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TonyB

Ultimate Traffic X anybody?

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has anyone tried Ultimate Traffic for FSX yet? it was released on monday june 4 but i can't find any feedback anywhere. even their forum is kind of dead. no comments, screenies, nothing.i am talking about that new release and not the older one that was moved over from FS9.there are only a few screenshots on the flight1 website and not many more that i can find when i use google. can anyone provide some more screenies? and how is the fps hit using UTX?does it include general aviation traffic? are the airplanes completely reworked or the same as in the older version (they seem to look better than the older ones on the screenshots that i could find).i used MyTraffic with FS9 but haven't quite decided which one to go with for FSX.comments would be highly appreciated!thanks.

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I have been waiting for UTX, bought it (upgrade was 10 bucks) and now I am where I was with FS9 except that everything is way better! UT was always a solid product so not much could be done to improve it. Repaints look very good, GA flights are configured as before and frame rates are seemingly not affected.The interface is unchanged,which is to say it is still excellent. Not much more to say except that now I have UT in FSX. nuff said :)FSX happy camper

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any chance you guys could provide a few screenshots, pleeeeaaaase???THANKS!

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I'm not sure why this is stated, because GA traffic is certainly a compile option with UT-X and they appear in FSX when compiled.Gary

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thanks alot. what i'd like to see though are some close-ups of the ai traffic. i would like to see how those airplanes compare to the ones in MyTraffic (visually). maybe a few Boeings and Airbuses??thanks!

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Ask any UT owner and they will tell you that the AI repaints are the best available. Also, the UI has an update option that you can run occasionally to add (or replace) repaints as they become available.The quality of the AI planes is why UT owners are such big fans.Note, this was not a paid for addy. :)jjjallen

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No way. Anyone serious about AI puts Ultimate Traffic at the very bottom of the list and uses some of the better free stuff like World Of AI. The UT models and repaints have historically been very bad, certainly not worth shelling out money for.

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:* I just got this package installed yesterday and did a few flight using benchmark scenarios that I use to gauge progress in the never ending battle of finding an acceptable balance between FPS and texture loading (the blurries) in FSX-SP1.I have a single CPU P4/3GHz/2GB/ATI1650-AGP-512MB rig that worked very well for FS9, but FSX is another matter.Anyway, the impact on FPS is pretty tough with UTX on my rig. In situations were I could manage 15 FPS and decent texture loading I can now only manage 3-8 FPS with the Traffic set at 30-50% + minumum airport activity + 10% roads. Even with road and airport vehicle traffic off, no general aviation compiled in UTX, and 10% on the commerical air traffic slider my FPS decreased down to ~11. It is better at rural airports or in the air (only a ~1 FPS hit).I will keep tuning and trying but it looks like single CPU folks will not be able to fully enjoy UTX at realistic traffic levels at major airports. I guess the multi-core rigs should do much better.ToddP.S. The product installed, compiled and ran without a hitch.

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MyTraffic has LOTS more airplane models (154+ against 40+ in UT), LOTS more companies (1400+ against 400+ in UT), more flightplans, 7800+ airports with traffic against 3000+ in UT, 3000+ liveries against 700+ in UT. Guess that says everything. Besides that MT also has military and amphibian traffic, UT doesn't. MyTraffic all the way.

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I guess you have to expext that with ANY traffic addon. The same happened to me with MyTrafficX, i lose around 8 FPS in the big airports. KSEA with almost everything maxed out i had 20 FPS before MyTraffic, 12 after. Traffic at 80% airliners, 50% GA.

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Is Ultimate Traffic supposed to release a completely new version of their traffic software that will be "FSX ONLY" in the future? UT definitely had the most realistic traffic package for FS9, but it appears as if they are falling behind quickly with their package for FSX. They simply patched their FS9 software to work with FSX. They should do a completely new software package designed entirely for FSX with new textures and things like that.I won't be buying any traffic package until after I build my next PC later this year (waiting for Penryn Processors to come out and some DX10 games, and maybe even a new Nvidia card beyond the 8800GTX). There is no sense trying to run traffic now on my four year old system.

