Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Render Scaling

Featured Replies

  • Author
4 hours ago, Fielder said:

 

Using DSR to enable setting windows display to a higher resolution than my monitor's native resolution does improve the image quality in MSFS. But not by a great amount. It's like when you crank the resolution slider up in MSFS on a more conventional configuration. And it costs some fps.

It is something anyone can try by just changing one setting in Nvidia Control Panel (DSR) and then right clicking on 'Display Settings' on the desktop and clicking on a higher number in the 'Display Resolution' box. 

You can reclick that box anytime and go back to the monitor's native resolution. Doing that would restore a web browser window or a text file to a larger size for instance.

Experimenting with my 1080p monitor.  

Question: You're also using the upscaled (in my case 1440) setting in MSFS as well, correct?  That way the monitor and MSFS are at the same setting?  Then you're putting Render Scaling at the 1080p setting (in my case 75)?  I actually tried Render Scaling at 100 (1440) and it looked amazing...most of the glass cockpit jaggies are gone.

Edited by MNORM

  • Replies 58
  • Views 26.1k
  • Created
  • Last Reply

My personal experience is renders scaling mainly effects cockpit gauges, glass screens and text label readability inside the cockpit.

For me, even quite high render scaling makes little if any difference to the scenery outside.

 

7 hours ago, Glenn Fitzpatrick said:

even quite high render scaling makes little if any difference to the scenery outside

Like with text, the difference is mainly in small, subpixel details such as wire mesh, power lines and distant light poles that will appear less jaggy and pixelated. 

12 hours ago, Glenn Fitzpatrick said:

My personal experience is renders scaling mainly effects cockpit gauges, glass screens and text label readability inside the cockpit.

For me, even quite high render scaling makes little if any difference to the scenery outside.

 

I find Render scaling at 120 makes a huge difference to ground textures if 'sharpening' is set to 1 in UserCfg.opt. combination of the two is great.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

18 hours ago, Glenn Fitzpatrick said:

My personal experience is renders scaling mainly effects cockpit gauges, glass screens and text label readability inside the cockpit.

For me, even quite high render scaling makes little if any difference to the scenery outside.

 

It changes building textures, but yah land textures not so much.

Edit
Didn't make as much difference this time when I tried, but it affects lighting at night a little on textures.

 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

The only difference I notice by increasing rendering scale are a dip in fps, but my eyes are no longer what they used to be.

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

  • Author

I'll ask again...appreciate anyone who can verify I'm doing this correctly.

I'm experimenting with my 1080p monitor. Should I be using the upscaled (in my case 1440) resolution setting in MSFS as well?  Thus making the monitor and MSFS be at the same setting?  I tried Render Scaling at the 1080p setting (in my case 75) and it looked really good.  I actually tried Render Scaling at 100 (1440) and it looked even better.  

Edited by MNORM

If your display "looks really good," that's all that matters. I wouldn't worry about anything else.

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

8 minutes ago, Ixoye said:

The only difference I notice by increasing rendering scale are a dip in fps, but my eyes are no longer what they used to be.

Same. Can't tell difference going from 100 to 120. Time for that eye check 🤣

7950X3D | RTX 4090 | 64GB DDR5

8 minutes ago, MNORM said:

I'll ask again...appreciate anyone who can verify I'm doing this correctly.

Render scale should be set to 100 when you have selected a DSR display resolution in Windows.

There is not any point to change both render scale and DSR display resolution. Use one or the other. Not both.

If you set DSR display resolution high and render scale correspondingly low, you're basically turning up the heat while opening the windows. If it feels nice for you that way, go ahead, but I would not advise such an indoor climate configuration. 

34 minutes ago, MNORM said:

I'll ask again...appreciate anyone who can verify I'm doing this correctly.

I'm experimenting with my 1080p monitor. Should I be using the upscaled (in my case 1440) resolution setting in MSFS as well?  Thus making the monitor and MSFS be at the same setting?  I tried Render Scaling at the 1080p setting (in my case 75) and it looked really good.  I actually tried Render Scaling at 100 (1440) and it looked even better.  

The 100 setting makes MSFS render the sim at 1440p which the monitor will downscale to fit its 1080p pixels. And that is what you want to happen. It will cost you some fps for the better image. Just like buying a 1440p monitor would cost you some fps.

Actually that's what I did, upgraded from a 32" 1080p to 32" 1440p. I then use the old 1080p for a large 32" image of things outside the sim: like LilNavMap or ChartFox (the huge free database of worldwide charts hosted by Vatsim).

 

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

  • Author

Thank you for the confirmation.  It's been a big improvement, especially for the CRT displays.

It made a difference for me once, but this last time I raised it, makes almost no difference.
Unless I am losing my mind, always a possibility, people don't know when they are losing their mind 🙂

 

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

On 8/2/2022 at 12:25 PM, David Mills said:

Yes, a dedicated computer monitor is of higher quality than a 4K TV (perhaps, maybe, supposedly). But a refresh rate higher than 60Hz (i.e., the refresh rate of a TV) isn't going to do you any good with MSFS, because few people exceed 60 fps in MSFS. Setting a 144 refresh rate on your monitor for a program outputting 30 fps is wasting resources. I personally use a 75-inch 4K Sony TV as my MSFS display. I sit only four feet from it. So the immersion is total and overwhelming. Even if I literally press my nose against the TV, the tiniest of screen text is flawless, even on a 75-inch display, because 4K has essentially equaled the resolution of human vision at that display size and distance. Your computer hardware is infinitely superior to mine, which is seven years old. There is no need for you to suffer the jaggy/shimmer you describe. SU10 beta does go a very long way in eliminating that unwanted effect, again depending on screen resolution and other things.

I just bought a Sony 55A80J and the numbers on the speed tape and Attitude are jaggy and I cannot seem to get them to go away. Running beta 10. Tried scaling up down but no effect. Any ideas? It does not due it on my LG

Chris Chiozza

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.