August 23, 20214 yr I visited a friend yesterday who has an Oculus 2 running with MFS and I was completely gob smacked by my experience of an hour or two. I suddenly realised why chaps wanted VR support so desperately. However I also realised how it's going to remain a dream for many of us for a long time to come (myself included, I cannot afford the powerful PC required). Previously i'd only used VR briefly on a PS4 boxing game and a racing simulator at a car show and wasn't that impressed either either, but MFS was completely different. Some of my takeaways from the experience, I'd be interested to know how much other people experience these issues and what can be done about them: Really struggled to read screens in the cockpit; analogue gauges were okay but trying to read the displays in the Citations basically meant shoving my head in them I'd forgotten how small aircraft cockpits are; I very suddenly realised a G36 Bonanza is not much wider than a C152 I've flown for real. I did not expect VR to give me such a sense of scale. If the headset moves on your face even a small amount, detail goes out of focus very quickly. Trying to find buttons on the keyboard (or even the keyboard and mouse themselves) can be rather difficult without peeking out from underneath the goggles. Manipulating controls themselves wasn't that easy because of the mouse requirement, gesture control would've been better I think. I started to notice scenery pop-in and LOD changes I had never noticed on my much slower system at home that runs at 1440p The lack of zoom, whilst realistic (how many pilots carry binoculars!?), can make sightseeing a bit harder. I presume there is a way to zoom using the keyboard but I didn't get that far. The ability to glance at the pedestal and overhead without having to move ones head was something I recalled from my previous experiences but none the less helpful. Hopefully I'll join your guys in VR land one day, but for now I think the display readability and hardware requirements kill it for me. ckyliu, proud supporter of ViaIntercity.com. i5 12400F, 32GB, RTX4070, more in "About me" on my profile.
August 23, 20214 yr Display readability in FS2020 is worst than X Plane, and before the last update as I read other people, the readability was better. I was in X Plane VR till this S5, and in a G1000 you do not need in a Quest 2 to tilt front to read the small letters of its buttons, FS2020 it is worst by the moment for that, and it is not an issue of the Quest 2 with full resolution maxed to the right, 1.3~1.4 in Oculus App and rest of parameters. Edited August 23, 20214 yr by peloto
August 23, 20214 yr The reverb G2 has alot better resolution and clarity than the Oculus 2, but we are not there yet with monitor resolution, have to wait for the likes of Varjo VR headsets to become mainstream. I7-10700F RTX 3070 32 Gig Ram
August 23, 20214 yr 20 minutes ago, clayton4115 said: The reverb G2 has alot better resolution and clarity than the Oculus 2, but we are not there yet with monitor resolution, have to wait for the likes of Varjo VR headsets to become mainstream. Only a bit tad more, not a lot, according to people who has tried both, and they had serious doubts about stay with one or the other, but finally yes, for MSFS and Simulators according most of them win G2. And I am thinking to test a G2 and maybe make a change, with the new relaunch of the Quest 2 128-256gb today or tomorrow, maybe there are good offers of the G2.
August 23, 20214 yr As others echoed, the readability seems to be worst in MSFS than in XPlane 11. If you also give Xplane a go, I think you will also enjoy using the hand controllers as your own hands. You can reach up and flick any switches as you do in the real cockpit, twist speed/altitude knobs with your hands and feel the tactile feedback vibration from each click, instead of using a mouse and keyboard, and also walk around inside the aircraft and the outside of an aircraft / walk on the airport apron or anywhere in the world. Cant wait till MSFS supports hand controllers as well later in the year, great time to be a simmer, we really have two fantastic sims in our hands. Jonathon James
August 23, 20214 yr 2 minutes ago, johnnycaptain said: As others echoed, the readability seems to be worst in MSFS than in XPlane 11. If you also give Xplane a go, I think you will also enjoy using the hand controllers as your own hands. You can reach up and flick any switches as you do in the real cockpit, twist speed/altitude knobs with your hands and feel the tactile feedback vibration from each click, instead of using a mouse and keyboard, and also walk around inside the aircraft and the outside of an aircraft / walk on the airport apron or anywhere in the world. Cant wait till MSFS supports hand controllers as well later in the year, great time to be a simmer, we really have two fantastic sims in our hands. The next would be the VR gloves with its vibration motors in each finger etc. like the hand controllers. X Plane 12 I am not sure if this year, the next or 2023.
