January 8, 20242 yr 10 minutes ago, thepilot said: Love it. Seems pretty accurate as well. Had a SIGMET showing turbulence around LFML and sure enough it got pretty bumpy on the way down. Indeed, so far my two best buys of 2023 were FSHUD and this RealTurb 2. Actually RealTurb for P3D too as well as FSHUD which also serves P3D 🙂 And ActiveSky for P3dv6 and XP12... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
January 8, 20242 yr 3 hours ago, Fiorentoni said: What do you have MSFS turbulence set to? "Medium" for the Fenix, because that's what they recommend apparently (haven't verified it yet, though). "Realistic" for anything else.
January 8, 20242 yr 14 minutes ago, thepilot said: "Medium" for the Fenix, because that's what they recommend apparently That's not right, I'm afraid. It was changed to 'low' and has been the recommendation for some time: https://www.avsim.com/forums/topic/636842-fenix-v2-b1-released/?do=findComment&comment=4999006 AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
January 8, 20242 yr 29 minutes ago, F737MAX said: That's not right, I'm afraid. It was changed to 'low' and has been the recommendation for some time: https://www.avsim.com/forums/topic/636842-fenix-v2-b1-released/?do=findComment&comment=4999006 Thanks for the heads-up, shall try with that value.
January 8, 20242 yr I concur with what most others have said. I was sceptical at first, but this is a must-have. Turbulence feels so much more plausible than the exaggerated and repetitive default bumps. I see the best results with the MSFS turbulence setting to low. And it also works fine together with the FSRealistic general turbulence effect.
January 8, 20242 yr So I guess I'll go with low. Had some very rough flights the last couple of days with low, so it doesn't seem underpowered or something. I'll probably be glad to have the weird MSFS turbulence gone for good. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
January 9, 20242 yr This is probably a dumb question but.... How do I know it's working? Does it auto-start with MSFS or do I need to run it manually? I do see that it's running now in the task manager, but I'm up at FL430 and there doesn't seem to be any difference. I suppose that could be normal as well though..
January 9, 20242 yr 1 minute ago, Pete165 said: This is probably a dumb question but.... How do I know it's working? Does it auto-start with MSFS or do I need to run it manually? I do see that it's running now in the task manager, but I'm up at FL430 and there doesn't seem to be any difference. I suppose that could be normal as well though.. It auto-starts with MSFS. It will induce turbulence based on winds and terrain. So at FL430 you'll probably fine unless you have a very strong and gusting crosswind. It might be different on approach. You'll soon (This flight or another one, depending on the weather on arrival) notice turbulence you've never noticed before (e.g. bank angle shaking turbulence) and then you'll know it works. It's pretty obvious when it happens. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
January 9, 20242 yr 34 minutes ago, Fiorentoni said: It auto-starts with MSFS. It will induce turbulence based on winds and terrain. So at FL430 you'll probably fine unless you have a very strong and gusting crosswind. It might be different on approach. You'll soon (This flight or another one, depending on the weather on arrival) notice turbulence you've never noticed before (e.g. bank angle shaking turbulence) and then you'll know it works. It's pretty obvious when it happens. Just flew an approach into KPHX and yeah, It's working 🙂 . What a great add-on. Thanks!
January 9, 20242 yr On 1/3/2024 at 7:31 AM, LGKR said: I think this mod works very well now. All it does is simply amplify the wind effects and the ground effects. There is no further analysis of weather or anything else. You just set the level of wind and ground effect in the .ini file and fly. I personally prefer more ground effect and less wind effect. I really like the choppy feel on approach and landing, - which, in my opinion, has been missing in MSFS so far. I fly tubeliners only. I don't see a mention of ground effects on the product page-what ground effects does this introduce?
January 9, 20242 yr 4 minutes ago, jkeye said: I don't see a mention of ground effects on the product page-what ground effects does this introduce? In the .ini you can set Enroute (wind effect) and Terrain effect. Terrain effect is how strong the terrain formations affects wind. The terrain effect is best felt close to the grund, but can also be felt flying high above mountains. Some would say the terrain effect high above mountains is too strong in MSFS, and I tend to agree.
January 9, 20242 yr 2 hours ago, LGKR said: In the .ini you can set Enroute (wind effect) and Terrain effect. Terrain effect is how strong the terrain formations affects wind. The terrain effect is best felt close to the grund, but can also be felt flying high above mountains. Some would say the terrain effect high above mountains is too strong in MSFS, and I tend to agree. Ok thanks I kind of figured that when you said ground you meant terrain.
January 11, 20242 yr On 1/4/2024 at 4:04 AM, jcomm said: I have lowered the threshold for the effects to be active from 200 ft to 20 ft and find it even better this way... The RealTurb manual says: "Alt_Min: (Possible values 200 or more - default value is 200) This parameter represents the altitude in ft (above ground), below which RealTurb effects are inhibited" Doesn't that mean RealTurb does nothing below 200 feet even if you do set it lower than 200 feet in the config file? I tried the 200 default and then changed the setting to 20. Made no difference that I could detect. Edited January 11, 20242 yr by Noell typo Lloyd Noel (Ontario, Canada) Intel i9 [email protected] / NZXT Kraken X73 AIO / MSI MPG Z590 Gaming+ / 64GB DDR4 3600 Corsair Vengeance LPX / Gigabyte RTX4080 Super Gaming OC / Dell S3422DWG Monitor / Corsair RM1000e 1KW PS / 1TB WD Black M.2 (Win 11 Pro) / 1TB Sabrent Rocket M.2 .(MSFS2020) / 512GB Sabrent Rocket M.2 (XP12) / 1TB TimeTec SATA (Misc. & FS Support)
January 11, 20242 yr 35 minutes ago, Noell said: The RealTurb manual says: "Alt_Min: (Possible values 200 or more - default value is 200) This parameter represents the altitude in ft (above ground), below which RealTurb effects are inhibited" Doesn't that mean RealTurb does nothing below 200 feet even if you do set it lower than 200 feet in the config file? I tried the 200 default and then changed the setting to 20. Made no difference that I could detect. If you change the setting to 20, turbulence will beginn (or end on approach) from 20ft AGL. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
Create an account or sign in to comment