July 17, 20214 yr Author Commercial Member 14 minutes ago, Alaska738 said: And i hope news about of FBW soon? 😉 B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
July 17, 20214 yr 1 hour ago, keight said: so what about UGCX future? what about a "huge road map", "long term project", promised features? almost 2 years have passed from its release. Check my post in hangar chat forums. These guys are too shy to say their UGCX roadmap has come to an abrupt end...they are "pulling the wool over our eyes". Why can't they just admit to it?? I purchased that product based on their hype...Just tell the customers you are no longer developing this product! "Not exactly"? They would make great politicians. Edited July 17, 20214 yr by Peter Webber Peter Webber MSFS 2020 & 2024 / Windows 11 / Intel Core Ultra 7 265KF / MSI Pro Z890-S WIFI / Samsung 970 EVO PLUS M.2 500GB / Corsair Vengeance DDR5 48GB 7000MHz / MSI Geforce RTX 4070Ti Super
July 17, 20214 yr 13 minutes ago, byork said: 😉 @Alaska738 I think this means it could be next week 🙂
July 17, 20214 yr 6 hours ago, byork said: Aside from a couple little things, there's really nothing wrong with the v2.3 beta. As mentioned, V2.3 is available to everyone on request. Well, I have reported a problem with the Beta months ago and didn't hear anything back. Also not the slightest idea if it got fixed in the meantime or will ever be fixed. As mentioned above, if you think that is the right way to treat those that have supported UGCX and your entire P3D product line over the years, then so be it. Mike Edited July 17, 20214 yr by mikealpha 1. A320 home cockpit (FSLabs, Skalarki), P3Dv5 Main PC : I7-12700K, GTX3080Ti 2. FSLabs A3xx, P3Dv5. Gigabyte Aorus 17G YC, I7-10700K, RTX 3080
July 17, 20214 yr 6 hours ago, byork said: Not exactly 😉 When the next UGCX official update is available, you will access and download your order via the current website you see now. The current website you see now is not going away. It will still be available. However, you will not be able to buy "individual" FSX/P3D products anymore. We're putting them all into a bundle set on the new site for anyone who still uses FSX/P3D and wants our products for it. We considered trying to migrate the individual FSX/P3D products to the new site, but there's just too many of them. It'd be a nightmare. In the last 6 months, we've released more than 7 updates for our various P3D/FSX products. In fact, we released a 777 update today 😉 We're actually probably one of the last few developers actively releasing any P3D updates, aside from PMDG and FS Labs and a few others. But you said UGCX is a long term project with many frequent updates? Just give us a clear idea? Are you terminating all development for P3D? What is your "exciting" future roadmap for P3D? Give us your end of roadmap rather...so we at least know what to expect. Peter Webber MSFS 2020 & 2024 / Windows 11 / Intel Core Ultra 7 265KF / MSI Pro Z890-S WIFI / Samsung 970 EVO PLUS M.2 500GB / Corsair Vengeance DDR5 48GB 7000MHz / MSI Geforce RTX 4070Ti Super
July 17, 20214 yr 6 hours ago, keight said: does it mean UGCX development is stopped and no FS2Crew updates for P3D products will be available? They will never admit to that...I can't understand why..."Not exactly"?? Is that a Yes, or No? Peter Webber MSFS 2020 & 2024 / Windows 11 / Intel Core Ultra 7 265KF / MSI Pro Z890-S WIFI / Samsung 970 EVO PLUS M.2 500GB / Corsair Vengeance DDR5 48GB 7000MHz / MSI Geforce RTX 4070Ti Super
July 17, 20214 yr 13 minutes ago, EasternT3 said: @Alaska738 I think this means it could be next week 🙂 Yeap tomorrow.
July 17, 20214 yr UGCX users, there's a reason why more and more developer (including big names) are becoming MSFS only, that's where the future is currently sat, purely based on where sales are. All I'm going to say is you can't be mad that FS2Crew or any developer isn't following roadmaps they promised pre-MSFS, it would be a very illogical and probably business closing decision for Bryan not to shift to a mainly MSFS focus
July 17, 20214 yr Author Commercial Member 1 hour ago, Peter Webber said: But you said UGCX is a long term project with many frequent updates? Just give us a clear idea? Are you terminating all development for P3D? What is your "exciting" future roadmap for P3D? Give us your end of roadmap rather...so we at least know what to expect. Reality is things are hazzy because we're still in the middle of a transition period with MSFS. For the Flight Crew programs for FSX and P3D, they've gone probably as far as they're going to. If someone finds a bug, we generally try to fix it, as you saw in today's PMDG 777 update. But the major aircraft developers (who we make our addons for) are essentially abandoning all future FSX/ P3D development, except for the occasional service update. The future is clearly MSFS, and no one is going to invest large resources into a market whose size is shriveling up very, very fast. As I've said before, once PMDG releases their 737 into MSFS, maybe next year, who knows, then I think that will mark the official end of the FSX/P3D era. That's must my opinion, feel free to disagree. (Do not quote me on that 737 time frame. That's just my personal guess.) Mind you, there's still a group of hard core FSX/P3D hold outs, mainly guys who are into the study level planes (our typical user base) who are not currently shifting to MSFS. But once the study level planes start appearing in MSFS, which will happen eventually, then those guys will eventually make the move. We figure maybe another year before they finally make the move. To go back to my original point... MSFS totally threw out our game plan. MSFS just came out blue by surprise one day and knocked the wind out of all of us FS devs. We never saw MSFS coming. We thought after the Flight fiasco, Microsoft was done with Flight Simulator and P3D would be carrying the torch for the next 10 years. So that's how we planned UGCX and everything else. However, in order to stay in business due our environment and market place basically changing over night, we needed to focus our efforts on pivoting fast to MSFS. If we didn't focus fast on pivoting to MSFS, then FS2Crew would be dead already. We'd be out of business, and I wouldn't be writing this now. I'd be on the beach drinking a martini instead of sitting in front of my computer till 3am. As a result, MSFS development and research has gobbled up most of our development time. We literally