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Cant Stop the Screen Tearing

Featured Replies

Hi all, I have tried practically everything on this issue...I have a monitor that has a refresh of 75 with AMD Freesync, I have followed all instructions to get it setup within the Nvidia CP and Im also on the latest 517.48 Gameready drivers. No matter what I do there is a ton of screen tearing happening on MSFS2020 Should I just set my monitor to 60 instead of 75 the lock at 30? Would like to use the Freesync feature if I could...I tried the Nvidia G-SYNC Pendulum Demo and its smooth without any tearing on the G-Sync mode

My monitor is a Viewsonic VX2757 and my specs are listed bellow

Asus Tuf Gaming Plus B550
Asus Ryzen 9 5900X
EVGA RTX 3070
64GB DDR4 Ram 3600Mhz
EVGA 850W Power Supply
1 TB NVME PCIE gen 4
1 TB NVME PICE gen 4
Windows 10

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

6 minutes ago, Bill A said:

Hi all, I have tried practically everything on this issue...I have a monitor that has a refresh of 75 with AMD Freesync, I have followed all instructions to get it setup within the Nvidia CP and Im also on the latest 517.48 Gameready drivers. No matter what I do there is a ton of screen tearing happening on MSFS2020 Should I just set my monitor to 60 instead of 75 the lock at 30? Would like to use the Freesync feature if I could...I tried the Nvidia G-SYNC Pendulum Demo and its smooth without any tearing on the G-Sync mode

My monitor is a Viewsonic VX2757 and my specs are listed bellow

Asus Tuf Gaming Plus B550
Asus Ryzen 9 5900X
EVGA RTX 3070
64GB DDR4 Ram 3600Mhz
EVGA 850W Power Supply
1 TB NVME PCIE gen 4
1 TB NVME PICE gen 4
Windows 10

Do you have Vsync off? I also have a Freesync monitor but mine has a refresh of 144. With Vsync off I'm getting FPS between 40 and 60 and no tearing.

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

  • Author
Just now, Alvega said:

Do you have Vsync off? I also have a Freesync monitor but mine has a refresh of 144. With Vsync off I'm getting FPS between 40 and 60 and no tearing.

Trying again, but yes tried with on and off

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

29 minutes ago, Bill A said:

Trying again, but yes tried with on and off

Same problem. Prior to Beta SU 11, I always had Vsync on but right after installing the BETA (with Vsync on), performance went to 15 fms and stutter city. This with every possible graphics setting allowed by MSFS with Vsync on. 

The only way to get back to my 30 fps. was to disable Vsync in MSFS. Now even if I set Vsync in Nvidia control panel, I get tearing in both 2d and VR. 

Using 2080 Super.

Robin

If you can set the monitor to 60hz, maybe try that with MSFS Vsync set to ON and 1/2 refresh which will lock you at 30fps.  I have a 60hz monitor and I have to run this setup to avoid screen tearing.  Another option would be to run Vsync set to 'Fast' in Nvidia CP and keep MSFS Vsync off.  Both of these worked for me but I stuck with running Vsync through MSFS.

Edited by Flic1

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

4 hours ago, Bill A said:

also on the latest 517.48

That’s not the latest. In case it may help.
 

Had tearing too but could swear it stopped when I disabled VSYNC. Not sure though

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

  • Author
15 minutes ago, DAD said:

That’s not the latest. In case it may help.
 

Had tearing too but could swear it stopped when I disabled VSYNC. Not sure though

Sorry I do have the latest one, its 522.25

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

39 minutes ago, Flic1 said:

Another option would be to run Vsync set to 'Fast' in Nvidia CP and keep MSFS Vsync off.

Fast Sync is to be used when the GPU can deliver more frames than the monitor refresh rate. That's not his case here. He is not going to get more than 75 FPS, so Fast Sync is useless in his case.

And he has a Freesync monitor, shouldn't even have to use Vsync. 

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

I've played around with a lot of settings and I get a tear-free, flicker-free image with in-game v-sync off, g-sync off, and Nvidia Control Panel v-sync set to fast with no frame limitation.   I turned g-sync off because it introduces OLED flicker in dark scenes... turns out g-sync was doing nothing for me (I'm at 45-60FPS on a 120Hz panel).

(Not mine... copied from Reddit)...

Explanation of terms for those that are unsure:

V-SYNC - Framerate synced with monitor refresh rate (no tearing, input lag, increasing input lag as framerate lowers)

V-SYNC OFF - Framerate un-synced (tearing, very little input lag)

Adaptive Sync - At high framerates, VSync is enabled to eliminate tearing. At low frame rates, it's disabled to minimise stuttering. (input lag at high frame rates, tearing at low frame rates)

G-SYNC / FreeSync - Syncs refresh rate to frame rate (no tearing, minor input lag) (important to note that if maximum refresh rate is hit, G-SYNC will no longer be functioning so then input lag may be encountered if V-SYNC is enabled, input lag will not be encountered if V-SYNC is disabled but tearing will be) 

FAST-SYNC - De-coupled rendering and monitor refresh. VSYNC OFF but the monitor will only render completely rendered frames, thus eliminating tearing (MINOR input lag but NO TEARING! ) also it is monitor agnostic so it will work with any screen. It is analogous to hardware triple buffering but does not back-pressure the render pipeline.

It is a clever solution to the problem and requires very little overhead there should be no performance hit. It can still be used with G-SYNC for those that have systems that struggle to maintain FPS > refresh rate.

