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flieger28

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Everything posted by flieger28

  1. And does the new version bring any improvements regarding MSFS
  2. I also only have 8 GB (3070) and for me it works to have texture quality one notch down. My vram usage is between 75% and 98%
  3. For me the only „downside“ are when I open gsx for example while head tracking still on, then it get’s distorted. But it’s only one press of a button to deactivate headtracking. In combination with the dynamic lod it’s amazing. Didn’t know how much fun it is to fly in the night at cruise altitude with tlod 400
  4. Are there any noticeable improvements regarding the newer versions
  5. Yesterday I wanted to fly from lfbo to eddp with the inibuilds a300. After a short time I started to have some kind of flickering. When moving the head the picture moved like it is trembling. Turned of FG and changed to TAA and it was gone. Didn’t had that happen before. Only new thing was the LFBO airport.
  6. This is what the sim looks like with FG activated for me. When you look closely you can see a small Glitch at the left buttom corner. Bit for me there is no real Showstopper. It's only a quick and dirty video captured with obs and using tobii Headtracking. I use dsr Factor 2.25. so the sim is set to a higher Resolution other then the native Resolution. https://youtu.be/b02YComP4JY?si=3pw3WS80EApAeLLV
  7. In my First test it seemed that the frame limit worked 60 FPS and freesync on constant 60fps But quite a bit tearing. Next test 60 FPS cap and feesync off. Frames jump all over the place from 60-130 Just did the quick test at Chicago Airport on the ground. Displays where sharp word not allowed allways due to dsr. Installation was quite easy. The Registration was the longest part
  8. I*ll guess BATC can only lose at the end. Because the hype is so great that expectation’s are so high that it could only disappoint
  9. At first I struggled with GSX. It‘s not an addon that you will learn in minutes. But after some time i got to know how it works and for Airliners i would not fly without it. It really puts the immersion on a higher level. I put the shortcut on the streamdeck and have no worries at all. Also i think that there a very few developers who maintain there software so well like it‘s the case for GSX. Also i really like the combination of the PMDG and GSX. It‘s carefree and was long before the UFB was introduced. With the simbrief integration loading the PMDG is really easy. I like it very much. Also i appreciate the fact that the developer is nearly always answering question in different Forums. Even when it must be the 1000th time the same question is ask. Thumbs up
  10. I made 2 flights yesterday and today. On both flights bing and azure didn’t work. The flights were from Texas to Florida, desert and water, no big deal with missing bing data 😂 weather seemed to be the only thing that worked, more or less. but for me the streaming is worse compared to pre SU14. Or it’s related to where I fly. Pre Su14 mostly Europe, now USA.
  11. The only bottleneck in my case could be the vram. Only 8gb Just doing a testflight from Phoenix to Miami
  12. Playing normaly in 2048 with an 3070. Tried 2,25 and it fixes the blurryness. Crisp as hell. And still 30+ fps at EHAM
  13. If you have the navigraph ingame panel installed, there is no need to import the flightplan in the worldmap. only select departure airport and gate. When in the plane, open the navigraph panel and import the simbrief plan. Add missing parts and under options there is a possibility to export the plan to MSFS ATC. Works for me every time and more reliable then the worldmap
  14. Even with the efb it's not fully automatic. You have to press set Fuel and aet Payload in the FMC. I use gsx, that does the same think and i don't have ti worry about. It set's fuel and Payload according to SB
  15. Maybe that is what you are searching for. https://de.flightsim.to/file/26490/aircraftstate
  16. Cobst atc number is what you change to change the callsign. When you ad the script to the wheel it shows your Callsign you have after pressing it shows the changed. Haven't figured a more convinent way to change it. For now you have to long press the Button and change the 1234 to your desired callsign and save. ``` // Name or number to give const atcNumber = "1234"; // Variable Atc to be changed to the variable to be used const atcName = 'A:ATC FLIGHT NUMBER' // Set Variable run(() => { this.$api.variables.set(atcName, "String", atcNumber); }); // Get variable on wheel state(() => { let atc = this.$api.variables.get(atcName, "String"); return atc; }); ```
  17. The most powerful part of flow is the scripting. In my opinion. With a script i'm able to change my callsign for msfs atc without returning to the Worldmap
  18. At some point I uninstalled all photogrammetry cities via content manager. That fixed stutters and ctd for me. at eham (fly tampa) with installed photogrammetry cities I have times with single digit FPS. With uninstalled cities I get around 40 FPS. When the photogrammetry cities are uninstalled it doesn’t matter if you have photogrammetry on or off in the data section. For me that was the key.
  19. For me it is counterproductive, When i'm using it the performance seems to be worse. Would maybe a different outcome when there was a dedicated MSFS Profile in Cortex. For other games which are supported it maybe makes sens
  20. If the SIM runs fine and all of a sudden Performance is getting worse, without any changes made, i wouldn't change anything on my side. After 2 years of MSFS my conclousion is that the bottlenek in most cases are found in the streaming part.
  21. It seems the failure rate setting is not state saving. If i set it to a different value then 1x, the next time i start MSFS it's back to 1x
  22. I found my mistake. The button was still assigned in MSFS. Deleted the binding and now it works
  23. I tried button 1 on the handle of the honeycomb Alpha. Which should be the small one on the left side of the handle but it did not work.
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