August 20, 20214 yr I have turned down the engine sounds in options, so I can hear the clicks, creaks, and sounds of the plane. Now, if i bank hard, there is some kind of sound, like a whoosh I guess. It seems wrong to me, Does a RL plane make these noises? It's apparent in the Bonanza for example and in the 172. Is it the ailerons moving? I'm not trying to be silly, I seriously don't understand that sound and don't know what it's supposed to be. Can it be removed?
August 20, 20214 yr I hear it when I add flaps: really like it and find it highly realistic (note that I've only been flying puddle jumpers the last few months ... have no clue if the anything bigger does it).
August 20, 20214 yr Drag and turbulence noises when there is extra drag and turbulence mmmmmmmm good. It works for me 🙂 MSFS 2020 i7-4790k @ 4.4ghz for the moment. Asus z87-k mobo. GTX 1080, 32gb ram. couple of SSDs....Saitek X52
August 20, 20214 yr Wind noise. testing the bonanza in game it: increases with air speed which is realistic increases with flaps out which is realistic does not increase with gear down which is unrealistic does not increase with non co-ordinated turns and slips which is unrealistic main issue - it is far too quiet especially at high speed. If you have ever flown a real life glider you will relate to it immediately. Edited August 20, 20214 yr by Glenn Fitzpatrick
August 20, 20214 yr ......and when you've run out of passenger space so the kids are on the roof rack. MSFS 2020 i7-4790k @ 4.4ghz for the moment. Asus z87-k mobo. GTX 1080, 32gb ram. couple of SSDs....Saitek X52
August 20, 20214 yr 9 minutes ago, Glenn Fitzpatrick said: Wind noise. If you have ever flown a real life glider you will relate to it immediately. Try an uncoordinated turn in a glider. It get your attention immediately I9-14900K, Gigabyte B760 Aorus Elite AX, RTX 4080, 32 ram.1 tb nvme M.2 SSD, MSFS 2020 on 2 tb nvme m.2 SSD
August 20, 20214 yr The noise is realistic in any non-airliner: it decreases when you fly coordinated turns ("stick and RUDDER"). Have blue skies!
August 20, 20214 yr Sorry to derail, but is there a decent Sound Setting Guide anywhere? This is one area, in a year, that I've not tweaked or changed to improve and make more realistic. If default is good enough then great, but any help appreciated, thanks (using headphones, mainly VFR in low slow G aircraft) Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
August 20, 20214 yr 8 hours ago, MarcG said: Sorry to derail, but is there a decent Sound Setting Guide anywhere? This is one area, in a year, that I've not tweaked or changed to improve and make more realistic. If default is good enough then great, but any help appreciated, thanks (using headphones, mainly VFR in low slow G aircraft) FWIW I turn the engine sound down a fair bit (to sort of simulate what it's like when flying with headset), and keep the environmental noise reasonably high (as I enjoy the noise increase with flaps and gear – really more of a vibration+sound in a real aircraft, but there nonetheless).
August 20, 20214 yr 5 minutes ago, lupedelupe said: FWIW I turn the engine sound down a fair bit (to sort of simulate what it's like when flying with headset), and keep the environmental noise reasonably high (as I enjoy the noise increase with flaps and gear – really more of a vibration+sound in a real aircraft, but there nonetheless). Not sure if you've noticed, but there is an audio option in the sim's options to emulate wearing a noise canceling headset. Quote Default - You can hear the engines as if you wouldn’t wear headphones Headphone simulation - as if you would wear the headphones, and the sound of the the engines are attenuated Communication output: only the radio communcation can be heard in the headphones, all others plays thhrough the default audio device The last option if for people who want to wear a headset, just for ATC and communications, while the rest of the sim sounds are played through desktop speakers or 7.1, etc. Pretty cool. Edited August 20, 20214 yr by Waldo Pepper
August 20, 20214 yr 3 minutes ago, Waldo Pepper said: Not sure if you've noticed, but there is an audio option in the sim's options to emulate wearing a noise canceling headset. The last option if for people who want to wear a headset, just for ATC and communications, while the rest of the sim sounds are played through desktop speakers or 7.1, etc. Pretty cool. I have, but prefer a headset that's not quite as good as Asobo's. 😂 I want to hear at least a little bit of all those wonderful noises!