August 24, 20214 yr 3 hours ago, peloto said: Only a bit tad more, not a lot, according to people who has tried both, and they had serious doubts about stay with one or the other, but finally yes, for MSFS and Simulators according most of them win G2. And I am thinking to test a G2 and maybe make a change, with the new relaunch of the Quest 2 128-256gb today or tomorrow, maybe there are good offers of the G2. I have the G2 using it for the last 2 months I7-10700F RTX 3070 32 Gig Ram
August 24, 20214 yr 6 hours ago, clayton4115 said: The reverb G2 has alot better resolution and clarity than the Oculus 2, but we are not there yet with monitor resolution, have to wait for the likes of Varjo VR headsets to become mainstream. The strange thing about that is that Aerofly FS2 is as clear as reading a book, in VR, on the exact same headset that gives you a blurry view in other sims. Its demonstrably true, and dang if I know exactly how, or why. (And believe it or not, the Aerofly A320 is still more capable than FlyByWires) Considering poor Aerofly's reputation here as a toy, that's....... pretty amazing. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
August 24, 20214 yr 3 minutes ago, HiFlyer said: The strange thing about that is that Aerofly FS2 is as clear as reading a book, in VR, on the exact same headset that gives you a blurry view in other sims. Its demonstrably true, and dang if I know exactly how, or why. (And believe it or not, the Aerofly A320 is still more capable than FlyByWires) Considering poor Aerofly's reputation here as a toy, that's....... pretty amazing. I have to agree, in aerofly the gauge are crisp and easy to read ! I7-10700F RTX 3070 32 Gig Ram
August 24, 20214 yr On 8/23/2021 at 4:12 PM, ckyliu said: I started to notice scenery pop-in and LOD changes I had never noticed on my much slower system at home that runs at 1440p This is why, I believe, VR needs its own sliders to control things. Everything is under the microscope in VR.
August 24, 20214 yr Author That reminds me, how does one get the toolbar/menu up to adjust the fuel, weather and time of day etc? I couldn't work that out ckyliu, proud supporter of ViaIntercity.com. i5 12400F, 32GB, RTX4070, more in "About me" on my profile.
August 24, 20214 yr 28 minutes ago, Ianrivaldosmith said: This is why, I believe, VR needs its own sliders to control things. Everything is under the microscope in VR. VR does have its own sliders for graphics and AI settings. What’s sorely needed are sliders for VC scaling and brightness. R9-9950X3D 32G | RTX5090 | 3T m.2 | Win11 | vkb-gf ultimate & pedals | virpil cm3 throttle | tm boeing yoke | pimax super uw | DCS
August 24, 20214 yr 12 minutes ago, ckyliu said: That reminds me, how does one get the toolbar/menu up to adjust the fuel, weather and time of day etc? I couldn't work that out Think the tab key is default to enable the toolbar in VR mode. R9-9950X3D 32G | RTX5090 | 3T m.2 | Win11 | vkb-gf ultimate & pedals | virpil cm3 throttle | tm boeing yoke | pimax super uw | DCS
August 24, 20214 yr 12 minutes ago, kdfw__ said: VR does have its own sliders for graphics and AI settings. What’s sorely needed are sliders for VC scaling and brightness. That is what I meant. Obviously.
August 24, 20214 yr 21 hours ago, peloto said: ...with the new relaunch of the Quest 2 128-256gb today or tomorrow, maybe there are good offers of the G2. In Amazon.es, HP Reverb G2 + 2 Controllers 499€. https://www.amazon.es/gp/product/B08BFKQGN3/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
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