao! Marcus Regards, Marcus P.
June 12, 20214 yr 12 minutes ago, mpo910 said: WIP: Great shots. That's with Gerards cfg? I also found that some of the issues like harsh edges of dark clouds may depend on the particular weather situation/depiction. When I saw this, I went one hour back in time (AS historical weather) and the weather was nearly the same but the harsh edges were gone. Edited June 12, 20214 yr by Nemo - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
June 12, 20214 yr 1 hour ago, mpo910 said: Thank Gerard for the File and his perseverance. It´s ALL up to him honestly. I´ll do just the communications and try to support you all with recent information and some infos and how to. I am still testing his settings and found some lines that have to be changed because LM does not utilize them anymore. I will discuss this with Gerard backstage and we will probably provide an updated file. I fully understand your choice living in my former country Curacao (I lived in the Netherlands prior heading to Germany). Prettige dag Lars! Geniet je tijd op Curacao! Marcus I was not getting the tall CB for thunderstorm clouds until I went from 7 to 8 layers of clouds in the as3pd settings. Now they are all over the place (currently near Florida panhandle region.) Eric
June 12, 20214 yr 22 minutes ago, Nemo said: Great shots. That's with Gerards cfg? I also found that some of the issues like harsh edges of dark clouds may depend on the particular weather situation/depiction. When I saw this, I went one hour back in time (AS historical weather) and the weather was nearly the same but the harsh edges were gone. No it´s not Gerards. I have to chat with him later. There are some non functional Lines in his cfg. But some other pretty good settings he has. This is what I changed so far. The BOLD lines only! Sharp edges are "edge_sharpness" values. [Global] render_grid_x_km_low = 0.2 render_grid_x_km_med = 0.2 render_grid_x_km_high = 0.1 render_grid_x_km_ultra = 0.05render_grid_z_km_low = 2.2 render_grid_z_km_med = 2.2 render_grid_z_km_high = 2.2 render_grid_z_km_ultra = 2.2 cloud_resolution_low = 256 cloud_resolution_med = 512 cloud_resolution_high = 768 cloud_resolution_ultra = 1024 max_cloud_distance_km_low = 80 max_cloud_distance_km_med = 150 max_cloud_distance_km_high = 200 max_cloud_distance_km_ultra = 250 cloud_shadow_range_km_low = 100.0 cloud_shadow_range_km_med = 175.0 cloud_shadow_range_km_high = 250.0 cloud_shadow_range_km_ultra = 300.0 cloud_shadow_texture_size_low = 256 cloud_shadow_texture_size_med = 512 cloud_shadow_texture_size_high = 1024 cloud_shadow_texture_size_ultra = 2048 crepuscular_ray_strength = 1.0 godrays_grid = 64,32,32edge_noise_wavelength_km = 4.5 worley_texture_size = 64cell_noise_wavelength_km = 2.9 max_fractal_amplitude_km = 3 [Cumulonimbus] max_density_gm3 = 1.0 distribution_base_layer = 0.25 distribution_transition = 0.25 worley_noise = 0.6 worley_scale = 5.0 diffusivity = 0.9 persistence = 0.95 octaves = 3.0 upper_density = 0.35 simulation = 0.0 cloud_width_km = 100 cloudiness = 0.15 base_noise_factor = 0.25 edge_worley_noise = 0.15 fractal_amplitude = 2.0edge_sharpness = 0.6 churn = 3.0 [Cirrus] max_density_gm3 = 0.05 distribution_base_layer = 0.05 distribution_transition = 0.95 worley_noise = 0.55 worley_scale = 1.0 diffusivity = 0.95 persistence = 0.95 octaves = 3.0 upper_density = 0.95 simulation = 0.0 cloud_width_km = 30 cloudiness = 0.1 base_noise_factor = 0.95 edge_worley_noise = 0.0 fractal_amplitude = 1.5 edge_sharpness = 0.05 churn = 0.2 [Stratus] max_density_gm3 = 1.0 distribution_base_layer = 0.2 distribution_transition = 0.5 worley_noise = 0.55 worley_scale = 3.0 diffusivity = 0.95 persistence = 0.05 octaves = 3.0 upper_density = 0.05 simulation = 0.0 cloud_width_km = 100 cloudiness = 0.15 base_noise_factor = 0.1 edge_worley_noise = 0.05 fractal_amplitude = 1.0 edge_sharpness = 0.1 churn = 1.0 [Cumulus] max_density_gm3 = 1.0 distribution_base_layer = 0.25 distribution_transition = 0.25 worley_noise = 0.6 worley_scale = 5.0 diffusivity = 0.9 persistence = 0.95 octaves = 3.0 upper_density = 0.25 simulation = 0.0 cloud_width_km = 100 cloudiness = 0.15 base_noise_factor = 0.25 edge_worley_noise = 0.15 fractal_amplitude = 2.0edge_sharpness = 0.5 churn = 3.0 Regards, Marcus P.
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