September 22, 20241 yr I was just wondering: Even though I have the headroom, is the TLOD lower here (screenshot) due to the AGL? I notice that the status line says "TLOD+ Pri" - does that mean I'm below the "transition altitude"? After landing I got 120+ FPS with a TLOD of 240 (it's a remote area). Then after a seeking process, I got "TLOD+ Pri 400" with FPS around 100. Just trying to understand a bit more in-depth how things work. Readme: Quote On descent through the calculated TLOD priority mode transition altitude, TLOD Min + will lock until landed to give the app time to reduce TLOD to Min at a moderate rate Again from the readme: Quote Avoid rapidly changing views or panning your external view too quickly, especially initially as un-cached scenery loads in, as you will induce temporary FPS drops that may trigger an unnecessary TLOD Min + reduction Should I avoid quick panning in general? I'm not using VR or head tracking, so I use custom views to look around the cockpit or look right/left. Changing between views is pretty sudden. Edited September 22, 20241 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
September 22, 20241 yr Hi, I´m relatively new to AutoFPS and I have what might be a dumb question. When setting the target FPS, and if I´m using FrameGen, does the set FPS have to be with or without FG. For example: 30fps, would be 30 fps natively or 30fps with FG on??? For now I´ve let the program set the target fps and worked fine, but it doesn´t entirelly remove the stutters on final/landing , but I that´s, I think, more on my side due to limited 6gb of VRAM (that´s why I have to have rolling cache on, land on the airport first, save the data on the RC and then fly the next day without rellying on streaming services so much)
September 22, 20241 yr 1 minute ago, litos_97 said: When setting the target FPS, and if I´m using FrameGen, does the set FPS have to be with or without FG. With FG.When FG is active, you will see “Target FG Active FPS” (like in the screenshot I posted above). 7950X3D | RTX 4090 | 64GB DDR5
September 22, 20241 yr 55 minutes ago, Cpt_Piett said: With FG.When FG is active, you will see “Target FG Active FPS” (like in the screenshot I posted above). Thank you very much, but I think I´ll stick to "Auto Target FPS" for now. I don´t think my pc is good enought to set it to something like 50fps, so I´ll just let AutoFPS be the judge.
September 22, 20241 yr Author 1 hour ago, Cpt_Piett said: I was just wondering: Even though I have the headroom, is the TLOD lower here (screenshot) due to the AGL? I notice that the status line says "TLOD+ Pri" - does that mean I'm below the "transition altitude"? After landing I got 120+ FPS with a TLOD of 240 (it's a remote area). Then after a seeking process, I got "TLOD+ Pri 400" with FPS around 100. Just trying to understand a bit more in-depth how things work. Yes you have descended below the priority "transition altitude" and TLOD Min has locked in as described in the readme: While in FPS priority mode, TLOD Min + will calculate to be 50% of the lower of either whatever TLOD you are currently getting or TLOD Max without TLOD Mtn Amt, but no lower than TLOD Min. Since your TLOD Max is 400, 50% of that is 200 and you are getting an extra 40 because your FPS is much higher than the target (which I probably need to describe in the readme), so a TLOD Min + of 240 sounds about right. The reason it is lower than what it recalibrated to on the ground is that the app assume you are descending in to a worst case scenery complexity increase, ie. a busy airport, which is why the TLOD Min + is so conservative. Thinking a bit more about this now, I could leave the IFR profile being this aggressive a reduction, because a busy airport could be reasonably expected, but I could make the reduction a little less, say 25% for the VFR profile as a busy airport being encountered is unlikely. This would have given you a landing TLOD for your scenario of around 320. What do you think? BTW, I will probably be rolling out a .1 update to fix two other minor issues that have come up since release, any anything else that comes up, so including this change won't be a big deal. 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
September 22, 20241 yr Author 2 hours ago, Cpt_Piett said: Should I avoid quick panning in general? I'm not using VR or head tracking, so I use custom views to look around the cockpit or look right/left. Changing between views is pretty sudden. Snap view changes don't seem to be as bad with FPS dips, so they're probably OK as long as you aren't doing many in quick succession. If you watch your FPS counter as you are view changing, you'll get an idea of what makes it hiccup the most. By all means change view how and when you like, I just want the user to be aware that there are consequences to TLOD Min + if you doing so causes FPS to dip for a while. 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
September 22, 20241 yr 6 minutes ago, Reset XPDR said: Thinking a bit more about this now, I could leave the IFR profile being this aggressive a reduction, because a busy airport could be reasonably expected, but I could make the reduction a little less, say 25% for the VFR profile as a busy airport being encountered is unlikely. This would have given you a landing TLOD for your scenario of around 320. What do you think? I think that's a good idea. For some reason I'm still on IFR even though I've mainly been flying GA in remote areas lately. It doesn't make any sense, it's probably just habit. But yeah, IFR would probably imply some sort of airliner flying, and usually the arrival airport will be a bit more complex than a GA airfield. And I guess it'll be in an urban area as well. Edited September 22, 20241 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