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All of the three commercial packages are so different that there really isn't a common comparison.My Traffic X has the strongest, most active support. The most new models. My Traffic X still continues to have models with untextured parts, uses less than 50% of the possible repaint area. My Traffic includes aircraft at a lot more airports because they put airlines into airports where those airlines do not fly in the real world. But most of the real increase in GA and Military Traffic.The current version of My Traffic X is a work in progress with a major update - V 5.1 currently being tested.My Traffic uses Microsoft's TrafficDatabaseBuilder program to create traffic files - so using other packages like World of AI or Project AI will result in the My Traffic aircraft disappearing from your AI skies.However to be honest, TDBB traffic files have many fewer issues than TrafficTools created traffic files in FS2004 and FSX.The current retail price for My Traffic X download is 34 euros without VAT - approx $45.85Traffic for FSX - also has new models and support is ramping back up. They have made an effort to upgrade their repaints recently, but their models still suffer from occasional untextured areas and using less than 1/2 of the available space for repaints.They have really stepped up the quality of repaints with bringing one of the premier repainters onto their staff.Traffic used to use representational flight schedules like My Traffic. Their package now says they have many real world flights - so they may have changed their scheduling concept.Because Traffic uses Traffic Tools to compile flightplans, low cost carriers like Ryanair and Southwest Airlines can have quick turnarounds - something impossible with Microsoft's TDBB which My Traffic uses. Traffic for FSX will incorporate the default FSX GA traffic into your AI world.Traffic for FSX costs - 29.95 Euros / $34.99Two extra packages of Military aircraft, one of Commuter Aircraft and one of Jetliners are available for 11.95 Euros / #13.99 each.Ultimate Traffic's strong point has always been it's easy customization - to replace the provided models with better freeware and better repaints when available.It's other strength is for people who want real world airline schedules - because the Ultimate Traffic schedules are the most comprehensive available. And unlike the freeware downloads available, the airlines all over the world are current to a single date.Since UT purchases schedule data from sources like OAG, they have better schedule data than is available to freeware flight planners through airline websites, flight tracking services, etc.Ultimate Traffic still uses FSPainter and Project AI models, which are a bit old. Ultimate Traffic has brought a very good AI painter who has many repaints on this library on board to complete a new set of repaints.Ultimate Traffic has a very effective efficient update system to replace and add repaints.Since UT uses the PAI and FSP models - they have much more texture area repainted than My Traffic or Traffic for FSX and much better detail in textures.Not as goods as AIA or EVAI packages - but still pretty good.

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could someone please post a few close-up screenshots of a few airliners? maybe a 767, 757, 330??thank you!

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Thanks, Rfields. Does it mean with UT I can switch and swap models and textures quite easily? I prefer flexible packages.

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It is getting easier to substitute models with all the packages.UT has had the ability even back in FS2002 to - for example - replace all the supplied AAL F100's with AIA MD-8X repaints with only a few mouse clicks and a recompile.My Traffic and Traffic for FSX are getting better.It's a little harder to add a new aircraft model to a schedule, because you have to substitute it for one already in the schedule.If you are looking for the airline specific registrations - none of these packages will do.If you want real world schedules - UT, Traffic for FSX, My Traffic in that order.If you want Military and GA - My Traffic, Traffic for FSX, UT in that order.UT had a differnence in concept/ viewpoint with My Traffic from the very start. Flight1 put a lot of effort into designing the control interface and functionality. My Traffic was more a manual builder, tweaker concept. Traffic was in between.The separation is getting smaller, but UT still has a strong advantage.None of these programs is perfect. Just the huge number of aircraft, models, repaints they try to cover force some speed over quality compromises. Otherwise they would never get released.They will never meet the loving detail which you see in recent fourth generation EvolveAI and The Fruit Stand models and repaints. But we'd be on FSXX before a comprehensive AI world could be built to that standard.The "highest quality" is always going to be a hand tweaked system where every model and every repaint are checked and installed individually. Where every flight plan is checked, verified and installled individually.Such an AI system is extremely expensive $20,000 - $30,000 - in man hours. Many people would rather fly and put up with somewhat less detailed quality in return for the extra thousand or more hours flying in a year.I own the FS2004 and FSX versions of all three packages. I have them ready to use for AI testing in their default format.But for my personal flying world, UT is the umbrella. I use World of AI and Project AI packages when available. I use a lot of individual models and repaints with individual airline AI schedules - all freely available and created by some fantastic people.But I use some Traffic and My Traffic models and repaints. I use some of the My Traffic Military and GA.I'm not the type of person happy with 50% of the airlines at Heathrow - I want to see them all. Some just look like their budget is tight and their paint jobs are suffering.