had to go back to square 1 with MSFS, which is why our first real crew simulation for the MSFS (the FBW Airbus version) has been delayed for months. Literally everything had to be redone and re-invented, which is good in a way because it allows us to make everything better. As for UGCX, UGCX is actually our most technically complex product. You guys think moving people and pushing planes around is easy, it's not. If you don't believe me, you really gotta try developing addons for MSFS someday. So to blunt, we're currently very bogged down. Our new website is essentially done, FBW is essentially done, the next Pushback Express update is essentially done, so over the next couple months we'll have more time to work on an official UGCX update. I know you guys love UGCX, but just please try to understand our situation. MSFS really threw us (and everyone else) for... and pardon the pun here.... "a loop". Apologies for the long ramble, but I hope it clears things up for you. Edited July 17, 20214 yr by byork B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
July 17, 20214 yr 1 hour ago, byork said: But once the study level planes start appearing in MSFS, which will happen eventually, then those guys will eventually make the move. We figure maybe another year before they finally make the move. Thanks for the honest statement. I look forward you might find the time to polish UGCX a bit. In the ideal case (I know I'm daydreaming) even some more voice set variation might make it 🙂 As for moving to MSFS, I won't anytime soon. It's not only study level planes which are missing. The MSFS weather engine is completely guesswork, not suitable for airliner simulation or serious flight planning at all. If I have understood correctly, MS/Asobo has contracts with Meteoblue, so they won't open it up for Hifisim/ActiveSky. That step would be mandantory though to accompany study level airliners. We'll see, I think P3D is not yet dead. Mike 1. A320 home cockpit (FSLabs, Skalarki), P3Dv5 Main PC : I7-12700K, GTX3080Ti 2. FSLabs A3xx, P3Dv5. Gigabyte Aorus 17G YC, I7-10700K, RTX 3080
July 17, 20214 yr 40 minutes ago, mikealpha said: Thanks for the honest statement. I look forward you might find the time to polish UGCX a bit. In the ideal case (I know I'm daydreaming) even some more voice set variation might make it 🙂 As for moving to MSFS, I won't anytime soon. It's not only study level planes which are missing. The MSFS weather engine is completely guesswork, not suitable for airliner simulation or serious flight planning at all. If I have understood correctly, MS/Asobo has contracts with Meteoblue, so they won't open it up for Hifisim/ActiveSky. That step would be mandantory though to accompany study level airliners. We'll see, I think P3D is not yet dead. Mike Mike, I mean this in a helpful way, but you are wrong, as someone who's exclusively MSFS and only does 'serious airliner/GA simulation' the weather has improved massively since it's launch and opening it up to a 3rd is not mandatory as Asobo has committed to further improving it, I fly on VATSIM every flight, and 99% of my flights the weather I get in MSFS matches what I am expecting, which is the same accuracy as I got in FSX and P3D with AS.
July 17, 20214 yr 3 hours ago, byork said: I know you guys love UGCX, but just please try to understand our situation. we understand but then please be so kind and you too do try to understand our situation. when UGCX released there were a lot of complains regarding the high price, lack of features and poorly implemented existing features. but you were assuring everyone that it is a long term project with a huge roadmap. now two years later you left us deceived with a half baked product. the fact that MSFS has been released unexpectedly and you changed your plans and did not stand your word is not our (customers) problem, is it? I personally was expected at least: 1) the ability to control and properly configure intercom and PTT from the cockpit in order to communicate with ground crew like the way it is working on FS2Crew. now we have only two options either continuous "listening" ending up with a random response for an every single sigh and cough, or PTT assigned with a modifier key that is not handy at all. both options are terrible tbh. You did a great job on FS2Crew for 747 in this regard. one needs to set up the ACP correctly to listen and transmit otherwise you wont be heard. That is how UGCX was supposed to be working claiming its simulating the ground crew. 2) more phrases variety both as a trigger phrase and as a response from the ground. 3) more vehicle and people models. 4) improved animations. 5) more voice sets. 6) better and intuitive user interface. 7) voice control for other services like towing and engine start at stand. 8) FS2Crew integration. each of these items was discussed here and on the beta team forum, noted by you and Manuel and added to that mystery roadmap. I suppose the same applies to FS2Crew for FSLabs - improving it when/if they release the SDK, adding SOPs and etc. It is not going to happen. Kind Regards Edited July 17, 20214 yr by keight
July 17, 20214 yr Bryan is trying to understand your situation, the equation is simple fs2crew has to develop for MSFS to stay afloat, pay the bills and put food on the table, is now is not achievable developing for P3D, like Bryan said he hopes to go back and do more for UGCX but MSFS takes priority. yes roadmaps are good, but things happen and company’s change directions, hell a year ago the company I work for was looking at doubling its workforce. A year later we are looking at mass redundancies, things change, 0 deceiving, everyone has promised things they don’t deliver on for whatever reason. If you still think it’s fs2crews fault and they have deceived you then that’s your issue
July 18, 20214 yr 11 hours ago, byork said: I haven't decided the price yet. It's a tough one to decide. If you add the price of everything included, it'd be over 400 euros. But obviously I can't sell it for 400 euros. Hoping we get a discount for those that own some of the products included in the bundle 😃 PC- AMD Ryzen 7800X3D, 64gb 6400mhz RAM, Nvidia RTX4090
July 18, 20214 yr Author Commercial Member 3 minutes ago, snapshot21 said: Hoping we get a discount for those that own some of the products included in the bundle 😃 Of course! B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
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