August 24, 20223 yr 35 minutes ago, Virtual-Chris said: Yeah, I figured that out. Unfortunately, turning it off isn't exactly realistic either as the airport will only populate with flights that are immanently leaving, which means most gates are empty. That's why if you want more realistic population of the airports, you need to run AIGTC and get the Traffic that AIG is offering. Keep in mind there is also another huge bug in the sim is the AI parking sizes. Asobo added an extra 6m ring around each spot so where you would normally fit a line of aircraft side by side, now often doesn't happen because of their spots overlap (even though they don't). Something else for them to fix. The Real TIme traffic is neat and all, but it's still really in its infancy and needs A LOT of work. Here's YVR with a better utilization of traffic. Fleet sizes are accurate for when the plans were made, so you get a more realistic representation of how many aircraft should be anywhere at any given time. Edited August 24, 20223 yr by Dave_YVR i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
August 24, 20223 yr Author 2 minutes ago, Dave_YVR said: I'm assuming the type was a 737 Max which isn't included in the Air Canada plans from AIG at this point so it uses something that you do have. This is 100% a sim problem though, the Real Time traffic is still very flawed.. What I've done is added my own collection of AI 737 Max 8's that I commonly see at YVR. I see... that might be the case... I should have looked it up online. Ah well... it's not perfect, but it's certainly better than what was there before with those default models and liveries.
August 24, 20223 yr 51 minutes ago, Dave_YVR said: That's why if you want more realistic population of the airports, you need to run AIGTC and get the Traffic that AIG is offering. Keep in mind there is also another huge bug in the sim is the AI parking sizes. Asobo added an extra 6m ring around each spot so where you would normally fit a line of aircraft side by side, now often doesn't happen because of their spots overlap (even though they don't). Something else for them to fix. The Real TIme traffic is neat and all, but it's still really in its infancy and needs A LOT of work. Here's YVR with a better utilization of traffic. Fleet sizes are accurate for when the plans were made, so you get a more realistic representation of how many aircraft should be anywhere at any given time. Dave, what ai do you use and how are your setting in MSFS to get this a/c density at CYVR. I've never seen it that full in my installation. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
August 24, 20223 yr 34 minutes ago, Nemo said: Dave, what ai do you use and how are your setting in MSFS to get this a/c density at CYVR. I've never seen it that full in my installation. That is 100% AIG, nothing more. I do have the CYVR scenery from Fsimstudios as well as the tweaked ADE for it from flightsim.to titled FsimStudios CYVR Enhancement For AIG AI Traffic. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
August 24, 20223 yr So as it turns out, if you want to have a realistic experience in terms of parked aircraft, then AIG injecting with the traffic controller is the way to go. Unfortunately that program has been very buggy for many, me included. Hence I currently use Asobo Live Traffic with AIG liveries/models. And don't get a lot of parked airplanes. 7950X3D | RTX 4090 | 64GB DDR5
August 24, 20223 yr 24 minutes ago, Dave_YVR said: That is 100% AIG, nothing more. I do have the CYVR scenery from Fsimstudios as well as the tweaked ADE for it from flightsim.to titled FsimStudios CYVR Enhancement For AIG AI Traffic. What setting are you using for aircraft density in MSFS? The 50% that seems to be adviced or common? Or is that also at 100%? 14 minutes ago, Cpt_Piett said: So as it turns out, if you want to have a realistic experience in terms of parked aircraft, then AIG injecting with the traffic controller is the way to go. Unfortunately that program has been very buggy for many, me included. Hence I currently use Asobo Live Traffic with AIG liveries/models. And don't get a lot of parked airplanes. Indeed. I have yet to try the Controller but will do so soon. I have used the AIG data with MSFS AI Online and with FSHud and while it was nice and looked a LOT better it still was a bit empty in places. So I am going to see what happens if I use the AIG Controller to fill my world and FSHud to talk to only me. Edited August 24, 20223 yr by tup61
August 24, 20223 yr 8 hours ago, Tuskin38 said: There's 1,384 flight plans. So around that. That number includes corporate jets and some military transport flights, which is why I said 'around'. I don't know how any airlines simple traffic has, I don't own it. There's 231 aircraft models, but that also includes things like different engine variants. First of all, that 1,384 number is the amount of airlines, not flightplans...!!! There are some companies being counted more often (because some companies do have more sub-companies, like Easyjet, TUI, etc.) but it is a huge number nonetheless. The Simple Traffic website states that ST has... 175 airlines... I don't think it will be hard to calculate which solution offers the most diversity. 😉 If you want your sim world to be populated realistically AIG is the way to go. ST is a nice solution for some because it is simple but it costs money and once you know how AIG works it's really very simple too. And of course ST looks like **** compared to the real world models that AIG offers. I can understand people not really noticing it when they are heads down in the cockpit but airports really look a TON more convincing when you see ALL those various models on the tarmac with ALL those realistic and varied textures instead of just a few really bad unrealistic models and okay-ish textures (specially when it comes to the amount). I don't know what FS Traffic will offer and how good it will be but I can hardly imagine it will be better than AIG... but who knows. Until then AIG simply is THE way to go. And again... it's very simple to use and set up! Oh, btw, almost forgot: I am not sure about this but it wouldn't surprise me if ST has one basis livery for every airline. Is that correct? Afaik AIG offers various liveries for a lot of companies, like old liveries or special ones. If that all is true the diversity of AIG is even MORE higher than you'd think. FUN FACT!!! I just counted the amount of airlines that visit the Paris Charles de Gaulle Airport... the list counts 152. Guess twice which addon will be able to populate LFPG realistically: AIG or ST...? 😉 Hint: it isn't ST.
