July 20, 20223 yr 400mb from the store and 1.8gb after launching the sim. Baber My Youtube Channel http://www.youtube.com/user/HDOnlive
July 20, 20223 yr Quote A new update (1.27.11.0) will be available soon for all Sim Update 10 Beta testers. We expect this update to release at approximately noon PT (1900Z) on July 20. General Bug Fixes Several crashes have been fixed across the title Improved support for mdl based packages that lead to a crash (when using AIG for example) Ongoing memory optimizations Fixed some graphical corruptions in DX12 with overlapping aprons. Other DX12 graphical issues still remain and are being investigated Fixed an elevation issue on a bridge at KDFW airport that crashed the plane Fixed elevation data spikes at several POIs for the Patagonia bush trip Fixed touchscreen instruments in external window that could no longer be interacted with Fixed randomly altered UI colors when Low Power mode is enabled Fixed Low Power mode blurry background in Tutorials DevMode is now available when Low Power mode is enabled Fixed Low Power mode blurry background in Marketplace and Activities Fixed low frame rate when minimizing any window other than the main one Fixed ASOBO_material_disable_motion_blur glTF extension checks Fixed weather radar rendering issues on Xbox Changes made in the Material Editor are now immediately applied to already spawned Visual Effect instances Fixed a bug where VR would not start if VR mask is disabled Corrected an issue that prevented the audio panel from emitting the morse code of Nav frequencies Changed the Behavior of SIMVAR_FUELSYSTEM_TANK_WEIGHT and SIMVAR_FUELSYSTEM_TANK_QUANTITY’s VarSet, so that when the Fuel Version is set to 2+, they use the index of the tank rather than the TANK_XXXXX values SimConnect_SubscribeToFacilities now sends more than one message in case of vor, ndb and waypoint Added SimConnect_SubscribeToFacilities_EX1, SimConnect_UnsubscribeToFacilities_EX1 and SimConnect_RequestFacilitesList_EX1. Check documentation for more information SimConnect_RequestFacilityData now uses region to identify vors, ndbs and waypoints Fixed closed airport and onlyAddIfReplace flags in worldmap Fixed duplicated object in scenery object list Fixed DeleteAllILS Command, DeleteAllTerminalWaypoints and DeleteAllTerminalNDB that aren’t using the correct coordinate Fixed an issue that was causing unchangeable CDI mode in 2nd and 3rd party planes with the GNS430 and GNS530 Fixed an issue where the COM radio could become untunable after being tuned to an invalid 8.33khz channel via the ATC window VFR Map Fixed issue where scrollbar would erroneously not appear when facility details pane was longer than display Fixed issue where map zoom level was not remembered when reopening map Fixed issue where waypoint icons would not appear when using external flight plan system Fixed an issue where the own airplane icon could appear underneath the navaid icons and labels instead of above them Added current range legend to bottom left map corner Added radio ident and localizer course to airport ILS/LOC details in facility details panel G1000 NXi: Fixed issue where VPATH would fail to re-arm upon reach bottom-of-descent or a level leg Fixed issue where VNAV edited altitude would be ignored if it was defined on the destination airport leg Fixed issues showing the bearing pointers when selected at startup Fixed incorrectly setting to/from flag based on heading when in MANSEQ leg Bearing pointers should now hide correctly when showing LOC or turning pointers off Bearing pointers should now hide arrow when switching frequencies to an invalid nav source Fixed issue where bearing and CDI labels did not properly switch when changing frequency Fixed various other edge cases with arrows/labels showing/not showing when a frequency is swapped Fixed an issue where starting to edit an altitude and then leaving the page or disabling cursor would leave editing in an undefined state Fixed numerous issues that caused the flight plan to activate the incorrect leg when using Travel To Fixed an unlucky race condition that could result in a direct-to causing the leg to activate as opposed to going direct-to After receiving community feedback, flight plans will now be loaded during bush trips in the G1000 NXi 3 Update 1.27.11.0?1 https://forums.flightsimulator.com/t/new-update-release-notes-1-27-11-0-july-20-2022/531350 i5-12400, RTX 3060 Ti, 32 GB RAM
July 20, 20223 yr I have to say this is really the way to go, find faults and they are on it, both fixing or carrying out further investigation, and releasing hotfixes for the community to continue assessing. AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive
July 20, 20223 yr Very happy to see that they put a lot of effort in it … 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
July 20, 20223 yr New update system: I launched the sim and it announced that an update was required. No need to mess around with the Xbox app or Windows Store. Edited July 20, 20223 yr by JSmith2112 Intel Core i5-12600k, Nvidia RTX 4070 Super, 128 Gigs.
