September 14, 20214 yr 2 hours ago, Mace said: Well now wait a minute. What if the 60 fps stutters, and 30 fps doesn't. Or maybe I should not have said that, was this that-which-should-not-be-said? 😁 That's an easy one, 60 FPS matched to 60Hz doesn't stutter... 🙂 30 FPS VSync on is also smooth however some people do actually see a difference between 30 and 60 and prefer 60 especially if they are using things like TIR or are sensitive to mouse panning or fly in situations where more abrupt movements make the difference a little more noticeable Others start one sided polls about ice cream 🙂 Edited September 14, 20214 yr by psolk Have a Wonderful Day -Paul Solk
September 15, 20214 yr 2 hours ago, psolk said: That's an easy one, 60 FPS matched to 60Hz doesn't stutter... 🙂 Ok, I see I should NOT have said that. Carry on with whatever it is you guys are doing here. 😆 😈 Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
September 15, 20214 yr personally, it works well with a Samsung QN90A 50” Neo QLED using GSync at 40fps locked in NCP, super smooth MFS in all high density areas, works a treat… 🙂 Edited September 15, 20214 yr by craigeaglefire tv spec…
September 15, 20214 yr 8 hours ago, Mace said: Ok, I see I should NOT have said that. Carry on with whatever it is you guys are doing here. 😆 😈 Why not? 60FPS at 60 Hz doesn't stutter. That's not really a debate or controversial. Anytime your FPS is matched to your monitors refresh rate that is the ideal configuration and it shouldn't stutter unless you fall below your monitors refresh rate. Being able to match your FPS to your monitors refresh rate "consistently" is the holy grail "in my opinion." Yes., the 1/2 refresh rate is smooth but FPS locked to refresh rate will always be ideal "if achievable." It's only Flight Simulators (in my experience) that actually can't maintain that kind of performance on modern hardware, most PC titles are well beyond having to use refresh rate compromises anymore, especially with high speed inputs and panning required. 2 years from now there will not be a console running 30FPS anymore either. They do it today because there is a performance/cost compromise with a console and they require the overhead at 30 FPS. More developers are working around that and as they do titles are natively being moved to 60 FPS targets. In fact Microsoft has developed XBox FPS Frame Boost for this VERY reason! It takes legacy 30FPS and doubles them to 60FPS to result in "more fluid and responsive gameplay" I think they recognize you can't have a consumer purchasing 60/120/240hz displays to limit them to 30FPS when using an XBox. https://www.windowscentral.com/xbox-fps-boost Quote This trickery alters how games play with no developer input or code changes, unbinding titles from their previous locked framerates. Whereas one title may have targeted 30 frames per second (FPS) on Xbox One consoles, FPS Boost tweaks it to run at 60 FPS on Xbox Series X and Xbox Series S consoles. Quote Next-generation Xbox hardware has seen games targeting higher framerates than ever before, with titles frequently hitting 60 FPS and 120 FPS. The higher the framerate, the more frames outputted to your display each second, resulting in more fluid and responsive gameplay. But refreshing the outputted image more frequently asks more from the system, pushing intensive titles to compromise with lower framerates. While the Xbox One X hoped to deliver 4K resolution at 60 FPS, later years would expose several hardware limitations, with many graphically demanding releases settling at just 30 FPS. These games would be "locked" at fixed framerates in software, meaning they won't see improvements on Xbox Series X and Xbox Series S under normal conditions. FPS Boost delivers a fast and easy way to bring higher framerates to existing Xbox One games on next-generation hardware without the additional development resources required for a formal Xbox Series X|S Optimized patch. It makes older titles automatically run smoother on the new systems, delivering a massive upgrade over standard backward compatibility. Edited September 15, 20214 yr by psolk Have a Wonderful Day -Paul Solk
September 15, 20214 yr 38 minutes ago, psolk said: Being able to match your FPS to your monitors refresh rate "consistently" is the holy grail "in my opinion." that is what is interesting with GSync, panel might be 60Hz but can choose say 45fps with Nvidia Control Panel frame rate limiter - & it locks to 45, very handy for fine tuning MFS…
September 15, 20214 yr 9 minutes ago, craigeaglefire said: that is what is interesting with GSync, panel might be 60Hz but can choose say 45fps with Nvidia Control Panel frame rate limiter - & it locks to 45, very handy for fine tuning MFS… Agreed. I'm still grasping GSync LOL... It seems to truly open and change the VSync conversation entirely though. I just found out I had to enable it on my monitor yesterday! Apparently with GSync my brain is at 15FPS and I need it at 60FPS LOL Have a Wonderful Day -Paul Solk
September 15, 20214 yr 52 minutes ago, craigeaglefire said: that is what is interesting with GSync, panel might be 60Hz but can choose say 45fps with Nvidia Control Panel frame rate limiter - & it locks to 45, very handy for fine tuning MFS… Exactly. Which is, again, why I always say, if you have g-sync, don’t lock at 30! There is no need. G-sync regulates it all for you.