August 24, 20223 yr 29 minutes ago, tup61 said: What setting are you using for aircraft density in MSFS? The 50% that seems to be adviced or common? Or is that also at 100%? When using AIGTC to inject traffic, the MSFS traffic setting would be off as it has no role to play. So zero. 😉 14 minutes ago, tup61 said: Afaik AIG offers various liveries for a lot of companies, like old liveries or special ones. If that all is true the diversity of AIG is even MORE higher than you'd think. The aircraft fleets include new/old and special liveries that are up to date based on the time period captured for each airlines schedule. Just as an example, there are 105 different tails for Frontier's Airbus fleet. 43 for Jetblue, and the list goes on. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
August 24, 20223 yr 16 minutes ago, Dave_YVR said: When using AIGTC to inject traffic, the MSFS traffic setting would be off as it has no role to play. So zero. 😉 Ah, okay...! In the video's I've seen it was adviced to set AI Aircraft Traffic Density to something like 50... Now I haven't tried the Controller yet but when I do I will check and see what happens when I set it to zero, 50 or 100. Might well be that this setting does nothing at all when you use the Controller...! It would seem logical that this setting only applies to MSFS's own AI traffic. 18 minutes ago, Dave_YVR said: The aircraft fleets include new/old and special liveries that are up to date based on the time period captured for each airlines schedule. Just as an example, there are 105 different tails for Frontier's Airbus fleet. 43 for Jetblue, and the list goes on. Wow... eat your heart out, Simple Traffic...!!! So there really are multiple THOUSANDS of liveries and variations with AIG! How cool is that! I honestly do not think any upcoming payware addon will beat this.
August 24, 20223 yr 29 minutes ago, tup61 said: I honestly do not think any upcoming payware addon will beat this. Exactly. This is what I've been thinking lately too. We are extremely lucky to have AIG as a freeware addon with a developer that's constantly improving the product as well as keeping in touch with the community. 30 minutes ago, tup61 said: Might well be that this setting does nothing at all when you use the Controller...! It would seem logical that this setting only applies to MSFS's own AI traffic. AI traffic should be set to off when using traffic controller. And ground aircraft to 0%. 7950X3D | RTX 4090 | 64GB DDR5
August 24, 20223 yr 6 minutes ago, Cpt_Piett said: AI traffic should be set to off when using traffic controller. And ground aircraft to 0%. I know and that's true but I am referring to the AI Aircraft Traffic Density only here: while AI traffic is being turned off indeed in the video's I have seen (though not all...) this Density Setting always seems to be used nonetheless. But well, I can easily test this myself. 😉
August 24, 20223 yr 6 minutes ago, tup61 said: I know and that's true but I am referring to the AI Aircraft Traffic Density only her I'm not sure I understand, sorry 🙂 7950X3D | RTX 4090 | 64GB DDR5
August 24, 20223 yr 27 minutes ago, Cpt_Piett said: I'm not sure I understand, sorry 🙂 That's okay. 😉 In this video OverKill shows he has 'Aircraft Traffic Type' at 'AI Offline' (which turns out to be wrong: it should be set to OFF when you want to use the Controller) and he has 'AI Aircraft Traffic Density' at 50. The latter puzzled me. But since you have to set the first option to Off I do suppose the second option won't do anything anymore, regardless of what you set it to. I will set it at zero though and see what happens. EDIT Already found out that setting 'Aircraft Traffic Type' to Off completely disables the Density setting. 😉 So indeed that setting does nothing at all with AI in MSFS set to Off. Edited August 24, 20223 yr by tup61
August 24, 20223 yr It sounds like Overkill got things mixed up a bit if he set AI traffic type to AI offline when using AIG TG to inject traffic. There is a scenario however when one wants to use the AI offline slider i.e. when one wants to use this slider to control GA traffic combined with AIG TC injected traffic. That's a different topic though 😉 7950X3D | RTX 4090 | 64GB DDR5
August 24, 20223 yr 11 minutes ago, Cpt_Piett said: It sounds like Overkill got things mixed up a bit if he set AI traffic type to AI offline when using AIG TG to inject traffic. There is a scenario however when one wants to use the AI offline slider i.e. when one wants to use this slider to control GA traffic combined with AIG TC injected traffic. That's a different topic though 😉 I think so too. And yes, there are various options: my first flight was without the Controller and MSFS AI set to online: worked like a charm with all AIG models and liveries. After that I used FSHud to control the AIG stuff: that also worked fine. My next flight I will try the Controller itself and see how that works (also in combination with FSHud, which won't be controlling the traffic in that case but I am just curious to see how that works out). Edited August 24, 20223 yr by tup61
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