February 8, 20233 yr Looks like Sergio of helisimmer.com got more technical details from MS/Asobo on what's upcoming in SU12 for helicopters and other areas: https://www.helisimmer.com/news/helicopters-features-list-su-12 -------------------- A lot, really. And the biggest win may be the governor change that is plaguing turbine helicopters such as the default Bell 407, for example. But that’s not all. Microsoft was kind enough to send me a list of everything that will be coming out in SU12. Well, at least everything that they have seemed to work on so far. I assume this list may change on release day so while this is coming directly from the source, do keep in mind things may have to be adapted. If I had to guess I’d say this is pretty much set on stone and if any changes may be additions to the list. Hopefully. Let’s dive right into it. Please note that some of these are a bit technical but it will all add up to help create a better helicopter experience in MSFS. Helicopter Improvements – For Players Engine power jump was reduced during the governor activation. Added an engine trimmer. If the helicopter has this feature, it is now possible to slightly change the nominal engine/rotor RPM that a governor is trying to maintain. Please, refer to the new input commands in the Control Options menu: "ENGINE TRIM RPM INCREASE" and "ENGINE TRIM RPM DECREASE". The throttle control logic for multi-engine helicopters has become more consistent. However, we still do not support throttles separation (hopefully this will be added in the future). Some performance and memory optimizations have been done. Helicopter improvements - For Aircraft Makers Added a governor switch check for turbine engines (so now it can be disengaged). The float parameter governed_pct_rpm_ref in the [HELICOPTER] section of the flight_model.cfg was made to work (it existed in the .cfg but not used in the code). Please, see SDK for details. The new engine trimmer can be adjusted via config file (please, see SDK for details). Also added the engine trim value indication to the Engine Debug window. The maximum speed of throttle movement by the governor is now limited for turbine engines (the same way as it used to be for piston engines). This limitation can now be adjusted via config file (please, see SDK for details). The default values for piston and turbine engines are kept the same for compatibility reason. The hardcoded collective speed limit was moved to the config file (please, see SDK for details). The default value is kept the same for compatibility reason. Added a collective to throttle correlator, which can now be adjusted via config file (please, see SDK for details). Added main rotor friction (makes rotors rotate not too long after the engine is shut down on the ground) which can be adjusted via config file (please, see SDK for details). The default value is kept at 0 for compatibility reason. The hardcoded value of the rotor braking torque is moved to the config file (please, see SDK for details). The default value is kept the same for compatibility reason. Also, while not directly related to helicopters, there are some changes that will also influence this type of aircraft. Thermals The maximum altitude of thermals is now consistent with the altitude of clouds. Under and in clouds, thermals go from the ground up to the top of the clouds. At a distance from clouds, thermal will go from ground to the cloud base line altitude only. Thermals have also been better aligned with clouds, depending on the wind and cloud speed. In very big cloud formations such as towering cumulonimbus (TCU) formations, the maximum thermal limit has been removed. Previously vertical winds were limited to 2000 feet per minute, now vertical winds of up to 9000 feet per minute have been witnessed in the sim. We also fixed an issue with thermals being too strong in rainy or very windy weather conditions. Finally, the turbulence generated by mountain ranges have been reduced at higher altitudes. Turbulence A new assistance option allows to reduce the intensity of turbulence. 3 settings are available: Realistic, moderate and low. At a realistic setting, turbulence is fully modeled, and the air will be very rough in some weather conditions. At a low setting, vertical winds and gusts still exist but their variation is much more limited with a low pass filter and even in stormy weather, the flight will be quite smooth. Moderate offers an in-between setting. Legacy flight model A bug occurring with some aircraft using the legacy flight model and causing, among other issues, an incorrect g-force or load factor calculation has been fixed. And finally, something for the future (come on, we need at least 3 engines for the CH-53 and the AW101, guys!). New maximum engine limit raised to 16 Airplanes only can now have up to 16 engines. Following multiple optimizations of the simulation, the maximum number of engines has been increased from 4 to 16. This only applies to airplanes, not yet to helicopters which are still limited to 2 engines and 2 rotors. That’s it! That’s quite a nice and long list and it shows Microsoft and Asobo are on track to keep on improving helicopters! Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
February 8, 20233 yr Only Helicopter things ? I am not flying Helycopter at all, this is not mine.. What happens with AI stuff and ATC, tought somethings goeing on with this ? cheers 😉 08.2024 new PC is online : ASUS ROG STRIX X670E-F GAMING WIFI Mainboard, AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG 3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2 Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.
