July 19, 20232 yr Perhaps using different NV filters I might imitate it a bit. This very high contrast vid makes it pop out on my LG OLED tv downstairs. Deep black and bright lights … Edited July 19, 20232 yr by GSalden 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
July 19, 20232 yr I just want the blurry blotches of distant cities gone. The difference between quality of the day and night scene in MSFS is, well, like day and night.
July 19, 20232 yr There was a moment prior to SU5 that they got it sort of close but that got hosed after. Nice find BTW, I'm a sucker for night time aviation videos on YT and sometimes tend to burn several hours watching these on my telly with a prior plan to just watch something else. heh Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
July 20, 20232 yr 6 hours ago, Langeveldt said: I just want the blurry blotches of distant cities gone. The difference between quality of the day and night scene in MSFS is, well, like day and night. Segments of this video contained quite blurry lights, particularily the areas of brightest lights or most concentrated areas of light. Especially true when recording through aircraft windows, and at times zoomed. Diffraction I believe. Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
July 20, 20232 yr I'm always surprised how lackluster the out-of-box night lighting is in all the current simulators. Rendering always cuts off way too early and when seen from way above, it just looks weird. You would think given the fact that it's night, you could turn off a lot of details to afford more rendering headroom or at the very least, make it look a lot more believable faking it, as opposed to just rendering a limited square. Remember there was a mod for X-Plane 11 that allowed rendering of lights almost as far as the eye could see. Looked really good and had a very small performance impact. Then with some lights.txt tweaks, it could look absolutely superb... Yet X-Plane 12 still ships with the same copy & pasted yellow lights, rendered in a limited square and then the weird texture bake-in splotches after that. Really hope this gets some attention in MSFS 2024 [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
July 21, 20232 yr On 7/20/2023 at 11:19 AM, Sethos said: I'm always surprised how lackluster the out-of-box night lighting is in all the current simulators. Rendering always cuts off way too early and when seen from way above, it just looks weird. You would think given the fact that it's night, you could turn off a lot of details to afford more rendering headroom or at the very least, make it look a lot more believable faking it, as opposed to just rendering a limited square. Remember there was a mod for X-Plane 11 that allowed rendering of lights almost as far as the eye could see. Looked really good and had a very small performance impact. Then with some lights.txt tweaks, it could look absolutely superb... Yet X-Plane 12 still ships with the same copy & pasted yellow lights, rendered in a limited square and then the weird texture bake-in splotches after that. Really hope this gets some attention in MSFS 2024 What's weirder still is how few people complain about it. Whether it would make a difference remains to be seen. I guess it shows how few people fly at altitude and at night. I used to religiously fly whatever the real time of day was, but I can't take any more of the distant blurry puddles where somewhat more defined cities should be. I wish we had the option to turn off sepia blotches. I know you can in dev mode but then the day texturing disappears.
July 21, 20232 yr I just spent 9 minutes trying to figure out which sim this was 🤣 I think I need a cold beer, it has been a long week ! Richard i7-12700K | Noctua NH-D15S Black Version | MSI Pro Z690 - A | 32 GB DDR4 3600 | Gigabyte Gaming OC 4090 | 1TB WD Blue NMVe (MSFS 2020) | 500 GB WD Black Gen 4 NVMe | 4TB WD Black Conventional | Fractal Design Torrent Case | Seasonic 1000W Gold Plus PSU | Thrustmaster Boeing Yoke | Honeycomb Throttle | Airbus Side Stick | Virpil Rudder Pedals | Sony X90K 55 Inch TV |
July 21, 20232 yr On 7/20/2023 at 11:19 AM, Sethos said: Yet X-Plane 12 still ships with the same copy & pasted yellow lights, rendered in a limited square and then the weird texture bake-in splotches after that. The 'VisualXP' addon does an amazing job in XP12 for the night lighting. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
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