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I want this nightlighting in MSFS

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Perhaps using different NV filters I might imitate it a bit.
This very high contrast vid makes it pop out on my LG OLED tv downstairs. Deep black and bright lights …

Edited by GSalden

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I just want the blurry blotches of distant cities gone.  The difference between quality of the day and night scene in MSFS is, well, like day and night.  

Hopefully 2024? One can dream. 

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There was a moment prior to SU5 that they got it sort of close but that got hosed after. Nice find BTW, I'm a sucker for night time aviation videos on YT and sometimes tend to burn several hours watching these on my telly with a prior plan to just watch something else. heh

Jacek G.

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This is actually a preview of XPlane 231......

6 hours ago, Langeveldt said:

I just want the blurry blotches of distant cities gone.  The difference between quality of the day and night scene in MSFS is, well, like day and night.  

Segments of this video contained quite blurry lights, particularily the areas of brightest lights or most concentrated areas of light.  Especially true when recording through aircraft windows, and at times zoomed.  Diffraction I believe.

Frank Patton
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Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
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I'm always surprised how lackluster the out-of-box night lighting is in all the current simulators. Rendering always cuts off way too early and when seen from way above, it just looks weird. You would think given the fact that it's night, you could turn off a lot of details to afford more rendering headroom or at the very least, make it look a lot more believable faking it, as opposed to just rendering a limited square. Remember there was a mod for X-Plane 11 that allowed rendering of lights almost as far as the eye could see. Looked really good and had a very small performance impact. Then with some lights.txt tweaks, it could look absolutely superb... Yet X-Plane 12 still ships with the same copy & pasted yellow lights, rendered in a limited square and then the weird texture bake-in splotches after that.

Really hope this gets some attention in MSFS 2024

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On 7/20/2023 at 11:19 AM, Sethos said:

I'm always surprised how lackluster the out-of-box night lighting is in all the current simulators. Rendering always cuts off way too early and when seen from way above, it just looks weird. You would think given the fact that it's night, you could turn off a lot of details to afford more rendering headroom or at the very least, make it look a lot more believable faking it, as opposed to just rendering a limited square. Remember there was a mod for X-Plane 11 that allowed rendering of lights almost as far as the eye could see. Looked really good and had a very small performance impact. Then with some lights.txt tweaks, it could look absolutely superb... Yet X-Plane 12 still ships with the same copy & pasted yellow lights, rendered in a limited square and then the weird texture bake-in splotches after that.

Really hope this gets some attention in MSFS 2024

What's weirder still is how few people complain about it.  Whether it would make a difference remains to be seen.  I guess it shows how few people fly at altitude and at night.  I used to religiously fly whatever the real time of day was, but I can't take any more of the distant blurry puddles where somewhat more defined cities should be.

I wish we had the option to turn off sepia blotches.  I know you can in dev mode but then the day texturing disappears.  

I just spent 9 minutes trying to figure out which sim this was 🤣

I think I need a cold beer, it has been a long week !

 

Richard

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On 7/20/2023 at 11:19 AM, Sethos said:

Yet X-Plane 12 still ships with the same copy & pasted yellow lights, rendered in a limited square and then the weird texture bake-in splotches after that.

The 'VisualXP' addon does an amazing job in XP12 for the night lighting.

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