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DX12

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So with this new update, should we be running DX12?  I am not sure what the benefits would be and am curious what everyone is experiencing.  In the previous update, I was told not to use it. 

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Try it. Use it if it works for you. There is no "should" or "shouldn't".

As us boomers used to say, If it feels good, do it.

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  • Author
1 minute ago, MDFlier said:

Try it. Use it if it works for you. There is no "should" or "shouldn't".

As us boomers used to say, If it feels good, do it.

Is it just better graphics?  I am not sure what it does necessarily

Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU   32GB G.Skill Performance DDR4 SDRAM 3600MHz       Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System   2TB Western Digital, NVMe M.2 Solid State Drive

 

 

 

 

On 9/22/2022 at 1:43 PM, Zimmerbz said:

Is it just better graphics?  I am not sure what it does necessarily

Better memory management and CPU utilization.

Win10Pro 22H2-19045.7184 IntelCorei7-3770K GigabyteGA-Z68XP-UD3 32GBGSkillCL7-8-8-24 AsusRTX2070OC8GB 1TBCrucialMX500SSD 2 TB PNY CS900 (x3)1TBRAWMushkinSSDs LGBlueRayBurner RosewillChallengerTowerBlack CorsairRM750wPSU X56HOTAS TtesportsCommanderKeyboardMousecombo TrackIR5Pro 34inUltraWideScreenLG2560x1080p TM2xMFDCougar OculusQuest2 InateckKU5211PCIe3.2 LTERIVERPCIeG2S4 TMobileHomeInternet5G

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Mostly benefits newer RTX2/3 series with DX12?

I am still on 1080TI waiting for a new build still.

Diskcleaner for shaders shifting between DX11 and 12?

Thanks Michael Moe

Edited by Michael Moe

Michael Moe

 

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DX12 runs great on an RTX3080 with the new Nvidia studio drivers which have the memory management fix.  MSFS is running better and smoother than ever for me.

My only conundrum is whether I prefer DLSS or TAA as whilst DLSS performs slightly better, TAA looks slightly better (though not much between the two) at 1440 rez.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

I don't know if this is really the case, but DX12 for me (3080 Ti) causes the airport pavement textures to fail and not draw (patches of it).

Best regards,

Wanthuyr Filho

Instagram: AeroTacto

9 minutes ago, Wanthuyr Filho said:

I don't know if this is really the case, but DX12 for me (3080 Ti) causes the airport pavement textures to fail and not draw (patches of it).

Yep I was at EGLL using DX12 recently and I saw graphics glitching during taxi (e.g. pixels fading upon movement).  Wasn't sure whether it was due to the Inibuilds mod or DX12.  I need to test more elswhere admittedly.  (I'm using a 3070)

you guys with graphics glitches either need to be using the studio nvidia driver or wait for the release of the game ready driver.  They said DX12 needs the new driver

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41 minutes ago, MikeyOnTheFlightDeck said:

Yep I was at EGLL using DX12 recently and I saw graphics glitching during taxi (e.g. pixels fading upon movement).  Wasn't sure whether it was due to the Inibuilds mod or DX12.  I need to test more elswhere admittedly.  (I'm using a 3070)

It's a issue with DX12 and certain cards. I reported it during Beta. Even Asobo airports have the same problem.

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1 hour ago, Car147 said:

It's a issue with DX12 and certain cards. I reported it during Beta. Even Asobo airports have the same problem.

Noted thank you.  I should have said I'm using the latest studio ready driver

2 hours ago, Wanthuyr Filho said:

I don't know if this is really the case, but DX12 for me (3080 Ti) causes the airport pavement textures to fail and not draw (patches of it).

Running DX12 on a 3080Ti with latest studio drivers and can confirm the same issue at freeware Stansted.

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3 hours ago, Wanthuyr Filho said:

I don't know if this is really the case, but DX12 for me (3080 Ti) causes the airport pavement textures to fail and not draw (patches of it).

It's not a DX12 issue. Happens in DX11 as well.

They managed to introduce a new bug it seems.

Maybe the Airport Devs also need to update their scenerys as well 

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