January 17, 20233 yr Hi, Can someone put into simple terms why I would see a GPU load of 98%, when I'm only using 8455MB on a card that has 24GB memory and a memory controller load of 14% in X-Plane 12? Thanks Mike Edited January 17, 20233 yr by Mike_CFII_MEL Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
January 17, 20233 yr What resolution is it pushing? More pixels is often equal to more %usage. If the CPU is less loaded it would probably mean the GPU is bottlenecked. Would have to look at frametimes to gauge that. 3D water, 3D vegetation, and possibly other stuff, is all computed while the CPU is thinking. In other words, the GPU is being used all the time now. All in parallel. No rest stops. VRAM usage is a function of how much texture and polyogns it's trying to render. So lots of 4k addons/ortho or being in an area with a wide variety of geometry would load up VRAM (including hi res ground mesh). I've never seen it go much beyond 10/11 gig with all that eye candy turned up though. VRAM isn't the best gauge of %usage expectations. Especially with 24 of them. Same with system RAM. Friendly reminder: WHITELIST AVSIM IN YOUR AD-BLOCKER. Especially if you're on a modern CPU that can run a flight simulator well. These web servers aren't free...
January 17, 20233 yr Author 12 hours ago, blingthinger said: What resolution is it pushing? More pixels is often equal to more %usage. If the CPU is less loaded it would probably mean the GPU is bottlenecked. Would have to look at frametimes to gauge that. 3D water, 3D vegetation, and possibly other stuff, is all computed while the CPU is thinking. In other words, the GPU is being used all the time now. All in parallel. No rest stops. VRAM usage is a function of how much texture and polyogns it's trying to render. So lots of 4k addons/ortho or being in an area with a wide variety of geometry would load up VRAM (including hi res ground mesh). I've never seen it go much beyond 10/11 gig with all that eye candy turned up though. VRAM isn't the best gauge of %usage expectations. Especially with 24 of them. Same with system RAM. Hi, This happens in both 2K and 4K, yet I maintain 30fps with the 2K and a swing between 24-28 at 4K. I have my setup locked at 30fps and 30Hz. The sim is nice and smooth, I'm just having a hard time understanding the numbers being shown. Never seen the VRAM close to maxed out, if it was I'd get it... But it looks like the card can handle more based on vram still available and the controller at 14%. So I would think my FPS should still remain at 30 even @ 4K. If I remove vSync the numbers jump into the mid 40s @ 2K and remain between 24-28 @ 4K. I would think seeing the frame rate drop on the 4K settings would show VRAM maxed out, yet it's not even close. That's what throws me. Edited January 17, 20233 yr by Mike_CFII_MEL Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
January 17, 20233 yr FSR, perhaps? Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
January 18, 20233 yr 11 hours ago, Mike_CFII_MEL said: would show VRAM maxed out Here's another way of thinking about it. One could write a GPU shader that does nothing more than compute a=1+1 in an infinite while-loop and it would could be made to show 100% GPU usage and take up ~16 bits of VRAM if 'a' was declared as a 16bit integer. Maybe if your VRAM was maxed out and the GPU was waiting for new buffers to arrive across PCIE bus, you might see a slowdown. Or if the VRAM was entirely full of triangles instead of textures and the shaders were doing something derpy with it. But XP is doing neither of those things. It's probably your pixel count going up against a yet-to-be-optimized-fancy-new deferred rendering engine plus lots of behind-the-frames computing. Like Bob said: FSR? Edited January 18, 20233 yr by blingthinger Friendly reminder: WHITELIST AVSIM IN YOUR AD-BLOCKER. Especially if you're on a modern CPU that can run a flight simulator well. These web servers aren't free...
