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Real Turb v2

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10 minutes ago, thepilot said:

Love it. Seems pretty accurate as well. Had a SIGMET showing turbulence around LFML and sure enough it got pretty bumpy on the way down. 

Indeed, so far my two best buys of 2023 were FSHUD and this RealTurb 2.

Actually RealTurb for P3D too as well as FSHUD which also serves P3D 🙂

And ActiveSky for P3dv6 and XP12...

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3 hours ago, Fiorentoni said:

What do you have MSFS turbulence set to?

"Medium" for the Fenix, because that's what they recommend apparently (haven't verified it yet, though). "Realistic" for anything else. 

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14 minutes ago, thepilot said:

"Medium" for the Fenix, because that's what they recommend apparently

That's not right, I'm afraid. It was changed to 'low' and has been the recommendation for some time:

https://www.avsim.com/forums/topic/636842-fenix-v2-b1-released/?do=findComment&comment=4999006

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I concur with what most others have said. I was sceptical at first, but this is a must-have. Turbulence feels so much more plausible than the exaggerated and repetitive default bumps.

I see the best results with the MSFS turbulence setting to low. And it also works fine together with the FSRealistic general turbulence effect.

 

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So I guess I'll go with low. Had some very rough flights the last couple of days with low, so it doesn't seem underpowered or something. I'll probably be glad to have the weird MSFS turbulence gone for good.

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This is probably a dumb question but.... How do I know it's working?    Does it auto-start with MSFS or do I need to run it manually?  I do see that it's running now in the task manager, but I'm up at FL430 and there doesn't seem to be any difference.  I suppose that could be normal as well though..

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1 minute ago, Pete165 said:

This is probably a dumb question but.... How do I know it's working?    Does it auto-start with MSFS or do I need to run it manually?  I do see that it's running now in the task manager, but I'm up at FL430 and there doesn't seem to be any difference.  I suppose that could be normal as well though..

It auto-starts with MSFS. It will induce turbulence based on winds and terrain. So at FL430 you'll probably fine unless you have a very strong and gusting crosswind. It might be different on approach. You'll soon (This flight or another one, depending on the weather on arrival) notice turbulence you've never noticed before (e.g. bank angle shaking turbulence) and then you'll know it works. It's pretty obvious when it happens.

 

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34 minutes ago, Fiorentoni said:

It auto-starts with MSFS. It will induce turbulence based on winds and terrain. So at FL430 you'll probably fine unless you have a very strong and gusting crosswind. It might be different on approach. You'll soon (This flight or another one, depending on the weather on arrival) notice turbulence you've never noticed before (e.g. bank angle shaking turbulence) and then you'll know it works. It's pretty obvious when it happens.

 

Just flew an approach into KPHX and yeah,  It's working 🙂 .  What a great add-on.  Thanks!

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On 1/3/2024 at 7:31 AM, LGKR said:

I think this mod works very well now.

All it does is simply amplify the wind effects and the ground effects. There is no further analysis of weather or anything else.

You just set the level of wind and ground effect in the .ini file and fly.

I personally prefer more ground effect and less wind effect.

I really like the choppy feel on approach and landing, - which, in my opinion, has been missing in MSFS so far. I fly tubeliners only.

I don't see a mention of ground effects on the product page-what ground effects does this introduce?

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4 minutes ago, jkeye said:

I don't see a mention of ground effects on the product page-what ground effects does this introduce?

In the .ini you can set Enroute (wind effect) and Terrain effect. Terrain effect is how strong the terrain formations affects wind. The terrain effect is best felt close to the grund, but can also be felt flying  high above mountains. Some would say the terrain effect high above mountains is too strong in MSFS, and I tend to agree.

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2 hours ago, LGKR said:

In the .ini you can set Enroute (wind effect) and Terrain effect. Terrain effect is how strong the terrain formations affects wind. The terrain effect is best felt close to the grund, but can also be felt flying  high above mountains. Some would say the terrain effect high above mountains is too strong in MSFS, and I tend to agree.

Ok thanks I kind of figured that when you said ground you meant terrain.

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On 1/4/2024 at 4:04 AM, jcomm said:

I have lowered the threshold for the effects to be active from 200 ft to 20 ft and find it even better this way...

The RealTurb manual says:

"Alt_Min: (Possible values 200 or more - default value is 200)

This parameter represents the altitude in ft (above ground), below which RealTurb effects are inhibited"

Doesn't that mean RealTurb does nothing below 200 feet even if you do set it lower than 200 feet in the config file?

I tried the 200 default and then changed the setting to 20. Made no difference that I could detect.

 

 

 

 

 

 

Edited by Noell
typo

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35 minutes ago, Noell said:

The RealTurb manual says:

"Alt_Min: (Possible values 200 or more - default value is 200)

This parameter represents the altitude in ft (above ground), below which RealTurb effects are inhibited"

Doesn't that mean RealTurb does nothing below 200 feet even if you do set it lower than 200 feet in the config file?

I tried the 200 default and then changed the setting to 20. Made no difference that I could detect.

 

 

 

 

 

 

If you change the setting to 20, turbulence will beginn (or end on approach) from 20ft AGL.

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