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Getting rid of useless stuff...

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Useless for me, certainly important for others but when I play with an airliner in a flight simulator I couldn't care less about how the cabin ( pax area ) looks...

I would like to be able, just as I did in fs9/fsx/p3d and even in xp, to get rid of all the stuff consuming useless GPU/CPU cycles nd a true candidate for me are these useless 3d representations.

Does anyone know of an effective way to clear them out in MFS models?

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

What, you don't spend some time in first class on those long-hauls enjoying a glass or two of Prosecco?

All I know is that in the Fenix the cabin can be disabled in the EFB. Not sure how this affects performance though, never tested it. But I agree - having an option to disable the cabin might be a good idea - if it does consume significant resources. 

7950X3D | RTX 4090 | 64GB DDR5

It would be nice to disable the same fluff for airports too. 

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

I personally like this extra stuff but I agree, having the option to disable it would be the ideal solution. But I guess that‘s down to the  3rd party devs.

While this might be easy to implement for aircraft, for airports it‘s probably more difficult, not only because it means a lot of additional work for the devs but also because as far as I know options to enable/disable certain parts of a scenery aren‘t possible in the Marketplace. 

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

I dont fly airliners or much with a pax/cargo area bigger than the PC-6 or PAC 750, but id take losing the details there if it meant a bit more headroom to up the quality looking out the window. (dont know that it would actually make much difference though)

 

I have read that the Marketplace will not allow two versions of the same airport,
one with default options and one with different options.
Control panels, the only other way to implement such options, do not appear to be
technically possible, or perhaps permissible, at present, who knows what the future may bring?

It is interesting though, to see that they have found a way to offer Xbox vs PC options
in two of their "own" products but not really surprising to see that this is still not enough for some.
It might be interesting to know what, if any, advantage there may be to removing the passenger
cabin, if the assumption that MSFS works the same way as FS9, FSX and P3D is not made.

 

  • Author
1 hour ago, Cpt_Piett said:

What, you don't spend some time in first class on those long-hauls enjoying a glass or two of Prosecco?

All I know is that in the Fenix the cabin can be disabled in the EFB. Not sure how this affects performance though, never tested it. But I agree - having an option to disable the cabin might be a good idea - if it does consume significant resources. 

Yes!  That's a feature in the Fenix I always use 🙂

It's probably Placebo, but I feel it makes it even smooooother 🙂

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

1 hour ago, jcomm said:

Useless for me, certainly important for others but when I play with an airliner in a flight simulator I couldn't care less about how the cabin ( pax area ) looks...

I would like to be able, just as I did in fs9/fsx/p3d and even in xp, to get rid of all the stuff consuming useless GPU/CPU cycles nd a true candidate for me are these useless 3d representations.

Does anyone know of an effective way to clear them out in MFS models?

I think in MSFS doesn't really play role if you disable these or not. If not mistaken the Game engine will take care of any objects that are not visible in your view and use lower LOD for these which results in a very good performance even if you have a dense objects.

The days where legacy simulators are over 🙂

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

2 hours ago, jcomm said:

get rid of all the stuff consuming useless GPU/CPU cycles

That's just the thing: In MSFS all this stuff is neglible to the performance. That is why no one thinks about removing it.

I mean, if you wanted to go all out, you could probably remove 95% of the sim content.

6 hours ago, RobJC said:

It would be nice to disable the same fluff for airports too. 

I agree! iniBuilds is coming out with a scenery configurator tool for their airports if you purchased from their store. Their airports are truly amazing, but heavy on FPS so it will be nice to have the option to remove certain features.  

Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64

“We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.

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