July 20, 20223 yr Well, that was rather quick. Download done at the maximum speed of my connection for probably the first time ever. Intel Core i5-12600k, Nvidia RTX 4070 Super, 128 Gigs.
July 20, 20223 yr Author First impressions. Noticeably less vram usage. Not by a lot though. Previously at KSEA, vram usage was 9.0gb. Post update, it never goes above 8.4gb. Smooth as silk locked at 40fps with pmdg 737 ultra settings and lod at 200, DLSS balanced at 4k res. Amd 5900x, Rtx 3080, 32gb ram. HDR still doesn't work. Edit. Guess I spoke too soon. After some more testing, vram usage crept up and fps went to single digits. No elden ring trees though. Atleast not yet. I don't know what they meant by memory optimizations. Ram memory or GPU vram ? Edited July 20, 20223 yr by Baber20 Baber My Youtube Channel http://www.youtube.com/user/HDOnlive
July 20, 20223 yr Ongoing memory optimizations I wonder if people are noticing less VRAM and if so how much? Does DX12 still use more than DX11? Edited July 20, 20223 yr by AppleUK 10900KF @ 5.2Ghz, 2070 Super, 32GB 3200Mhz, Gigabyte M28U 4K Monitor - MSFS: Terrain LOD: 200, Object LOD: 100
July 20, 20223 yr AIG seems to be working again... Brian MacMillan Intel Core i9 14900KF/64GB RAM/RTX 4080 Super/LG ULTRAWIDE (3440x1440@100Hz)
July 20, 20223 yr 47 minutes ago, Car147 said: I have to say this is really the way to go, find faults and they are on it, both fixing or carrying out further investigation, and releasing hotfixes for the community to continue assessing. It's amazing the progress that is being made with MSFS. I feel a few years ago, flight simulation was in the dark ages. A few years ago, the tech for slight simulation was so outdated, and the progress was moving inch by inch, every year, with barely any progress at all. Then MSFS comes out, and progress in flight simulation leaps out the window. Progress in flight simulation isn't being measured in inches now, it's being measured in miles. Edited July 20, 20223 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
July 20, 20223 yr VRAM usage in DX12 is lower on my 8 Gig card. Testing at 4k with DLSS quality and ultra texture settings and it's just barely under the limit. No funky looking trees or other oddities spotted yet. Edited July 20, 20223 yr by JSmith2112 Intel Core i5-12600k, Nvidia RTX 4070 Super, 128 Gigs.
July 20, 20223 yr 1 minute ago, JSmith2112 said: VRAM usage in DX12 is lower on my 8 Gig card. Testing at 4k with DLSS quality and ultra texture settings and it's just barely under the limit. No funky looking trees or other oddities spotted yet. Sounds promising if you are within your 8GB limit at 4K and ultra textures! I would update now but I am in the middle of my flight 😂 10900KF @ 5.2Ghz, 2070 Super, 32GB 3200Mhz, Gigabyte M28U 4K Monitor - MSFS: Terrain LOD: 200, Object LOD: 100
July 20, 20223 yr I spoke to soon, VRAM usage slowly crept up and funky looking textures are appearing on the landscape after letting the 172 fly on autopilot for a while. Edited July 20, 20223 yr by JSmith2112 Intel Core i5-12600k, Nvidia RTX 4070 Super, 128 Gigs.
July 20, 20223 yr I'm pretty sure the mod locked the wrong thread but anyway, 59 minutes ago, abrams_tank said: Fixed some graphical corruptions in DX12 with overlapping aprons. Other DX12 graphical issues still remain and are being investigated This is going to be the most noticeable improvement for me. This is incredible to me as someone who bought FSX soon after launch. As Many of you know, FSX had that DX10 preview that never got updated or completed. It gave a drastic improvement in performance but it was full of graphical glitches so most people didn't use it. Here we are with MSFS after it has been out for less than two years and they are diligently working towards making the DX12 update awesome. It just reminds me that we won't be abandoned again and it is a great feeling. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
July 20, 20223 yr 19 minutes ago, Krakin said: they are diligently working towards making the DX12 update awesome. It just reminds me that we won't be abandoned again and it is a great feeling. That made me cry. 🙂
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