October 11, 20214 yr 4 minutes ago, jymp said: Everyone's system is different, I believe we'll have to wait till Asobo deals with it, but what's generally thought of as best settings in Nvidia Control Panel, to help with bad AA and shimmering ? Start by setting your FOV (zoom) in MSFS correctly, so objects are at the correct size and distance from you. Turn off Gamma Correction too. For me, this has greatly reduced shimmering. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
October 11, 20214 yr What's a good starting point for the FOV in the virtual cockpit? ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
October 11, 20214 yr I'm referring to the external graphics, aircraft, runways etc., cockpits look fine
October 11, 20214 yr 22 minutes ago, captain420 said: What's a good starting point for the FOV in the virtual cockpit? FOV in any application should already be correct in VR - the resolution and distance to eye are known quantities in VR. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
October 11, 20214 yr 2 hours ago, Bobsk8 said: So another " Placebo " fix...LOL No, not a placebo - I can see a reduction in shimmering, especially in the trees. As in a lot of settings, each system is different. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
October 12, 20214 yr 4 hours ago, MrBitstFlyer said: I use this one made by AndyF I placed an aircraft in XPlane at a parking spot at an airfield with lots of buildings. I set the FOV as calculated by the FOV tool. I then placed an aircraft in exactly the same spot in MSFS and adjusted the zoom tool until the view matched XPlane - in my case it was a zoom of 0.80 in MSFS. Great - many thanks. As a matter of interest, what was your default FOV in XP11? Mine is 60 degrees. UPDATE: I found that, for myu 1920*1200 monitor (width 52cm and viewing distance of 60cm) the calculated FOV was 40h. I set up a comparison shot in XP11 and MSFS and found I needed a zoom of 72% to replicate the view in XP11. Edited October 12, 20214 yr by Adamski_NZ
October 12, 20214 yr I also had a CTD in the CJ4 with this setting OFF. I flew the same route to verify with it ON (as it was) and no issues. Not sure why it would cause a CTD but it did for me. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
October 12, 20214 yr Author 8 hours ago, Simonslj1 said: Guys & girls according to the Nvidia Control Panel Help App this is an OpenGL setting only - I presume MSFS isn't Open GL but am happy to be corrected. Quote: "Antialiasing - Gamma correction allows you to enable or disable gamma correction antialiasing to improve the color and quality of 3D images in OpenGL programs" Cheers Si Nope, that caption is wrong. https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/127319/mistakes-in-nvidia-control-panel-antialiasing-ga/ These "false texts" have been included in every driver release since I can remember and I'm really surprised it hasn't been corrected. Judging from this, one could draw their own conclusions as to how much (or how little) attention NVIDIA really dedicates to driver development. First off, the topic of "Antialiasing - Gamma Correction". The informational text provided by the NVIDIA control panel states that this setting only applies to OpenGL applications. This is false. Refer to this article: http://www.anandtech.com/show/2116/12 As you can see from the above linked article, "Antialiasing - Gamma Correction" is being applied to Half-Life 2, which is a Direct3D application. Where did you read that it's only for OpenGL? In my settings screen it doesn't mention OpenGL at all. Edited October 12, 20214 yr by MrFuzzy 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
October 12, 20214 yr 14 hours ago, ryanbatcund said: I'm not noticing a difference either.... I'm almost half your age hehe. Maybe it's my 2K monitor. Enjoy🙂 MSFS 2020 i7-4790k @ 4.4ghz for the moment. Asus z87-k mobo. GTX 1080, 32gb ram. couple of SSDs....Saitek X52
October 12, 20214 yr On 10/10/2021 at 10:41 PM, Bert Pieke said: This is a very confusing setting, Anti Aliasing and Gamma correction are entirely different things, NVIDIA seem to be inventing terminology Edited October 12, 20214 yr by Pathfinder633
October 12, 20214 yr 1 minute ago, Pathfinder633 said: What are you talking about? AA= Anti Aliasing which has absolutely nothing to do with Gamma Just read the nvidia description in the Control Panel... look a few posts back.. Bert
October 12, 20214 yr 12 minutes ago, Pathfinder633 said: This is a very confusing setting, Anti Aliasing and Gamma correction are entirely different things, NVIDIA seem to be inventing terminology Quoting: Antialiasing Gamma Correction: Antialiasing Gamma Correction refers to the correction of brightness values within an AA enhanced image. Setting this on and off has no performance impact but has an effect on the brightness of some antialiased textures. Bert
October 12, 20214 yr Makes no sense, why not just call it gamma correction period? (as it used to be called), its not as if anyone turns of AA so its basically applied to everything anyway.
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