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Update P3D V5.3 test flight, I was initially satisfied.

Featured Replies

 

 

After enduring the torture of P3D V5.2 HF2 for 5 months, we finally ushered in P3D V5.3. After going through the new installation, let's talk about its improvement and improvement.
There is a small improvement in performance, and there is no substantial improvement in the number of frames, and some stuttering phenomena have been fixed.
The most significant improvement is the enhancement of the atmosphere and volumetric clouds. Improved the problem that clouds cannot block the terrain in version 5.2. The arrangement of clouds has a stronger sense of hierarchy. There will be no obvious sudden changes in weather and cloud rolling. But the rainfall is still very insignificant.
A few UI changes have been added, but they have no effect on me.
Added a dynamic blur function, which is useless.
This update of P3D makes me feel that it has not been essentially hit by MSFS2020, and is still occupying a favorable market as an independent product, and it is full of development prospects. As a player with medium to high configuration, I hope that P3D products can continue to optimize performance, improve image quality, enrich functions, and increase influence.

Here are some suggestions, if you think it is valuable, you can refer to it.
If you do not have too much anxiety about the current P3D V5.2HF2 version, or the current 5.2 version is very stable, you can temporarily not consider updating 5.3. Because ordinary players do not feel any performance improvement at all, especially fslabs players. If you often fly into the mountains, it is very necessary to upgrade 5.3, because it solves the problems of clouds and terrain. Another benefit of Update 5.3 is that the real atmosphere and volumetric clouds have enhanced the performance of the weather system, and the problem of cloud rollover will not occur due to changes in ATIS.
In addition, let's talk about Fslabs. Although the addon manager function is online, the overall performance of fslabs is still not as good as PMDG optimization. Due to some architectural issues, the frame rate continued to drop and stuttering occurred, so that the performance of the 2080ti graphics card is still not ideal.

Prepar3D v5.3.12.28072 Professional License
Fslabs A320-X V5.0.1.183 Experimental
//42 Chaseplane
HIFI ASP3D
Jeppesen FD
VATSIM vPilot
GSX V2
Orbx Globle Base
Orbx openLC Europe
Orbx Buildings HD
Orbx Trees HD
Orbx TerraFlora v2
Orbx Innsbruck LOWI
---------------------------------------------
CAAC ATP Instructor

i9-9900K @ 4.7GHz | 32GB RAM @ 2400MHz | GTX 1080Ti Xtreme Edition 11G @ 2560x1080px | 2500GB SSD

Win10 Pro | P3D v5.3 | X-Plane 11.53 | DCS | MSFS 2020 |

Edited by cdv0007

  • Moderator
1 hour ago, cdv0007 said:

the frame rate continued to drop and stuttering occurred, so that the performance of the 2080ti graphics card is still not ideal.

Your signature suggests you have a 1080Ti. I’m confused by your reference to the 2080Ti.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

1 hour ago, cdv0007 said:

There will be no obvious sudden changes in weather and cloud rolling.

Did I miss something? From reports I thought that sudden weather transitions (I guess you're talking about ASP3D?) are still a thing?

I am really impressed by your video Sir , I might have to pull the P3D out of the storage locker .

 

 

 

 

 

18 minutes ago, Rob_Ainscough said:

 

This is default for my detected CPU, but moving the MainThreadScheduler and RenderThreadScheduler and FrameWorkerThreadScheduler with OS GPU accelerated Scheduling is producing less timeframe deltas(aka how I measure smooth) even if FPS isn't necessarily higher.  Don't chase higher FPS, chase timeframe delta consistency.

 

Can you elaborate? Are you leaving the default masks but changing these fields? Or just turning on GPU scheduling in W10?

MainThreadScheduler=0
RenderThreadScheduler=2
FrameWorkerThreadScheduler=4

13 minutes ago, Rob_Ainscough said:

I haven't really notice a difference between the two vendors in terms of performance, oddly the PMDG 777 performs the best, then the PMDG 747 and PMDG 737 and FSL A3xx all perform about the same but the FSL has more overall depth.

That's weird. On my end PMDG's 777 performs worst. It's insanely frustrating from taxiing/climbing because it's a stutter fest. NGXu works a bit better.. The 747 and FSLabs (without CPU tweak) are now my best performing aircrafts with v5.3, even on the heaviest sceneries it is a totally different experience to fly them.

48 minutes ago, Rob_Ainscough said:

Not if you setup ASP3D options correctly (all in the manual).

Is that new in the 5.3 open beta? I can't find anything on smooth transitions with EA clouds.

The new Fly Tampa EHAM is absolutely brutal if you have an 8 GB card. I have a GTX 2080 and I get constant out of VRAM error and crashes.

NAX669.png

2 hours ago, mwilk said:

The new Fly Tampa EHAM is absolutely brutal if you have an 8 GB card. I have a GTX 2080 and I get constant out of VRAM error and crashes.

Running ORBX TE-NL with it?

 

André
 

cdv-007 - nicely produced video and you give an excellent view of 5.3. Well done. As for P3DV5.3 - this is again incremental improvements that continually enhance the functionality, stabilise the performance and tweak the little things that may not be important to your average user but sure do matter in a pilot training environment where fidelity, accuracy and stability are important.  

Edited by coastaldriver
none

3 hours ago, awf said:

Running ORBX TE-NL with it?

Nope. 

NAX669.png

3 hours ago, awf said:

Which aircraft, what is the file size of the repaint?

I've tried it with both the FSL A320 and the PMDG 777. 90 and 102 mb respectively. There are multiple posts on Fly Tampa's site about this issue. I'm not using EA, just ASCA textures with Active Sky.

NAX669.png

19 hours ago, threegreen said:

Did I miss something? From reports I thought that sudden weather transitions (I guess you're talking about ASP3D?) are still a thing?

Depends on if you are using EA WITH volumetric clouds or WITHOUT. The former means sudden transitions, the former is all smooth as we are used from ActiveSky in the past.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

1 hour ago, Rob_Ainscough said:

I haven't run into a transition problem yet with the following ASP3D settings:

[...]

Thanks, Rob. Have you turned off volumetric clouds control due to personal liking or are these linked to the weather transitions in any way?

Archived

This topic is now archived and is closed to further replies.

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