December 14, 20232 yr Virtuali, please make the GSX departure crew STOP immediately and request the parking brake be engaged, when the user initiates a stop request during pushback for example when the plane is about to be pushed into a building or off the tarmac. Right now it can take way way too long for this, where crew keeps marching for a long time despite the fact the pushback stops immediately. Thanks for the great work! Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
December 14, 20232 yr At first I struggled with GSX. It‘s not an addon that you will learn in minutes. But after some time i got to know how it works and for Airliners i would not fly without it. It really puts the immersion on a higher level. I put the shortcut on the streamdeck and have no worries at all. Also i think that there a very few developers who maintain there software so well like it‘s the case for GSX. Also i really like the combination of the PMDG and GSX. It‘s carefree and was long before the UFB was introduced. With the simbrief integration loading the PMDG is really easy. I like it very much. Also i appreciate the fact that the developer is nearly always answering question in different Forums. Even when it must be the 1000th time the same question is ask. Thumbs up
December 14, 20232 yr 22 hours ago, pilotter said: still not convinced, look at youtube streamers have way to many bugs with it. Been using it for years with both P3D and MSFS. Its fantastic software. But you keep listening to youtube streamers.... Kael Oswald 9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs
December 14, 20232 yr While we're on the subject Umberto, and I don't wish to offend, but are you looking at upgrading the passenger animations at any time? I don't think I'm alone when I say, IMO they don't look that great, especially when compared with other such animations, eg. DCS crew. Edited December 14, 20232 yr by Rockliffe HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
December 14, 20232 yr Thanks for the update info. Only thing I continue to hope for is the ability to change the appearance of any jetway. Doesn't change what I think about GSX however: Great addon. "I am the Master of the Fist!" -Akuma
December 14, 20232 yr I am probably missing this but in P3D there was a way to auto-confirm the engine start as soon as pushback was complete. Is that still an option in MSFS? I haven't seen it or more likely I've missed it... Have a Wonderful Day -Paul Solk
December 14, 20232 yr Commercial Member 15 minutes ago, Rockliffe said: While we're on the subject Umberto, and I don't wish to offend, but are you looking at upgrading the passenger animations at any time? I don't think I'm alone when I say, IMO they don't look that great, especially when compared with other such animations, e.g. DCS crew. I explained that in the other thread. If you want flexibility to make passengers going everywhere, climbing stairs, turning over waypoints, they will never look as good as motion captured animations that are designed to work in a specific area, because to have this flexibility, their animation is mostly procedural. If want an example in GSX itself, look at the Marshaller dance move. It's way more natural, because it only works in a specific spot. Edited December 14, 20232 yr by virtuali Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
December 14, 20232 yr 21 minutes ago, virtuali said: I explained that in the other thread. If you want flexibility to make passengers going everywhere, climbing stairs, turning over waypoints, they will never look as good as motion captured animations that are designed to work in a specific area, because to have this flexibility, their animation is mostly procedural. If want an example in GSX itself, look at the Marshaller dance move. It's way more natural, because it only works in a specific spot. Ah ha, thanks for the explanatioin. That makes sense. HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
December 14, 20232 yr 1 hour ago, psolk said: I am probably missing this but in P3D there was a way to auto-confirm the engine start as soon as pushback was complete. Is that still an option in MSFS? I haven't seen it or more likely I've missed it... Answered my own questions it is in GSX settings and I had to uncheck the always ask for engine start option. Simple RTFM. Have a Wonderful Day -Paul Solk
December 15, 20232 yr Moderator 6 hours ago, psolk said: Answered my own questions it is in GSX settings and I had to uncheck the always ask for engine start option. Simple RTFM. Apparently that makes two of us, lol. Thank for sharing, now I can change that setting too 😎🍻! Cheers, Pete I9-13900K, RTX 4090, DR5-6000MHZ, CORSAIR ICUE H150I ELITE, ASUS PRIME Z790-P, THERMALTAKE TOUGHPOWER GF3 1350W, WIN 11
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