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I have Traffic X, but have no traffic at small airports.I have GA Traffic by Markus Brunner and did have traffic at small airports but lost it after installing Traffic X.I was thinking about getting UT but not sure if I want to spend more money for airline traffic. Traffic X has good airline traffic and GA traffic at larger airports (class B,C and D). Does UT have traffic at small airports? If so I will most likely get it.

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"I can now only manage 3-8 FPS with the Traffic set at 30-50% + minumum airport activity + 10% roads."I guess you mean you get 3-8 FPS w/traffic set at 30% and the same at 50%? I have my traffic set at 32% and see no noticable FPS hit. I have duo core processors running at 3.46GHz and dual 8800GTX GPU's which may also be the reason why I see little changes in FPS on my rig w/Ultimate Traffic X installed. I assume, by your benchmark, I can move the traffic slider up to 50% and get the same good FPS I'm receiving now at 32%. I really don't understand how you can do "a few flight [sic] using benchmark scenarios". As time changes, more or less scenery textures appear such as more or less clouds and more or less traffic as UTX uses airline schedules. Computer system resources may also change while testing. I think a better benchmark would be the difference between FSX w/o the traffic and FSX w/the traffic on each FSX system.Best regards,Jim

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Thanks a lot, Rfields. You've told me what I need.

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Thanks Reggie for taking the time to list the highlights of the current AI options. Your are on the mark when you say that no 'Perfect' AI solution exist currently. I just want to add that for me, UTX is a nice (cheap), easy to implement replacement to the default FSX AI that results in a reasonable representation of real-world traffic.jjjallen

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I second that. The UT traffic models are now 4 years old and haven't been improved, while other AI packages (WoAI, MyTraffic) have been constantly upgrading and optimizing the models.(Quote UTX product page: "Also, this version uses the original models. As a result there are some minor graphics and LOD texture issues with the default Ultimate Traffic aircraft.")Pat

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Severely disappointed, but I am not sure it is UT's fault!!!!!First let me state what my comparison is: In fS9 I was perfectly happy with the PAI package and that is what I used. Granted, if you got too close and peeked at the 8 sided engines (not sure I have the right geometry pick plus or minus a couple of sides) it was a bit dingy, but served my purposes. Plenty of aircraft all over the place at any and all airports. Granted, the UT aircraft do look a bit better (at least close up).In FSX, with Ultimate Traffic (again, which I did not have in fS9 and may have been the cat's whiskers), Aircraft that show up (even @ 100%) are minimal. AT KJFK, I slewed around the airport and only saw less than ten aircraft. At other airports, it was a bit better, but still way below what I was use to with PAI in FS9.Suspicion: I fear that the problem is with fSX, not UT. FSX Default aircraft show up at a minimal rate as well. If this is the case, UT as well as PAI (assuming they join the battle) and all other contributiors may be limited as well. As an example, the only way I can see the only airline flight into my home airport programmed into UT is @ 85% or above in FSX for airline traffic (Don't know what happened to the rest of the traffic in the summer for this location, KLWB).Second suspicion: ME!!!! I have followed the forum advice (Compile + Clear All + Select all + Check to compile aircraft that have not been painted with an airline livery). Yet, I am not sure that I have covered all of the bases yet. Any advice would be greatly appreciated. I feel sure that individual additions might solve this problem, but might be still negated by FSX limitations without 100% traffic selection.The fill in for non painted aircraft leaves something to be desired too in my book as all I see are "Flight One" aircraft in their place, but this is probably no fault of UT as well.The battle goes on, but I am coming to believe that we are getting there (however so slowly).Respectfully:RTH

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