September 15, 20214 yr 11 minutes ago, Ianrivaldosmith said: Exactly. Which is, again, why I always say, if you have g-sync, don’t lock at 30! There is no need. G-sync regulates it all for you. So Gsync on +VSync on allows GSync to take over and match FPS to refresh dynamically while VSync kicks in when FPS gets above refresh to prevent tearing if I have been reading on Nvidia's site correctly. Have a Wonderful Day -Paul Solk
September 15, 20214 yr 19 minutes ago, psolk said: So Gsync on +VSync on allows GSync to take over and match FPS to refresh dynamically while VSync kicks in when FPS gets above refresh to prevent tearing if I have been reading on Nvidia's site correctly. Spot on yes. Exactly.
September 15, 20214 yr 144 hz ?? Real video at 29.97 (30) constant fps. [Pc Intel i3-4160 3,6 GHz, 8 GB di RAM, GeForce RTX-3060 12 GB, Win10 Home 64 bit]
September 15, 20214 yr 1 minute ago, efis007 said: 144 hz ?? Real video at 29.97 (30) constant fps. It’s never ending in here, isn’t it? I give in. Anyone one else care to? 👀👀👀👀😶
September 15, 20214 yr 17 minutes ago, Ianrivaldosmith said: It’s never ending in here, isn’t it? I give in. Anyone one else care to? 👀👀👀👀😶 Well now we are back to the tv and video are 24FPS so that's all the eye can see conversation LOL Should we now make this about NTSC video playback FPS? Oy... Have a Wonderful Day -Paul Solk
September 15, 20214 yr The video was used to demonstrate that constant (constant!) 30 fps is sufficient for aircraft simulation. If the fps are 60 (constant!), even better. But 144 hz / fps is just a useless waste of calculations. [Pc Intel i3-4160 3,6 GHz, 8 GB di RAM, GeForce RTX-3060 12 GB, Win10 Home 64 bit]
September 15, 20214 yr 16 minutes ago, efis007 said: The video was used to demonstrate that constant (constant!) 30 fps is sufficient for aircraft simulation. If the fps are 60 (constant!), even better. But 144 hz / fps is just a useless waste of calculations. That video is looking out a wing the entire time. Not showing the cockpit or abrupt control movements and no panning, it's a fixed camera looking out a window. If that's what aircraft simulation is defined by for you then ok. There is a reason they advise faster movements be filmed in 60 FPS I agree 144hz is largely overkill and most sims can't achieve that anyway but if it's achievable there is no downside to it. In fact the greater the FPS the greater the controller response so in combat sims it would actually provide a tangible benefit even if not visually. Edited September 15, 20214 yr by psolk Have a Wonderful Day -Paul Solk
September 15, 20214 yr Gentlemen, I've completed the upgrade and have the LG 27" 2K Just the colors alone are AMAZING by default. I haven't even played with anything hehe. MSFS runs pretty well - maybe a touch less fps than before. But wow! Now I need to build a little stand for Track IR - doesn't seem to sit well on the monitor bezel. baronnew2 by Ryan Butterworth, on Flickr | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
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