September 21, 20223 yr Latest from their Discord: We just fixed a pretty massive last-minute bug that appeared thanks to SU10 (file-pathing issue, so minor but major), rolling a build now, if all is well with the testers and nothing changed I'll push it public. Please understand though, sometimes things just go horribly wrong, and pushing something more broken than what is currently available doesn't make sense. If it doesn't go well and we can't push this build, our devs will be working through the night and into tomorrow to get it fixed/sorted. Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
September 21, 20223 yr Anyone could post the changes, please?. I don´t like Discord and I am out. Thanks.
September 21, 20223 yr 4 minutes ago, miguelpp said: Anyone could post the changes, please?. I don´t like Discord and I am out. Thanks. It has been posted in this thread, just start reading from page 1 on the buttom.
September 21, 20223 yr I'd rather they take their time, It seems everytime there's an update devs get hit with some other change that was not predicted before release. We have a working aircraft to use, i am sure quite a lot of the community are happy to wait a day or so for it. AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive
September 21, 20223 yr really no offense to anyone in particular - since I sometimes do the same and just shout something out without reading some 13 pages thread - but it amazes me how little people read any of the information posted and shared during the last 3-4 hours; I stopped counting how often I posted some links to the offical MS forum on opting out of the beta or not, e.g. anyway, back to normal: yes, I copied/pasted just 2 clicks away what Amir posted over at Discord. There is no "official" change log yet as the 320 update is not even out Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
September 21, 20223 yr lol ! ROG Crossair Hero X670e , 9900X, TUF 4090 , X4 NVME's. OS 2TB 980 Pro , MSFS 2TB WD Black , Kington Fury 64GB ram ( 6000) Corsair RM1000 PSU, Artic Freezer iii 360 AIO . Phanteks P600s Case ,TCL QM8B 50" 120 Hz TV,second 24 inch screen for charts you tube etc, and 11" touch screen for the EFB. Warthog Stick and TCA Captains throttle ( full pack) Velocity 1 Rudder Pedals , extreme3D for the Tiller,Streamdeck XL x2 / Streamdeck +/Streamdeck mini because i like pressing buttons
September 21, 20223 yr I thought to myself a while ago after not seeing a Fenix update for a while that once they produced an update it would be the most exhaustive update we’ve ever seen in flight simulation. I’m going to say that it is just that and then some. Ryan
September 21, 20223 yr tiny hint just now over on their discord from Dave: this chat is probably going to get veerrrrryyy quiet in a few minutes Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
September 21, 20223 yr hmmm... Downloading now, 1.4GB Edited September 21, 20223 yr by DAD Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
September 21, 20223 yr i can hear a pin drop ROG Crossair Hero X670e , 9900X, TUF 4090 , X4 NVME's. OS 2TB 980 Pro , MSFS 2TB WD Black , Kington Fury 64GB ram ( 6000) Corsair RM1000 PSU, Artic Freezer iii 360 AIO . Phanteks P600s Case ,TCL QM8B 50" 120 Hz TV,second 24 inch screen for charts you tube etc, and 11" touch screen for the EFB. Warthog Stick and TCA Captains throttle ( full pack) Velocity 1 Rudder Pedals , extreme3D for the Tiller,Streamdeck XL x2 / Streamdeck +/Streamdeck mini because i like pressing buttons
September 21, 20223 yr 1 hour ago, miguelpp said: Anyone could post the changes, please?. I don´t like Discord and I am out. Thanks. Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
September 21, 20223 yr 10 minutes ago, grandfred29 said: Could you post the change log plz It's very, very long... (That's to say, there are a lot of needed / requested / desired / hoped for changes in this update!) 👍 Spoiler Version 1.0.3.125, released on 2022-09-21 Changelog [SYSTEM] ○ Fixed livery manager launch issue and admin permissions ○ Virtualise CDU engine identity ○ Do not allow named with slashes as pilots waypoints to prevent invalid entries in new waypoints page to be treated as new waypoints ○ Fixed issue with Constant mach segments clearing too soon ○ Fixed OPT ALT showing more than certified max alt ○ Fixed GPWS alert not disengaging when switching off GPWS SYS when alert active ○ Inhibit eng oil pressure advisory during shutdown ○ Exposed "Elevator trim motor" numerical output to drive trim motor ○ Communicate seatbelt signs state to simconnect ○ Allow non ILS approach to activate with dual RA failure ○ Fixed CSTR labels missing in PLAN mode if IRS not fully aligned ○ Adjusted range change for baro minumums ○ Fully reset error on quickalign ○ Fixed latlon2XY ○ Fixed NEW WAYPOINT RETURN prompt always going to FPLN-A instead of previous page ○ When in NAV override mode, RMP should start in course mode when selecting ILS or VOR ○ Improve autoland failure logic ○ Revised logic for autoland warning light ○ Fixed rudder trim going over rudder travel limiter ○ If SEC 1+2+3 failure, use flap handle 2 state instead of gear for direct law trigger ○ LGCIU 2 failure should inhibit nose lights and logo light and CVR test ○ Ignore EFIS QNH input when QNH set to STD ○ Roll pointer should remain yellow ○ Added missing FOR LDG: USE FLAP 3 message when flap 3 selected ○ Dual ADR fault will cause flaps 1+f in the air when flaps selected 1 ○ ADR 1+2 fault should cause GPW TERR Fault ○ Enabled new Fenix idle descend formula ○ Switch Fenix to VISUAL_FRAME ○ Switch simconnect from SIM_FRAME to VISUAL_FRAME ○ Increase gear gravity extend speed ○ Use ADIRU speed as input for autoflight system ○ Fixed a few exceptions