September 13, 20214 yr Moderator A two-day holiday has been given to a member who cannot keep things civil. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
September 13, 20214 yr One of the biggest immersion killers for me is microstutters. That is what I personally (ME) feel at 30 FPS. It is very evident when on finals and looking down at the ground. I absolutely hate it when AI goes stuttering by at 35,000 feet and there is that micro stutter when I look over at them flying past. . For me personally the most important aspect of any "simulator" is fidelity and fluidity of motion, especially in racing sims but it absolutely carries over to flight sim as well. I'd sacrifice a little eye candy for perfectly fluid performance any day.... The only way I have been able to achieve that for MY eyes is to have 60 FPS on a 60hz refresh monitor. Anything else has always been noticeable to me, not just since MSFS, I chose to stick with FS9 for years because it ran at 60FPS pinned. Then I moved to another sim and could really never hit 60 FPS now with MSFS I can hit 60 FPS on Ultra without dumbing things down. That is the holy grail in my opinion... Especially in sim racing holy cow your inputs are so dependent upon what you see and a microsecond can be making the corner or hitting the wall... Thank you @Ray Proudfoot Edited September 13, 20214 yr by psolk Have a Wonderful Day -Paul Solk
September 13, 20214 yr 2 hours ago, Glenn Fitzpatrick said: The minimum refresh rate is indeed 44hz but the monitor has RADEON Low Frame Compensation, so Gsync should still kick in well below 44 fps. There should be no issues down to well under 30 fps. The VRR minimum for that model is stated as < 20 FPS. Most new Freesync 2 monitors have LFC, it is really only an issue with older freesync monitors. Yeah. I wasn't going to spring for those true Gysnc ones - they're really pricey. With the new DP cable this stuff cost about 400 USD hehe. I'm used to buying 150 dollar monitors. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
September 13, 20214 yr 1 minute ago, ryanbatcund said: Yeah. I wasn't going to spring for those true Gysnc ones - they're really pricey. With the new DP cable this stuff cost about 400 USD hehe. I'm used to buying 150 dollar monitors. The monitor you selected seems really nice! It will be great for flight sim. AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S
September 13, 20214 yr @Ray Proudfoot thanks On 9/12/2021 at 11:04 AM, Ianrivaldosmith said: I find these do not have enough vertical screen space. Best widescreen resolution is 3840x1600 IMO. I am satisfied with my oldish Dell 27’’ 2560*1440 (except that it is nor HDR but this is another story ). Sharp enough. But I wish to go 4K. Why ? A little bit but not so much for an even better resolution but for the enlarged virtual real estate it will give me in the sim, up & down, left & right.The resolution would be the way to get a bigger screen without the pixelization. My desk and den are what they are but I could squeeze 50 cm I think. I see in this thread people with 60, 100, 120 and 144 Hz monitors. Care to comment ? The monitor I had before the present one was a 75 Hz. I took some time to be used to 60 Hz (both LCD). Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
September 13, 20214 yr 2 minutes ago, Dominique_K said: @Ray Proudfoot thanks I am satisfied with my oldish Dell 27’’ 2560*1440 (except that it is nor HDR but this is another story ). Sharp enough. But I wish to go 4K. Why ? A little bit but not so much for an even better resolution but for the enlarged virtual real estate it will give me in the sim, up & down, left & right.The resolution would be the way to get a bigger screen without the pixelization. My desk and den are what they are but I could squeeze 50 cm I think. I see in this thread people with 60, 100, 120 and 144 Hz monitors. Care to comment ? The monitor I had before the present one was a 75 Hz. I took some time to be used to 60 Hz (both LCD). So my monitor can run 144 at 4k, 120 hz at 5k and 60 at 5k. It also supports FreeSync with LFC and G-SYNC. Sadly I am nowhere near astute enough to understand any of that so I have mine locked to 120hz at 5k... I would say 60 is going to be dated in a few years so if you are planning for the next 3-5 years 120 is more than adequate. Now can someone please explain to me what my monitor is actually capable of LOL!!! Have a Wonderful Day -Paul Solk
September 13, 20214 yr 14 minutes ago, Dominique_K said: I see in this thread people with 60, 100, 120 and 144 Hz monitors. Care to comment ? The monitor I had before the present one was a 75 Hz. I took some time to be used to 60 Hz (both LCD). A refresh rate measures how many times a screen can update in one second. Higher refresh rates are associated with better video quality, reduced eye strain, and even improved gaming experiences.