August 20, 20214 yr As others have noted, it's the noise of the air going past you. If you've ever ridden a motorbike or opened a car window on the motorway at 70 mph, you'll have heard it then too. So yes, real aeroplanes do make this noise although if you are wearing a headset or your engine noise is loud, it sometimes might not be very obvious. In a small aeroplane with a opening DV panel on the window, which you might open in flight for ventilation or to help de-mist the windows, when you open that, as in opening the window in a car at 70 mph, this noise becomes very apparent. Where this sound increases a lot, is if you fly in an uncoordinated fashion, i.e. if you don't use the correct amount of rudder to keep the turn and slip ball centred; this is because you'll be flying a bit 'sideways' through the air so all of the aerodynamically streamlined bits which stick out on the fuselage then meet the airflow at an angle and it makes more noise. so in fact if you make adjustments to your rudder in a turn so that the noise decreases, this is usually a good indication that your turn is well coordinated. If you are high on your landing approach and you throttle back in a GA aeroplane (or are flying a glider) and you put the nose down to maintain airspeed, then sideslip (i.e. you put in opposite stick to rudder) in order to deliberately become more draggy and lose some lift owing to the fuselage blocking the airflow to one of your wings so you descend quickly, this is when you definitely hear a very large increase in wind noise on your aeroplane (especially if you have the DV panel open) and in fact if you get used to doing that, you can even sort of figure out what speed you are going at from the specific noise level you get. Fun fact about this kind of thing: Air always makes a lot of noise on aeroplanes; an interesting example of that is if you hear an Airbus A320 start up its engines. As they crank up and start getting up to speed, you will quite often hear a very low bellowing tone for a few seconds; this sound is produced by the engine cowling (which is basically a big long tube). It is acting like the pipe of a church organ and producing that note of sound as the fan blades blow a lot of air through the bypass section of the engine cowling at fairly low speed. Boeing put saw-toothed edges on the rear of their new 737 MAX (and their 787 and 747-8) engine cowlings to help stop this happening and make them a bit quieter. This sawtooth pattern, breaks up the airflow a tiny bit as it exits the engine and this interferes with the frequency which would normally produce that note. Essentially this is the same concept of breaking up a wavelength like what you see on on the stealth aeroplanes such as the F-117, where it has some similarly-shaped zig-zagged panel edges on things like the landing gear doors and bomb bay doors. These break up the frequency of radar reflections so they don't bounce off it back to an enemy radar receiver. Edited August 20, 20214 yr by Chock Alan Bradbury Check out my youtube flight sim videos: Here
August 20, 20214 yr Also notice it on the TBM. At cruise speed when flying a flight plan route and there is a slight dog leg from one waypoint to another, it creaks and groans. I suspect Asobo have done this a little inaccurately based on the VA Max Manoeuvring Speed. In cruise you are obviously well past that figure usually. But it refers to significant control deflections not light ones to keep you on a track. I suspect Asobo feels you should slow down to VA before making any course adjustments, no matter how slight. Edited August 20, 20214 yr by RaptyrOne GregH Intel Core i7 14700K / Palit RTX4070Ti Super OC / Corsair 32GB DDR5 6000 MHz / MSI Z790 M/board / Corsair NVMe 9500 read, 8500 write / Corsair PSU1200W / CH Products Yoke, Pedals & Quad; Airbus Side Stick, Airbus Quadrant / TrackIR, 32” 4K 144hz 1ms Monitor
August 20, 20214 yr In some airplane you can hear and feel flaps/gear deployment. Ambient sound changes as airplane slow down and speed up. However, I don't remember and instance when I could hear ailerons movement in flight. However, on the ground in light GA you definitely can pick up sounds of moving of yoke, wires, rods that tells you ailerons are motion Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
August 20, 20214 yr Author Thanks for all the feedback. I’ll try a coordinated turn and see if the sound changes. I do like the sounds of the runway as you take off…they get louder and louder.
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