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I am really getting tired of all these updates

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That "old, tired product" is giving me plenty of enjoyment at the moment. Whilst I am somewhat unique with respect to how I use the simulator, the regions where I fly my PMDG 737NGX and 777 (mainly United Kingdom and Netherlands) are extremely well detailed, and full of realistic AI planes (both civilian and military) and ships.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

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4 hours ago, Noel said:

Just an old tired product, at least thru v4.x.

So you never tried v5? All world airports updated plus major improvements to world scenery and ground textures. Africa, Asia and South America and the rest now as detailed as Europe and North America with Ultimate Terrain X installed.

CPU load balancing vastly better than v4. LM for whatever reason chose not to shout these improvements from the rooftop. Performance has never been better.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

On 5/18/2022 at 9:29 PM, MrBitstFlyer said:

I wonder how many CDs it would come on with a boxed version? 😁

Approx. 3 million CD Roms for the 2 Petabytes of cloud stored data.   Might take a while to install...

OK, folks, I just hid a bunch of posts venturing into the verboten realm of P3D licensing discussions.

And, as luck would have it, this is an MSFS thread in the MSFS forum.  Let's get this back on topic, please.

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
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, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

On 5/18/2022 at 12:01 PM, SubtotalGuide said:

Everyone buying the latest and greatest addon like the PMDG 737 is part of the problem. As long as we keep on giving Microsoft money, directly or indirectly, there will be no incentive for them to polish this sim. All they need is hype for the initial purchase, updates be damned.

I feel dumber after reading this.

i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440 

 

7 hours ago, The Moose said:

Approx. 3 million CD Roms for the 2 Petabytes of cloud stored data.   Might take a while to install...

And a computer with a really, really, big storage capacity!

On 5/22/2022 at 4:40 AM, Ray Proudfoot said:

So you never tried v5? All world airports updated plus major improvements to world scenery and ground textures. Africa, Asia and South America and the rest now as detailed as Europe and North America with Ultimate Terrain X installed.

CPU load balancing vastly better than v4. LM for whatever reason chose not to shout these improvements from the rooftop. Performance has never been better.

FSX was great, especially with Ultimate Terrain, and I have no reason to doubt the same is true of the current P3D. But artificial computer-drawn scenery simply cannot come close -- not remotely close -- to matching satellite-based imagery for depicting the real world. This really hits home when I look at my enhanced FSX. What looked so wonderful pre-MSFS, now looks like yesterday's sim. I will never go back.

Edited by cobalt

  • Moderator
30 minutes ago, cobalt said:

What looked so wonderful pre-MSFS, now looks like yesterday's sim. I will never go back.

I grant you that at 1500 feet nothing can touch MSFS. I saw that for myself on Saturday at a flight sim meeting on a 49” 4K TV flying around Liverpool and then west to Anglesey. I could even see the footpath I walked along last year.

But flying a 737 at FL350 I see a completely different view and the heavy blue cast when looking at the ground compares very unfavourably to the equivalent in v5 with EA off.

That for me confirms my feelings that MSFS is great for low-level VFR But P3D remains my preferred sim for IFR.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

Thanks, Ray. Of course, to get to FL 350 you still start at ground level. But the question is, where do we go from here? What is more likely: that P3D / FSX/ X-Plane will ever match MSFS for VFR flying, or that MSFS will improve for high-altitude flying? I put my money on the latter.

 

Edited by cobalt

Huh?

What does MSFS need to improve at FL350?

Are we enjoying the same sim here?

The atmospheric visuals in MSFS are absolutely gorgeous and unmatched even at FL350 especially after SU9.

The cloud, haze, fog, shadow cast on terrain looks even more realistic with 3D depth. 

It makes the prior sim platforms look completely bland and unrealistic in comparison.

Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
32GB DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

52 minutes ago, cobalt said:

FSX was great, especially with Ultimate Terrain, and I have no reason to doubt the same is true of the current P3D. But artificial computer-drawn scenery simply cannot come close -- not remotely close -- to matching satellite-based imagery for depicting the real world. This really hits home when I look at my enhanced FSX. What looked so wonderful pre-MSFS, now looks like yesterday's sim. I will never go back.

I agree now, that my current MSFS 'world' is as far as I am concerned...truly,  'as real as it gets'...especially flying over my 'business routes'.   Having said that though...nothing yet, (again, my subjective opinion in play...) beats P3D 5.(x)'s water depiction on 'high' or 'ultra' can't remember right now, how the highest is stated...   Put wind to that P3D water surface...and not ONLY does it looks good, but your plane (floats) or boats react to those waves...and (yes...) I have plowed a number of times, in the past,  burying the pontoons that flipped me over when on 'high/ultra' on a day with winds above 15 knots.   MSFS's water interaction is completely non-existent at this posting...  Non existent.  So....there are certainly elements of both P3D and XP11, and even more the anticipated XP12...that (in my view) one should have all three of the Flight Sim Trifecta...as it most certainly is on my system.  I use all three, in cycles...depending a lot on the thrust of the intended flight...  Again,  nothing touches P3D for water operations, ..that makes you feel you are ON the water...and can be KILLED if you bork the landing....wave/wind/ combo's upon attempted touch down.

One thing that always frustrated me about P3D (and FSX before that) was that the ground textures would often blur out if you were at high altitude and/or flying too fast. At a guess because the engine couldn't render them in full sharpness quickly enough to keep up with the speed you were covering the ground. It was worse with photo based scenery.

I don't get that any more with MSFS. The ground textures stay sharp even up at 35,000 feet.

 

Edited by Tom Wright

Tom Wright, UK PPL(A) SEP + Night Rating + IMC/IR(R)

Microsoft Flight Simulator 2024 | AMD Ryzen 7 7800X3D | 32GB DDR5 6000MHz RAM | 16GB RTX 4080 Super | 2x 2TB Samsung 990 PRO M.2 | Thrustmaster TCA Airbus Sidestick + Quadrant | Logitech G Saitek Pro Flight Rudder Pedals | WinCTRL Airbus FCU + EFIS + MCDU

Not to belabor the point, but here again I will bet that MSFS will fixes the water-realism issue (recall that it wasn't that long ago that wakes and waves appeared in MSFS). Aside from these relatively minor issues, the overriding reality is that MSFS is the future. This is becoming clearer all the time.

2 minutes ago, Tom Wright said:

One thing that always frustrated me about P3D (and FSX before that) was that the ground textures would often blur out if you were at high altitude and/or flying too fast. At a guess because the engine couldn't render them in full sharpness quickly enough to keep up with the speed you were covering the ground.

I don't get that any more with MSFS. The ground textures stay sharp even up at 35,000 feet.

 

On my ancient system...a modest system by all standards, now...with P3D 5.x...I get no further 'blur' or even terrain graphics 'tightening up' along my flight path. It is the same performance as MSFS is right now...but that only came with P3D 5 (latest incarnation).

Just now, Sesquashtoo said:

On my ancient system...a modest system by all standards, now...with P3D 5.x...I get no further 'blur' or even terrain graphics 'tightening up' along my flight path. It is the same performance as MSFS is right now...but that only came with P3D 5 (latest incarnation).

Oh fair enough. I've not used it since 4.5

Tom Wright, UK PPL(A) SEP + Night Rating + IMC/IR(R)

Microsoft Flight Simulator 2024 | AMD Ryzen 7 7800X3D | 32GB DDR5 6000MHz RAM | 16GB RTX 4080 Super | 2x 2TB Samsung 990 PRO M.2 | Thrustmaster TCA Airbus Sidestick + Quadrant | Logitech G Saitek Pro Flight Rudder Pedals | WinCTRL Airbus FCU + EFIS + MCDU

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