January 26, 20224 yr Author On 1/24/2022 at 11:30 PM, abrams_tank said: Yeah, the way I read Randazzo's posts, it could be that PMDG misunderstood or didn't have a complete understanding of the SDK. Asobo then sat down with PMDG and explained the SDK to PMDG and how to overcome their problem, and now PMDG understands how to fix the problem. This could be what happened (who really knows though, I am guessing like you, we are all guessing). Anyways, glad that hear that PMDG is clear about how to resolve the issue and can move forward. This is what @March Hare and I guessed, and Seb confirmed this today in the Twitch Q&A. I had a feeling it was just a lack of understanding of how the SDK worked. Glad to see this issue cleared up and PMDG know know what to do. i5-12400, RTX 3060 Ti, 32 GB RAM
January 26, 20224 yr I posted it in the other thread and I'll post it here. I really love PMDG products, but for Randazzo to call folks a drama llama and then turn around and do the same thing is interesting. Really does make me thing something is up behind the scenes. Gaming rig Intel i9 13900k - NZXT Kraken Z73 cooler - ASUS Maximus Hero Z790 64GB Trident Z 6400MHz DDR5 - Gigabyte 4090 GAMING OC 24G 10 x 120mm Lian Li UNI fans - Lian Li OD11XL Case - Corsair HX1500i PSU
January 26, 20224 yr 5 hours ago, threegreen said: ... which makes me wonder what implications developing without external processes might have. I do not intend to go too far with the speculation here, but since many aspects of addon aircraft from the likes of PMDG, FSL, etc. rely on external processes to overcome limitations of the sim platform, I think it's a valid question. For example, PMDG use external processes to model the taxi and engine behavior realistically. iFly do not use external processes (at least not in this regard according to the developer) and thus their 737 for P3D uses the unrealistic P3D friction model and engine spool behavior. With all the talk about the SDK and having read something about ground model deficits in MSFS I wonder if developing with the Xbox in mind might come with some limitations or if the SDK supports these aspects realistically or if PMDG are able to utilize external processes for the PC version and limit only the Xbox version somewhat within this constraint. We'll know when we see it, but it's worrying me a little bit. I agree completely and hope that based on the announced price drop this isn't true! Chris Camp
January 26, 20224 yr I'd still love to know what the hang up was. I'm guessing we'll never find out because Asobo is going to try to save face for PMDG lol. Former Child, Current Adult
January 26, 20224 yr Author 5 minutes ago, liamp51 said: I'd still love to know what the hang up was. I'm guessing we'll never find out because Asobo is going to try to save face for PMDG lol. It was related to loading. You can go watch the Twitch Q&A today, Seb gives a detailed enough explanation of it. i5-12400, RTX 3060 Ti, 32 GB RAM
January 26, 20224 yr 6 minutes ago, liamp51 said: I'd still love to know what the hang up was. I'm guessing we'll never find out because Asobo is going to try to save face for PMDG lol. Basically, they didn't know how to detect whether the aircraft was done loading so they can execute script. They were just looking for the proper SimVar to do this. Every other dev kinda figured it out on their own. Asobo didn't understand what they were asking for since it was so simple for everyone else to figure out. https://fsprocedures.com Your home for all flight simulator related checklist.
January 26, 20224 yr 21 minutes ago, fogboundturtle said: Basically, they didn't know how to detect whether the aircraft was done loading so they can execute script. They were just looking for the proper SimVar to do this. Every other dev kinda figured it out on their own. Asobo didn't understand what they were asking for since it was so simple for everyone else to figure out. lolol well I'm glad they figured it out Former Child, Current Adult
January 26, 20224 yr Commercial Member So, Asobo arent completely evil and MSFS is not a game anymore? 😄
January 26, 20224 yr 1 hour ago, FAZZ3 said: Seb explained that the issue was not really an issue but rather a miscommunication as it was an extremely simple fix. Randazzo touted this issue as being a platform wide issue that held their development for months. For those who didn't watch it, here's a direct link to the point in the Twitch stream where they talk about the PMDG issue. The people's flag is deepest red.
January 26, 20224 yr 38 minutes ago, fogboundturtle said: Basically, they didn't know how to detect whether the aircraft was done loading so they can execute script. They were just looking for the proper SimVar to do this. Every other dev kinda figured it out on their own. Asobo didn't understand what they were asking for since it was so simple for everyone else to figure out. I laughed so hard when they got to that part. "We didn't understand what it was, the question initially, because It seemed so simple... and other plane makers basically resolved it... but anyway (explains it)" Outstanding. Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
January 26, 20224 yr 6 minutes ago, WestAir said: I laughed so hard when they got to that part. "We didn't understand what it was, the question initially, because It seemed so simple... and other plane makers basically resolved it... but anyway (explains it)" Outstanding. Odd that it didn't affect the DC-6. It must be specific to the more advanced systems in the 737. Former Child, Current Adult
January 26, 20224 yr 7 minutes ago, liamp51 said: Odd that it didn't affect the DC-6 Wait. You mean I may just fly it? Loaded the plane 5 weeks ago but wasn’t sure when it’s done loading Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
January 26, 20224 yr 12 minutes ago, liamp51 said: Odd that it didn't affect the DC-6. It must be specific to the more advanced systems in the 737. The DC-6 issue is related to C++ instructions that are prohibited to be run on Xbox Operating System They are working with the Xbox platform team to allow the specific instruction to run. Why it was never found is that they test on dev kit that don't have the same restriction. https://fsprocedures.com Your home for all flight simulator related checklist.
January 26, 20224 yr 5 minutes ago, fogboundturtle said: The DC-6 issue is related to C++ instructions that are prohibited to be run on Xbox Operating System They are working with the Xbox platform team to allow the specific instruction to run. Why it was never found is that they test on dev kit that don't have the same restriction. Oh interesting. I hope the integrate the Navmo XML gauges thing so I don't always have to turn it on via Dev mode every time I fly the DC-6. If I don't use it the plane nukes my performance. Makes me nervous for the 737 lol. Former Child, Current Adult
January 26, 20224 yr 11 minutes ago, DAD said: Wait. You mean I may just fly it? Loaded the plane 5 weeks ago but wasn’t sure when it’s done loading 😂😂 Former Child, Current Adult
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