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Performance boost vs /server ?

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This WU update in combined with the Xbox release is this really the deal of up to 70 percent increase of performance?

Is this calculated with another 1 or maybe 2 million new users  on Xbox ?

?

Maybe we just now want to explore MSFS before the xbox series degrade the performance because of more users.

 

Michael Moe

Michael Moe

 

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I am not sure of the perf impact, if any, of the X-Box users.  Since it's cloud-based I would think it would be somewhat insulated as to more users.  It's not like a few server farms circa 2007 getting overwhelmed.

I would temper your expectations as to a "70% performance increase".  I haven't seen that figure anywhere until you posted it just now.  But even a modest performance improvement would be welcome, especially in the big city areas as we have seen in the preview vid.  

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

4 hours ago, Michael Moe said:

This WU update in combined with the Xbox release is this really the deal of up to 70 percent increase of performance?

Is this calculated with another 1 or maybe 2 million new users  on Xbox ?

Maybe we just now want to explore MSFS before the xbox series degrade the performance because of more users.

Michael Moe

In some places in the comparison video, I actually saw more than this, maybe 30 fps to 60 fps in some places, certainly a change from low 30s to high 50s, but it was for that specific computer, which was quite mid range and only running at 40% scaling.

It looked really encouraging, but I don't know if it will scale that well with all types of PC systems and graphics cards etc.  Some testers (who shouldn't  be saying anything under NDA) have hinted at being mildly impressed by the gains. We don't  have long to wait to try it ourselves now. :biggrin:

As for the server issues, who knows?  But with all of the extra revenue from xbox sales, I would expect MicroSoft to keep it running at acceptable streaming levels or they will get panned, and bad publicity isn't good for future sales as we know.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

On 7/16/2021 at 5:09 PM, Michael Moe said:

This WU update in combined with the Xbox release is this really the deal of up to 70 percent increase of performance?

Michael Moe

The end of that video I thought the author was making the case 20-30% increase in performance was epic, and that higher percentage increase was more likely in lower end machines.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

As far as it is currently known from some people "reporting" from their own beta tests, there should be some sizable improvements for anyone running relatively powerful multicore CPUs that are currently seeing their performance limited by the main thread in MSFS while simultaneously having their GPU running well below 100% utilisation.

I've yet to see perf limited by the main thread but that is only because of my 2070 Super, which is morphing into a 3080 Ti :biggrin:  Plus it helps to vsync to 30hz.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

8 hours ago, Der Zeitgeist said:

As far as it is currently known from some people "reporting" from their own beta tests, there should be some sizable improvements for anyone running relatively powerful multicore CPUs that are currently seeing their performance limited by the main thread in MSFS while simultaneously having their GPU running well below 100% utilisation.

Good to hear

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

Microsoft has the second biggest server farm in the world and they have a lot of experience running them. Increasing the capacity to be able to serve xbox users is trivial to them

vatsim s3

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On 7/20/2021 at 7:02 AM, Der Zeitgeist said:

As far as it is currently known from some people "reporting" from their own beta tests, there should be some sizable improvements for anyone running relatively powerful multicore CPUs that are currently seeing their performance limited by the main thread in MSFS while simultaneously having their GPU running well below 100% utilisation.

That’s me for sure👍

New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.

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