September 13, 20214 yr Just now, Ianrivaldosmith said: A refresh rate measures how many times a screen can update in one second. Higher refresh rates are associated with better video quality, reduced eye strain, and even improved gaming experiences. Eye strain I can vouch for that as I said but what do you do you mean by improved gaming experience for MSFS ? Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
September 13, 20214 yr I run 2 differnt gpu OC profiles for the 3090 std clock 1905, and change lod and Render Scale when run vsync 60 or 30 my monitor is a 55 samsung 4K tv 60Hz 30 fps low and slow , RS 140 lod 300 and ultra settings 3840x2160 res. OC profile +105 give 2115mhz steady boost 60fps when a fly faster , RS 100 lod 150 and Ultra settings , OC my 3090 std 1905mhz +210 give 2220mhz steady boost that what it need to run MSFS in 4k with no limited by GPU or CPU 30fps or 60fps , i cant say a prefer 60 you get more candy with 30 , its up to you what you prefer Edited September 13, 20214 yr by westman http://
September 13, 20214 yr 2 hours ago, filou said: Leave aside the 24 fps.... Say it's a huge difference between 30 fps vs 60 fps....it is abused and in msfs it will still be much less noticeable in the majority of cases The only thing thats abused is you cannot see the diffrence, you need to go and get a eye test. You really do. Sorry but something is wrong if you cannot see the very clear diffrence. Edited September 13, 20214 yr by Nyxx David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
September 13, 20214 yr 55 minutes ago, psolk said: So my monitor can run 144 at 4k, 120 hz at 5k and 60 at 5k. It also supports FreeSync with LFC and G-SYNC. Sadly I am nowhere near astute enough to understand any of that so I have mine locked to 120hz at 5k... I would say 60 is going to be dated in a few years so if you are planning for the next 3-5 years 120 is more than adequate. Now can someone please explain to me what my monitor is actually capable of LOL!!! Basically you have a state of the art, top of the range monitor. But the PC that can drive that sort of performance with MFS doesn't really exist yet. Hz = FPS, so your monitor can show up to 120 images per second at 5k horizontal resolution (5120 x 2880 pixels). At present day that's pretty overkill although it will be possible in a few years, here's why: 5K is almost 15 megapixels, compared to just over 8 megapixels for 4K (megapixels are the total number of individual coloured dots that make up the image). Most people struggle to achieve 60 FPS/Hz with 4K in MFS, and at 5K the computer has to draw/render twice the number of pixels (15 vs 8), so it needs roughly twice the power to make a 5K image, then it needs even more power to make that image 120 times every second. Ideally the Hz of your monitor matches the FPS your PC game is producing, this means the image being drawn onto the screen doesn't change half way through that process (if it does change, you get "image tearing"). That's why Vsync exists, it will lock the game to produce an FPS that matches the monitor Hz, which is most typically 60 Hz, so you lock at 60 FPS Vsync (if the PC doesn't have the power to produce that you can use half-refresh rate which is 30 FPS). What Gsync and Freesync do is allow the monitor to adjust its screen refresh/draw rate to match the FPS being output by the PC (within a range anyway), meaning you don't have to limit your games to a specific FPS for optimal fluidity on the screen - TLDR: the screen draws images at the rate the PC produces them, so the screen matches what your PC can generate rather than your PC having to limit its output to suit the monitor. Edited September 13, 20214 yr by ckyliu ckyliu, proud supporter of ViaIntercity.com. i5 12400F, 32GB, RTX4070, more in "About me" on my profile.
September 13, 20214 yr 6 minutes ago, ckyliu said: Basically you have a state of the art, top of the range monitor. But the PC that can drive that sort of performance with MFS doesn't really exist yet. Hz = FPS, so your monitor can show up to 120 images per second at 5k horizontal resolution (5120 x 2880 pixels). At present day that's pretty overkill although it will be possible in a few years, here's why: 5K is almost 15 megapixels, compared to just over 8 megapixels for 4K (megapixels are the total number of individual coloured dots that make up the image). Most people struggle to achieve 60 FPS/Hz with 4K in MFS, and at 5K the computer has to draw/render twice the number of pixels (15 vs 8), so it needs roughly twice the power to make a 5K image, then it needs even more power to make that image 120 per second. Ideally the Hz of your monitor matches the FPS your PC game is producing, this means the image being drawn onto the screen doesn't change half way through that process (if it does change, you get "image tearing"). That's why Vsync exists, it will lock the game to produce an FPS that matches the monitor Hz, which is most typically 60 Hz, so you lock at 60 FPS Vsync (if the PC doesn't have the power to produce that you can use half-refresh rate which is 30 FPS). What Gsync and Freesync do is allow the monitor to adjust its screen refresh/draw rate to match the FPS being output by the PC (within a range anyway), meaning you don't have to limit your games to a specific FPS for optimal fluidity on the screen - TLDR: the screen draws images at the rate the PC produces them, so the screen matches what your PC can generate rather than your PC having to limit its output to suit the monitor. Thank you... Understood everything up until the Freesync/GSync, that is net new to me. This is 5120x1440 so actually asking less of my GPU/CPU than my old 4096x2160 monitor. It allows for 5k @60hz performance in MSFS with a 2080ti and i9. Back to GSync/Freesync, GSync is Nvidia correct? Is there anything that has to be enabled in the driver or in the sim or is it all automagically happening LOL. Thank you for the information! Have a Wonderful Day -Paul Solk
September 13, 20214 yr 47 minutes ago, Dominique_K said: Eye strain I can vouch for that as I said but what do you do you mean by improved gaming experience for MSFS ? If I fly an aerobatic plane in MSFS, I can almost reach 90fps. That’s at 4K. So that’s 90hz. it’s super fluid. (90hz is like VR golden territory). Now, if I try the same flight at 30fps/hz. It’s horrendous. Granted if you’re sitting in a A320 with a static screen, you won’t notice much difference. But if you’re using trackIR and zipping around in fast aircraft, you will notice straight away.
September 13, 20214 yr PS, a really rudimentary test; move your mouse cursor really fast in circles on the screen. Do it at 30hz and then do it at 120hz.
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