Edited by Virtual-Chris

For me, although it sounds redundant, I have vsync on in both MSFS and Nvidia and that makes it look right. (SU10).

Menno 

i7-11700, 16GB, 1 TB SSD, 2 TB HDD, RTX 3070, Windows 11, MSFS 2020 DeLuxe, P3D 4.5

Nvidia fast sync appears to be best solution on my system - no tearing and minimal lag. I use Nvidia frame cap (58) and 144 Hz screen. It works way better than MSFS built-in vsync with respect to input lag. Unfortunately, Nvidia fast sync does not work with DX12.

VRR would be ideal, but I get annoying ghosting issues with frame rates under 70 FPS on my oldish Samsung monitor, so I don't use it.

I should add that I consider input lag to be very important because I use head/eye tracking (Tobii), which itself has input lag, and when I add the input lag from normal v-sync (either MSFS or standard Nvidia) on top of that, the camera movement lag becomes uncomfortably noticeable. People using mouse/joystick/gamepad for panning and camera movement might not have this issue with normal v-sync.

Unfortunately, there's another issue with Nvidia's fast sync - it causes MSFS to soft freeze with the Edge browser open on the same screen if using hardware acceleration. This can be solved by waking up MSFS with Ctrl-Alt-Del, so fortunately no hard restart is required, but it gets annoying when it happens.

Edited by Ohmsquare

CPU Ryzen 5800X3D RAM 64GB DDR4 3200MHz GPU RTX 5070 Ti (16 GB VRAM) Display 38" LG OS Windows 11
 

9 hours ago, Kyuss said:

Huh? That's exactly what g-sync is for.

Yeah, tell me about it. I bought an LG OLED specifically because it had G-Sync. But unfortunately, the only effect I could see was that it induced OLED flickering on dark scenes. Having G-Sync on or off made no difference to tearing as v-sync fast takes care of that. I really don't see the benefit of g-sync, at least where v-sync fast is an option.

8 hours ago, Ohmsquare said:

Nvidia fast sync appears to be best solution on my system - no tearing and minimal lag. I use Nvidia frame cap (58) and 144 Hz screen. It works way better than MSFS built-in vsync with respect to input lag. Unfortunately, Nvidia fast sync does not work with DX12.

VRR would be ideal, but I get annoying ghosting issues with frame rates under 70 FPS on my oldish Samsung monitor, so I don't use it.

I should add that I consider input lag to be very important because I use head/eye tracking (Tobii), which itself has input lag, and when I add the input lag from normal v-sync (either MSFS or standard Nvidia) on top of that, the camera movement lag becomes uncomfortably noticeable. People using mouse/joystick/gamepad for panning and camera movement might not have this issue with normal v-sync.

Unfortunately, there's another issue with Nvidia's fast sync - it causes MSFS to soft freeze with the Edge browser open on the same screen if using hardware acceleration. This can be solved by waking up MSFS with Ctrl-Alt-Del, so fortunately no hard restart is required, but it gets annoying when it happens.

I haven't got on DX12 yet. I wonder why v-sync fast doesn't work on DX12.  Is that global or isolated to MSFS?  Is it a bug, or will never work on DX12?  It's a real shame as it seems like the ultimate choice for tear-free, flicker-free refresh for me.

1 hour ago, Virtual-Chris said:

I haven't got on DX12 yet. I wonder why v-sync fast doesn't work on DX12.  Is that global or isolated to MSFS?  Is it a bug, or will never work on DX12?  It's a real shame as it seems like the ultimate choice for tear-free, flicker-free refresh for me.

It is a Nvidia thing: https://nvidia.custhelp.com/app/answers/detail/a_id/4160/~/does-fast-sync-work-for-all-games%3F

CPU Ryzen 5800X3D RAM 64GB DDR4 3200MHz GPU RTX 5070 Ti (16 GB VRAM) Display 38" LG OS Windows 11
 

The issue may be your freesync FPS range.  I can't find any hard specs on what it supports but for instance my LG 34GN850 needs 46 fps or higher to stay in freesync/gsync.  For comparison my other monitor a 27" Asus with an actual Gsync module can stay in gsync down to 27 fps.  So you need to stay above your monitor's minimum gsync/freesync FPS range to keep from getting tearing.  Your system should be more than capable of that in most cases, though you may need to turn down some settings a bit if you have a bunch on high/ultra.  My 5950X with a 2080 Super which should be pretty similar to your setup can drive a 34" 1440p ultrawide from generally upper 40's to my cap I set in the nvidia control panel of mid-50's without issue with mostly high, a few medium, and 1-2 ultra's in the settings including with weather, PMDG/Fenix/etc, unless I hit a really heavy weather or scenery area like say central London around EGLC for example or premium deluxe's KATL.  

AMD Ryzen 9950X3D | Asrock X870E Taichi | Gigabyte Gaming OC 4090 w/EK waterblock | Full Custom Loop Cooling | Corsair Dominator Titanium DDR5-6000 | Samsung & WD NVME/SSDs | Phanteks Enthoo 719 | Seasonic Vertex Gold 1200W | Keychron Q5 Max | Corsiar Scimitar Elite SE Wireless | Honeycomb Alpha and Bravo | Logitech Pro Flight Pedals | VKB Gladiator Pro NXT L&R handed | MiniCockpit MiniFCU | Alienware AW34DWF | Asus PG279Q | Win 11 Pro

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