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DarkMantle

Are people still having connectivity issues?

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Yup - still some issues here.  Have had 'Marketplace Unavailable' and default scenery most of the afternoon and up to at least 30 mins ago when I logged off.

Edited by AJZip

Ryzen 7 7700x @5.5GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; HP Reverb G2

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2 hours ago, Bobsk8 said:

That's like replacing the engine in your car because your windshield is dirty. 

And yet you read about folks doing it all the time on the official forums.


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3 hours ago, WestAir said:

Gosh this game is unusable during any big update. The servers just aren't made for this much traffic.

The servers that provide the content downloads during updates are completely different than the servers which provide streaming scenery and live weather during regular game play. Different range of IP addresses and different geographical locations than the “standard” servers. I have monitored all the TCP/IP traffic that MSFS receives and generates with various networking tools - both during regular gameplay and during updates.

That’s not to say that MS is not having problems with their regular MSFS servers at the moment, but users downloading updates should not affect users just running MSFS normally.

There is not “a” server. When running, MSFS establishes multiple TCP/IP connections to multiple servers, and they are not all in the same location. I am flying right now from DEN to SJC in the PMDG 737. I am using Live Weather but not multiplayer or real-time traffic. I just  opened the CurrPorts networking utility to look at network traffic associated with FlightSimulator.exe. It is connected to 6 discrete IP addresses. One in Redmond, WA, one in Portland OR, one in Chicago, two in New York City and one in Virginia.

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Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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Everything seems normal on the Asia server.


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For the past couple of updates I have seen connection issues and a degradation in performance which normally clears after a couple of days. I am just getting to the update now as I was away this weekend for my wife's birthday (pretty inconsiderate I know lol) so hopefully will get a first look in around 30 mins or so


 

Richard

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Folks, Asobo/MS do not know if you are just posting here. Please post over on the MSFS official forums so at least they know. Thanks 

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Eric 

 

 

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2 hours ago, JRBarrett said:

The servers that provide the content downloads during updates are completely different than the servers which provide streaming scenery and live weather during regular game play.

Does an intermittent loss of streaming in any of those servers cause the connection lost issue we've all been seeing lately? That may in of itself explain the problem: Like having too many moving parts on a machine leads to a lower mean time between failures.


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The only time you have too much fuel is when you're on fire.
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It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

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Typically at least one of the multiple IP connections has a continuous high data rate of incoming packets. Today, that was the one in Portland, OR and the IP address resolves to Microsoft. I assume that is the scenery stream. If that gets interrupted or times out, it will probably produce the “connection lost” message.

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Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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Earlier today while flying from KBZN to KDEN in the PMDG 738 I got one of the OFFLINE alert messages.  I decided to just run with OFFLINE, going into DATA and turning of online connectivity outright, just to see how it went.  It went from relatively frequent stuttering to ultra smooth with zero stutters at the flip of that switch.  It yielded this ultra-smooth essentially nil frametime variance, which is CapFrameX's idea of Nirvana:

spacer.pngOFFLINE.png

So if the post SU-11 stuttering many seem to be experiencing at some level persists this is a pretty cool alternative to tie your over until things settle out.  I had very close to this level of ultra low frametime variance prior to the SU11 update and I hope it returns soon.  Until then I will try more OFFLINE mode it's pretty amazing.

 


Noel

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Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X

 

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Yes, I had it the day I pushed the update, then it never happened again. It's stable now.

Didn't notice any degradation in performance compared to SU10.


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Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

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Avid simmer since 1992...

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