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unreal rain

Featured Replies

Is there a way to make rain look more realistic than this? Thanks

Sherm

 

LK6TXF9.jpg

10 hours ago, shermank said:

Is there a way to make rain look more realistic than this? Thanks


Have been using this guide for ages, rain is much more realistic and looks great.

Quote

 

1. Go to your ShadersHLSL folder in your main P3D directory.
2. Locate the file PrecipParticle.fx and back it up first!

3. Open it in a Notepad type program and locate the following block of text:

   //Control how long streaks face and how big they are.
    float height = precipMaterial.fQuadSize * precipMaterial.fQuadSizeHeightScale;
    float width = precipMaterial.fQuadSize * precipMaterial.fQuadSizeWidthScale;

4. Divide the height and width of the rain particles by adding the following code (highlighted in bold). You don't HAVE to divide both, experiment to your liking!

    //Control how long streaks face and how big they are.
    float height = precipMaterial.fQuadSize * precipMaterial.fQuadSizeHeightScale / 3;
    float width = precipMaterial.fQuadSize * precipMaterial.fQuadSizeWidthScale / 3;

5. Save the file
6. Locate the Shaders folder in %LocalAppData%\Lockheed Martin\Prepar3D v5
7. Delete the Shaders folder (not ShadersHLSL folder)
8. Load the simulator and enjoy your new rain!

 



For anyone using P3D v4, the text in PrecipParticle.fx reads as follows:

  //Control how long streaks face and how big they are.
  float height = cb_fQuadSize * cb_fQuadSizeHeightScale;
  float width = cb_fQuadSize * cb_fQuadSizeWidthScale;

Similar to P3D v5, change the text to the following to get better rain effects:

  //Control how long streaks face and how big they are.
  float height = cb_fQuadSize * cb_fQuadSizeHeightScale / 3;
  float width = cb_fQuadSize * cb_fQuadSizeWidthScale / 3;

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

Then there is the next level of calcs...

    // Control how long streaks face and how big they are.
    // TBM 03/02/2019 change the calculated value for a smaller looking rain/snow effect.
    float height = cb_fQuadSize * cb_fQuadSizeHeightScale / (2.4 - (cb_uPrecipType * 1.65));
    float width = cb_fQuadSize * cb_fQuadSizeWidthScale / (1.0 - (cb_uPrecipType * 0.25));

    //float height = cb_fQuadSize * cb_fQuadSizeHeightScale;
    //float width = cb_fQuadSize * cb_fQuadSizeWidthScale;

Cheers

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

I'll try that thanks

I hope that //42 PrecipitFX will be upgraded for P3D sometimes, it was a must have for P3D.

Cheers,
Bernd🌈✈️

You could update to MSFS!!!

Cheers,  Brian L Robinson

Flight Simmer since 1983 - loving the brilliant Quality Wings 787 and all PMDG models!!

 

11 minutes ago, ozzieblr said:

You could update to MSFS!!!

Flight Simmer since 1983 - loving the brilliant Quality Wings 787 and all PMDG models!!

Yes, why not update to MSFS - for all those fabulous planes and fantastic flight models, with state of the art GTN 750/650, perfect autopilot, controllable weather modeling, and I just love that I can choose a date/time and fly historical weather or real world...oh wait... 🤔

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

4 hours ago, Flyinggok said:

I'll try that thanks

I hope that //42 PrecipitFX will be upgraded for P3D sometimes, it was a must have for P3D.

I installed the PrecipitFX-Rain effects into v5 and it works! It‘s not looking perfect, but much better than the default rain. You need a v4-fake installation with pathes into v5, but attention: only tick the rain and snow effects.

2bgdarm7.jpg

Edited by airlinetycoon

Greetings Andrew Bowler

You could purchase Active Sky.  Works like a charm.

  • Author

Thanks for helping me with this...problem seems to be solved and rain is looking much better. As for utilizing PrecipFX, how do I create a dummy lead for v5.2?

 

Sherm

32 minutes ago, shermank said:

Thanks for helping me with this...problem seems to be solved and rain is looking much better. As for utilizing PrecipFX, how do I create a dummy lead for v5.2?

 

Sherm

 

Greetings Andrew Bowler

  • Author

thanks

 

Sherm

17 hours ago, jfmitch said:

You could purchase Active Sky.  Works like a charm.

Maybe I'm missing it, but I can't find any setting within AS to change precipitation particle size?

On 7/18/2021 at 9:51 AM, airlinetycoon said:

I installed the PrecipitFX-Rain effects into v5 and it works! It‘s not looking perfect, but much better than the default rain. You need a v4-fake installation with pathes into v5, but attention: only tick the rain and snow effects.

I have a reg path already setup for this type of pseudo install and by and large it works well.

However when using ORBX Central to install Precipit-FX it fails complaining about error/missing config files such as scenery/terrain etc.

The only way I can do it, is to manually install all the effect/Simobject files, messy , to say the least.

  • Author
1 hour ago, Sparkrite said:

Maybe I'm missing it, but I can't find any setting within AS to change precipitation particle size?

I have been using As for years as well as ASCA. As for Particle size change it is in YOUR MAIN P3D FOLDER/SHADERSHLSL.

As one of the posters advised me, this is the relevant portion of  PrecipParticle.fx. Use Notepad to open and edit the file adding the ./3 to float height and width height. 

//Control how long streaks face and how big they are.
    float height = precipMaterial.fQuadSize * precipMaterial.fQuadSizeHeightScale / 3;
    float width = precipMaterial.fQuadSize * precipMaterial.fQuadSizeWidthScale / 3;
    //Control how long streaks face and how big they are.
   //float height = precipMaterial.fQuadSize * precipMaterial.fQuadSizeHeightScale;
   //float width = precipMaterial.fQuadSize * precipMaterial.fQuadSizeWidthScale;

Sherm
 

 

 

 

Sherm

Edited by shermank

1 hour ago, shermank said:

I have been using As for years as well as ASCA. As for Particle size change it is in YOUR MAIN P3D FOLDER/SHADERSHLSL.

I know that, but your selective quote of my reply/answer was to what @jfmitch posted regarding AS., and not what it makes out to be when posted out of context.

20 hours ago, jfmitch said:

You could purchase Active Sky.  Works like a charm.

Which, to my mind, infers that AS has some setting within it to control rain particle size.

AFAIK there is not, and never was, any setting within AS to adjust particle size.

That is why I posed the question .

Edited by Sparkrite

Archived

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