clogging up logs ○ Fixed a few sources of display freeze bug ○ Fix launcher crash when applying textures fails ○ Fix attempted for "Processing data" hang ○ Added safety net for CDU crashing during connection attempts ○ Assume negative temperature in INIT CRZ FL/TEMP input when no sign used in temperature entry ○ Fixed TAF reports may use older data ○ Slight tuning of MACH font in PFD ○ Improve certification check to prevent crashing ○ Fix crash when several FlightSimulator.exe instances are running ○ Hyd reservoirs have direct bleed air source from the left engine ○ Renamed Hung start to Stall/Hung start ○ Slightly adjusted PFD Mach indication to match location of QNH ○ Adjusted outflow valve size to have finer control during manual pressure operation ○ Fixed hydraulic pressure not recovering after failure reset ○ Removed N2 filter during start to prevent fuel flow earlier than 22% N2 ○ When engine mode selector set to START, only show ENGINE page during startup phase ○ Fixed FLS anchorpoint calculation should extend from MAP towards runway ○ Check A/T master state before override mode in levelchange ○ Adjusted size of the outflow valve and the ventilation valves ○ Dampened the input of air ○ Dampened the cabin VSI indication ○ Adjusted aircraft energy management at 10,000ft acceleration based on feedback and collated data ○ Unbreaked panel option saving. Per livery. ○ Fixed VNAV not respecting alt constraints in certain scenarios ○ Speedbrake disagree when flap full added ○ Panel state lighting is now adjusted, floods will start at 0 with only 1 notch of integral lighting. ○ Screen backlighting bug resolved, backlights should no longer be "ON" when screens are OFF ○ FOB reading on the upper ECAM should be in 20s not 10s ○ A/THR instinctive disconnect can now be bound, use AUTOTHROTTLE DISCONNECT in MSFS settings to bind. ○ Reduced THR_IDLE spooldown rate and increased gain on open descend pitch control during THR_IDLE transition ○ GPWS test no longer displays TERR on ND in Plan mode ○ Fixed QNH mode not being read correctly when changed during startup or FCU not operational ○ Make sure that QNH mode is correctly set after loading livery config for Fenix ○ Fixed incorrect handling of RAT extension solenoid 2 ○ Slight tuning of speedbrake speed ○ Adjusted spoiler deflection speed for roll function ○ AIRPORT button will now jump to MAP if destination runway is not in flightplan ○ Clock no longer set to run on start ○ Corrected/amended SEC laws regarding deployment of aileron as a spoiler during landing ○ LOC approach in the FMS shouldn’t show VDEV warning fixed ○ Spoiler order for roll adjusted to match engineering data ○ ALT CRZ should not have dot in FCU ALT window fixed ○ Added friction/wear simulation to spoiler deployment ○ Fixed Bulk Cargo door not working ○ Added APPR IDLE and all relevant cascading items. The effect of this should be that Go-Arounds now take the correct spool time to achieve TOGA inside the required certification window of 6s. ○ New "simplified" NWS logic added, simply put - if you want to use the tiller when you ONLY have a rudder axis and no nose wheel steering axis bound, simply push the PED DISC button on the tiller. This will now give you tiller only control via your rudder pedals until speed > 20knts AND thrust set above CL, or if speed > 45knts. If you have nose wheel steering axis, then DO NOT USE THIS. ○ Fixed inconsistency issues with latched buttons when setting panel states - latched PBs should now be appropriately set as LATCHED or UNLATCHED as opposed to simply being locked in the position the aircraft started in, despite changing panel state. This was painful. [ART&SOUND] ○ Completely new engine soundset ○ Clickspots have been completely overhauled to improve behaviour and accuracy ○ Default pilot camera now has a higher FOV and is angled down so that the main panel is visible ○ Improved accuracy of FCU button annunciators ○ Oxygen mask panel covers now close when cockpit windows are opened to avoid clipping ○ Parking brake handle animation is now more realistic ○ Fixed hole in side of trim wheel ○ Captain/FO seat positions can now be adjusted ○ Changed color of pedestal flood lights ○ Fixed texture issue on captain sidestick ○ Fixed some overhead buttons not being in the correct state on load ○ Cabin lights no longer turn off in the exterior view when the cabin is hidden via the EFB ○ Reworked cockpit window dragging behavior to improve experience in VR ○ The EFB now scales up when in VR ○ Added highlights to all clickspots when using locked interaction mode ○ Disabled default AI ground power unit and boarding stairs ○ Improved appearance of nav light bulb textures when lit ○ Nav light ground splashes have been made a bit brighter ○ Beacon and strobe flash patterns are now properly synchronized (thanks to bouveng from FBW for the help on this!) ○ Fixed touchdown smoke ○ Added external showcase cameras ○ Heat blur exhaust effect now fades out by 160 knots ○ Horizontal stabilizer trim animation is no longer stuck [FM] ○ Rewrote elevator modelling ○ Rewrote flap drag modelling ○ Rewrote flap lift modelling ○ Rewrote rudder modelling ○ Rewrote engine thrust modelling ○ Changed spoiler effectiveness ○ Adjusted ground effect AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
September 21, 20223 yr 7 hours ago, Luis Hernandez said: Hope they add the feature I requested. Crossing fingers... Nope, they didn't: they didn't add support for simrates higher than 2x, and no Jump Ahead 😢 Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
September 22, 20223 yr 1 hour ago, grandfred29 said: Could you post the change log plz The change log is on the Fenix App..
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