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VR improvement in WU7

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Not sure if it's just me but it looks like some optimization has been done to VR in WU7.  Not to mention the outstanding work done on one of my favorite countries but the graininess and smoothness of the sim in VR seems to have improved.  That being said more is needed but it looks like Asobo is improving VR as we go along. 

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

I doubt this as the Developers stated they'll keep World Updates separate from Sim Updates for the future.

However, I can't say for sure as I am still experimenting with the excellent OpenXR Toolkit thus no way to directly compare before/after:

https://forums.flightsimulator.com/t/openxr-toolkit-upscaling-world-scale-hand-tracking-release-thread/493924

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

  • Author
2 hours ago, pmb said:

I doubt this as the Developers stated they'll keep World Updates separate from Sim Updates for the future.

However, I can't say for sure as I am still experimenting with the excellent OpenXR Toolkit thus no way to directly compare before/after:

https://forums.flightsimulator.com/t/openxr-toolkit-upscaling-world-scale-hand-tracking-release-thread/493924

Kind regards, Michael

From what I've seen since FS2020's release is things are thrown into the sim both improvements and screw-ups that weren't officially documented as being worked on.  The Longitude Dolphin Dance, oversize buildings/trees, screwed up night lighting, water climbing up mountains (when before the update wasn't an issue), etc. are just a few examples that come to mind.   This slight VR upgrade which is nice could be another example of this.  Asobo has never documented fully everything they've touched in the sim in any update they've ever released.🧐

Edited by Dillon

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

4 minutes ago, Dillon said:

The Longitude Dolphin Dance, oversize buildings/trees, screwed up night lighting, water climbing up mountains.......

You shouldnt play MSFS in god mode.

I9-14900K,  Gigabyte B760 Aorus Elite AX, RTX 4080, 32 ram.1 tb nvme  M.2 SSD, MSFS 2020 on 2 tb nvme m.2 SSD

11 hours ago, Dillon said:

Not sure if it's just me but it looks like some optimization has been done to VR in WU7.  Not to mention the outstanding work done on one of my favorite countries but the graininess and smoothness of the sim in VR seems to have improved.  That being said more is needed but it looks like Asobo is improving VR as we go along. 

That was my sense too. FPS didn’t seem greater but it felt smoother in VR

Varjo Aero, 5090 FE, i9-12900K, 64GB Ram, RX Viper Rudder Pedals, AuthentiKit Controls + Fulcrum Yoke

atk-logo-354.jpg

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3 hours ago, pmb said:

I doubt this as the Developers stated they'll keep World Updates separate from Sim Updates for the future.

However, I can't say for sure as I am still experimenting with the excellent OpenXR Toolkit thus no way to directly compare before/after:

https://forums.flightsimulator.com/t/openxr-toolkit-upscaling-world-scale-hand-tracking-release-thread/493924

Kind regards, Michael

Have you tried using this tool to increase the scale and have "things" feel bigger (as nearly every cockpit and controls feel a bit tiny to me).

 

Thanks:!

17 minutes ago, leprechaunlive said:

Have you tried using this tool to increase the scale and have "things" feel bigger (as nearly every cockpit and controls feel a bit tiny to me).

Yes I did. It actually works and makes the cockpit larger, however an accompanying effect is the gauges becoming larger as well (expectedly) and I found these too large then. Thus, I reset it to 100% again for now.

As you probably read, this is dependend on the IPD. I got my IPD from an optometrist (65,5 mm) and had it already set in the Windows WMR settings before. This value is correlated to 100% by the tool thus it should be "right".

This was in the C152. I am still under the impression the seats are too small but settled with this for now. Certainly some room for more experimenting.

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

  • Commercial Member
2 hours ago, pmb said:

Yes I did. It actually works and makes the cockpit larger, however an accompanying effect is the gauges becoming larger as well (expectedly) and I found these too large then. Thus, I reset it to 100% again for now.

As you probably read, this is dependend on the IPD. I got my IPD from an optometrist (65,5 mm) and had it already set in the Windows WMR settings before. This value is correlated to 100% by the tool thus it should be "right".

This was in the C152. I am still under the impression the seats are too small but settled with this for now. Certainly some room for more experimenting.

Kind regards, Michael

Yea thats the problem, the scale across planes is inconsistent, and even beetween objects. Our P40 was build using 1:1 scale and it looks fine. Our Goose also was built on 1:1, but some objects are definetely off scale. I also use the IPD that my optometrist told me, and i also use VR Prescription Lenses from VR optician, so i dont have to wear glasses in the headset (i HIGHLY recommend them by the way). I might give that Toolkit a go then.

 

Thanks!

43 minutes ago, leprechaunlive said:

I might give that Toolkit a go then.

Toolkit is highly recommended. Just wow for what it does regarding upscaling of the image. In VR the clarity now comes a lot closer to what I'm seeing on my monitor. And you can use both algoritmes (NSI or FSR) no mather the brand of the GPU. I found the sharpening in FSR mode, although it is less apparent better because of less shimmering of fences etc. I hope the dev does expand on this with a Steam/Mixed Reality combo.

 

Regards

1 hour ago, leprechaunlive said:

Yea thats the problem, the scale across planes is inconsistent, and even beetween objects. Our P40 was build using 1:1 scale and it looks fine. Our Goose also was built on 1:1, but some objects are definetely off scale. I also use the IPD that my optometrist told me, and i also use VR Prescription Lenses from VR optician, so i dont have to wear glasses in the headset (i HIGHLY recommend them by the way). I might give that Toolkit a go then.

 

Thanks!

i‘m using a Reverb G2 and for me your P40 is scaled way to big and every other plane looks/feels fine. Is there any way to scale this down with these tools?

Thank you for your feedback! We're glad it is helping!

You can follow up the development roadmap

And don't hesitate to join our discord server too! (discord server link at the top of the page).

Edited by RXP

1 hour ago, leprechaunlive said:

and i also use VR Prescription Lenses from VR optician, so i dont have to wear glasses in the headset

Yes, I got these, too. My former ACER headset allowed my normal glasses but that's impossible under the Reverb. Very happy with them, too,

Not to go too far off-topic, so that's my last sentence in that matter: I'd shout out  a big thank you to the developers of the OpenXR toolkit, and there are exciting topics like color correction yet in the pipeline.

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

  • Commercial Member
53 minutes ago, Andre92 said:

i‘m using a Reverb G2 and for me your P40 is scaled way to big and every other plane looks/feels fine. Is there any way to scale this down with these tools?

How weird, i also have the G2, and to me the P40 feels good and every other plane too small....:D matter of perception i suppose.

My G2 headset just arrived today...I guess I got it at the perfect time.  Can't wait to give VR a go later tonight!

3 hours ago, RXP said:

Thank you for your feedback! We're glad it is helping!

You can follow up the development roadmap

And don't hesitate to join our discord server too! (discord server link at the top of the page).

That's an awesome roadmap of cool features. Is it possible to add Varjo Aero support to the list ?

 

EDIT - Fantastic, just joined your Discord and saw the great news about the Aero

Edited by Spit40

Varjo Aero, 5090 FE, i9-12900K, 64GB Ram, RX Viper Rudder Pedals, AuthentiKit Controls + Fulcrum Yoke

atk-logo-354.jpg

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