September 23, 20241 yr Author Saw this today talking about VR optimisations in MSFS 2024: VR users are also bound to have a better experience in MSFS 2024. While this topic was barely touched, we learned that one of the biggest things VR people will enjoy is an automatically adjusting detail system. You can set a target FPS, and the system will automatically adjust the detail to maintain that frame rate. This should help provide a very smooth VR experience. It’s quite similar to existing mods for MSFS such as Auto FPS. Looks like I can go into retirement soon! 😄 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
September 23, 20241 yr Oh that's good, about time they took VR seriously with related features. Although don't retire just yet, who knows you might still do a better job than what they've achieved 😉 Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 23, 20241 yr 5 hours ago, MarcG said: Although don't retire just yet, who knows you might still do a better job than what they've achieved 😉 I agree! So many great features in AutoFPS that I doubt will be available in the new sim. But it’s good that VR users get some tools to enhance the experience. I’m guessing this might be available for non-VR users as well. 7950X3D | RTX 4090 | 64GB DDR5
September 23, 20241 yr 12 hours ago, Reset XPDR said: Saw this today talking about VR optimisations in MSFS 2024: VR users are also bound to have a better experience in MSFS 2024. While this topic was barely touched, we learned that one of the biggest things VR people will enjoy is an automatically adjusting detail system. You can set a target FPS, and the system will automatically adjust the detail to maintain that frame rate. This should help provide a very smooth VR experience. It’s quite similar to existing mods for MSFS such as Auto FPS. Looks like I can go into retirement soon! 😄 Finally they seems to have learned from the most clever Guy 😆 System: i7-10700K, 32GB RAM, RTX4070 12GB, 1 x 1TB SSD, 2 x 2TB SSD, 1x 2TB HDD, Win10 64bit Home, Meta Quest 3
September 23, 20241 yr 17 hours ago, Reset XPDR said: Looks like I can go into retirement soon! 😄 Your efforts are highly acclaimed and appreciated in the flight sim community, and it is my firm belief that if MSFS 2024 does embody such a change that is your vision and efforts that created their awareness of the need. Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
September 24, 20241 yr At FlyTampa's Amsterdam Schiphol with FSHud v2 + AIG. Clearly my hardware is not up to the task, even at TLOD 25. So I decided to give lossless scaling a go. The problem is that although LSFG 2X is detected, FPS is reported as non-LSFG. So I'm still getting TLOD 25. LSFG FPS counter shows approximately 60/120. EDIT: I was using native frame generation. Without it, the FPS readout takes into account LSFG. My base FPS is only around 25, so I used x3. I guess I don't need a TLOD of 325, but that's because LSFG gave me headroom for it, and I've got TLOD Min Extra enabled. I'm getting severe frame gen induced artifacts though... But I guess it might be worth it at those major hubs with AI traffic to be able to get decent performance. It's a choice between stutters and artifacts... Edited September 24, 20241 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
September 24, 20241 yr Author 6 hours ago, Cpt_Piett said: At FlyTampa's Amsterdam Schiphol with FSHud v2 + AIG. Clearly my hardware is not up to the task, even at TLOD 25. So I decided to give lossless scaling a go. The problem is that although LSFG 2X is detected, FPS is reported as non-LSFG. So I'm still getting TLOD 25. LSFG FPS counter shows approximately 60/120. EDIT: I was using native frame generation. Without it, the FPS readout takes into account LSFG. My base FPS is only around 25, so I used x3. I guess I don't need a TLOD of 325, but that's because LSFG gave me headroom for it, and I've got TLOD Min Extra enabled. I'm getting severe frame gen induced artifacts though... But I guess it might be worth it at those major hubs with AI traffic to be able to get decent performance. It's a choice between stutters and artifacts... As you have discovered, AutoFPS doesn't account for someone using native FG AND LSFG because not only does it complicate FPS calculations but using both at the same time is something a user should not really be doing anyway. The reason being that if you really want 4X FG, then simply just use LSFG set to 4X rather than native FG 2X and LSFG 2X. Also, as you later discovered, you can't have anything less than 4X using both whereas with LSFG you can have 3X if you really want, so again just use LSFG. 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
September 26, 20241 yr Multiple times now with this latest version, the sim has frozen literally at touchdown point on landing for a good 20 seconds.... SAR Pilot. Flight Sim'ing since the beginning.
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