January 18, 20233 yr Author 13 hours ago, blingthinger said: Here's another way of thinking about it. One could write a GPU shader that does nothing more than compute a=1+1 in an infinite while-loop and it would could be made to show 100% GPU usage and take up ~16 bits of VRAM if 'a' was declared as a 16bit integer. Maybe if your VRAM was maxed out and the GPU was waiting for new buffers to arrive across PCIE bus, you might see a slowdown. Or if the VRAM was entirely full of triangles instead of textures and the shaders were doing something derpy with it. But XP is doing neither of those things. It's probably your pixel count going up against a yet-to-be-optimized-fancy-new deferred rendering engine plus lots of behind-the-frames computing. Like Bob said: FSR? Hi, I'll be checking FSR once I get my systems back together, just picked up an Asus TUF 4090 board and I'm rotating video boards. Edited January 18, 20233 yr by Mike_CFII_MEL Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
January 19, 20233 yr On 1/17/2023 at 5:37 AM, blingthinger said: 3D water, 3D vegetation, and possibly other stuff, is all computed while the CPU is thinking. In other words, the GPU is being used all the time now. All in parallel. No rest stops. GPUs in other simulators obviously "think" better. if they offer much better graphics, very complex aircraft and GPS instruments calculations, still at double the fps and all this with only half the GPU % load of what x-periment 12 delivers then this can only be attributed to less efficient, not well optimised programming. and this using the most powerful GPU, RTX 4090 @ 4K, i9-9900K @ 4.8 GHz, 64 GB ram at maximum settings. Edited January 19, 20233 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
January 19, 20233 yr Commercial Member They simply can't help themselves. 🤦♂️ Edited January 19, 20233 yr by GoranM
January 19, 20233 yr On 1/16/2023 at 10:15 PM, Mike_CFII_MEL said: Hi, Can someone put into simple terms why I would see a GPU load of 98%, when I'm only using 8455MB on a card that has 24GB memory and a memory controller load of 14% in X-Plane 12? Thanks Mike It means your video card is stretching it's legs, especially at 4k
January 19, 20233 yr 3 hours ago, turbomax said: GPUs ... "think" better Oooo!! Tell us more about how GPUs... *cough*.... "think"!!! Friendly reminder: WHITELIST AVSIM IN YOUR AD-BLOCKER. Especially if you're on a modern CPU that can run a flight simulator well. These web servers aren't free...
January 19, 20233 yr 3 minutes ago, blingthinger said: Tell us more about how GPUs... *cough*.... "think"!!! irrelevant to answer Mike_CFII_MEL's question, but loosely quoting your very own *cough* post "stuff, is all computed while the CPU is thinking." 99% GPU load and still delivering sub-standard graphics at lower fps compared to other similar apps obviously is hinting to what if not inefficient, not well optimised coding? AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
January 19, 20233 yr 5 minutes ago, turbomax said: but loosely quoting your very own *cough* post "stuff, is all computed while the CPU is thinking." Ah gotcha. You were quoting me. Twice actually. On 1/17/2023 at 9:22 PM, blingthinger said: yet-to-be-optimized-fancy-new deferred rendering engine Edited January 19, 20233 yr by blingthinger Friendly reminder: WHITELIST AVSIM IN YOUR AD-BLOCKER. Especially if you're on a modern CPU that can run a flight simulator well. These web servers aren't free...
January 19, 20233 yr 1 hour ago, turbomax said: 99% GPU load and still delivering sub-standard graphics at lower fps compared to other similar apps obviously is hinting to what if not inefficient, not well optimised coding? just a consequence of doing full 3d tree and complex cloud systems over miles of render distance at 4K instead of melted buildings, single breed 2D trees and clouds that look like volcanic ash at 1 or 2 miles render distance. afaict. But yes, you are at least right that substandard last gen/dx12 rendering doesnt offer the gpu as much to do. It was discussed at length across the industry almost 12 months ago https://www.digitaltrends.com/computing/ditch-directx-and-start-using-vulkan-with-pc-games/ Thats why Laminar are still hiring, while those deeply invested in substandard tech are surely worried about their jobs right about now... Do you even use 4K? Edited January 19, 20233 yr by mSparks AutoATC Developer
January 19, 20233 yr Author 2 hours ago, GoranM said: They simply can't help themselves. 🤦♂️ Hi, Does AVSIM have a way to block their text, if not that would be nice option. Already have a few that I don't bother reading, scroll right past them. Edited January 19, 20233 yr by Mike_CFII_MEL Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
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