February 8, 20233 yr Author 8 minutes ago, pmplayer said: Only Helicopter things ? I am not flying Helycopter at all, this is not mine.. What happens with AI stuff and ATC, tought somethings goeing on with this ? cheers 😉 Well this is just more details on SU12 from the owner of helisimmer, who'd naturally be focused on the helicopter specific improvements coming in SU12. He does mention above the other areas of improvements in SU12. And if you're only interested in AI and ATC improvements, then obviously you'll have to wait for when MS/Asobo specifically announce those for any upcoming SU release(s) 🙂 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
February 8, 20233 yr Tbh, this is very weak for a SU. Meanwhile immersion killing bugs like the below persist…. https://forums.flightsimulator.com/t/live-weather-stops-injecting-after-a-certain-duration-flown-certain-time-flown/476926/542 Eric
February 8, 20233 yr 6 minutes ago, B777ER said: Tbh, this is very weak for a SU. Meanwhile immersion killing bugs like the below persist…. https://forums.flightsimulator.com/t/live-weather-stops-injecting-after-a-certain-duration-flown-certain-time-flown/476926/542 To be fair to Asobo that is not the full list of fixes and features for SU12, I'm in total agreement that that's a ton of stuff they should fix but let's give them the benefit of the doubt and wait for the full change log before we head to the shed to grab our pitchforks eh! Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
February 8, 20233 yr 9 minutes ago, MarcG said: To be fair to Asobo that is not the full list of fixes and features for SU12, I'm in total agreement that that's a ton of stuff they should fix but let's give them the benefit of the doubt and wait for the full change log before we head to the shed to grab our pitchforks eh! Yea, agreed. I’ll just keep the shed in eye sight for now. 😉 Eric
February 8, 20233 yr 37 minutes ago, MarcG said: let's give them the benefit of the doubt You mean they still have that benefit? 😄
February 8, 20233 yr Other than fixing 'stability issues', I think that is the full list actually, but we will see. Changes to the legacy model are strange. That should have been completely ditched by now shouldn't it? It has caused no end of problems. Does someone know of a good reason to keep it in the sim? Edited February 8, 20233 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
February 8, 20233 yr 13 minutes ago, bobcat999 said: Other than fixing 'stability issues', I think that is the full list actually, but we will see. Changes to the legacy model are strange. That should have been completely ditched by now shouldn't it? It has caused no end of problems. Does someone know of a good reason to keep it in the sim? Good question @bobcat999, and I am with you in the opinion about maintaining Legacy... I wonder if some helicopters can still use it, maybe even A2A to make their Accusim magic? I really don't know, but I would have expected that Legacy was already History... Edited February 8, 20233 yr by cagarini Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
February 8, 20233 yr Author 1 hour ago, bobcat999 said: Changes to the legacy model are strange. That should have been completely ditched by now shouldn't it? It has caused no end of problems. Does someone know of a good reason to keep it in the sim? Ya good question... assuming they're keeping it around to support various 3rd party aircraft add-ons that still use it? It is completely separate from the modern flight model however, so I presume the problems are more about the UI option to set it being visible to users, and how sometimes it gets set on its own (during updates) to use the legacy model by default, or when users inadvertently set it to legacy, etc. I think maybe removing the UI option completely, and then under the covers switching to legacy mode when any aircraft that use it are loaded would be a better approach? Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
February 8, 20233 yr 3 hours ago, lwt1971 said: A new assistance option allows to reduce the intensity of turbulence. Hurrah! If the turbulence is too much for the observed weather conditions, we can choose to lower its effects. 3 hours ago, lwt1971 said: Previously vertical winds were limited to 2000 feet per minute, now vertical winds of up to 9000 feet per minute have been witnessed in the sim. We also fixed an issue with thermals being too strong in rainy or very windy weather conditions. Finally, the turbulence generated by mountain ranges have been reduced at higher altitudes. This is good news also. More realism. 2 hours ago, B777ER said: Tbh, this is very weak for a SU. Edited February 8, 20233 yr by F737MAX AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
February 9, 20233 yr 16 engines? Are they planning an X-57? Wonder if someone will make a B-36. Also wonder if the sim would freak with the combo of jets and props on one plane. Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light
February 9, 20233 yr 8 hours ago, eslader said: 16 engines? Are they planning an X-57? Wonder if someone will make a B-36. Also wonder if the sim would freak with the combo of jets and props on one plane. The B-36 would be great, and a perfect example to test the sim. Six piston engines and four jets I think it was. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
February 9, 20233 yr 35 minutes ago, bobcat999 said: The B-36 would be great, and a perfect example to test the sim. Six piston engines and four jets I think it was. Yep. And "study level" would probably involve at least one of them catching fire every few flights. 😄 Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light
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