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New volumetric clouds P3D v5.4

Featured Replies

On 8/10/2024 at 6:33 AM, Ronda_sim said:

how did you manage to make the sky so clean? Will be great if you post tutorial about it. 

Reading the code of the shader files and lots of trial and testing, it's more of a dive on in approach and try this & that value.

Cheers

Edited by Rogen

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

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  • Views 18.7k
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  • Hey nice effort. I plugged the files into P3D 5.3 (5.3 because 5.4 has introduced some breaking bugs LM are clearly not intending to resolve). Where in the first couple of minutes the conten

  • Alexandre Blumberg
    Alexandre Blumberg

    After some days of testing new colour, dealing with small shaders errors. I would update the file and share with community. New HDR option (thanks to Rogen)  based on ACES tonemap or you can use new t

  • Alexandre Blumberg
    Alexandre Blumberg

    Hi folks, I made new improvements in volumetric clouds, new texture for non EA users (with correct colors for sky and clouds), as well new HDR with more light for simulator. Link: https://dr

1 hour ago, spilok said:

Sorry, 

But where exactly is the link to download these clouds?

Post 1, page 1 has Alexandre's link, mine's above.

Cheers

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

On 8/7/2024 at 1:46 PM, shermank said:

Thanks Blaunarwal,

Some adjustments along the lines you suggested helped

Sherm

Cool you got it done. What values did you use for line 200: factor and exposureBuffer?

OS=WIN11 Home, Sim=P3D5 5.3 (P3D4 and FSX for install reasons)
Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft

MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX
GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro

Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods

11 hours ago, Rogen said:

Reading the code of the shader files and lots of trial and testing, it's more of a dive on in approach and try this & that value.

Cheers

I am kinda not familiar with code, so will be glad if you can send me something. 

On 8/11/2024 at 10:31 PM, Ronda_sim said:

I am kinda not familiar with code, so will be glad if you can send me something.

Previous page has a link, have fun 😀

Cheers

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

43 minutes ago, Rogen said:

Previous page has a link, have fun 😀

Thank, but for me won't work, since I am on V4 HF3. Anyway, thank you. 

On 8/11/2024 at 7:21 AM, blaunarwal said:

Cool you got it done. What values did you use for line 200: factor and exposureBuffer?

I realized that whatever I had done was not on line 200. In fact, I only discovered how to track line numbers in notepad just a few days ago. Tweaking the numbers in that line only led me to a black screen.

So, I reinstalled the p3d client and am back at ground zero with tweaking of the HDR.hlsl file. In short, adapting code language is frankly above my skills...thanks for trying to help...

Sherm

@Rogen May I ask you a favor? I had seen some of your screenshots over the place. So, can you create a set of vfx for my sim? I will give you credit for it, once I publish some videos with it. I really, really want to make my Rayleigh scattering even higher without that to affect the milky way texture I have from flight sim jewels and make the plane look higher in sky compared to ground. 

My sim looks like this atm:

 

Spoiler

YHSIKCJ.png

 

 

ZHvgjH8.png

 

Sya021L.png

 

xYx5tpe.png

 

 

 

The spoiler contains some images. I just, the ground is too close to me for 38 000 feet. Any way to change that to look better? 

Hi Alexandre looks great well done i just got a question and sorry too be dumb here.

how do i view the files as when i click on the read me file it says copy text but i cant do anything from there onwards ?

I cant copy or paste or view whats in the folder? 

thanks for any help. 🙂

On 8/14/2024 at 9:58 AM, Ronda_sim said:

@Rogen May I ask you a favor? I had seen some of your screenshots over the place. So, can you create a set of vfx for my sim? I will give you credit for it, once I publish some videos with it. I really, really want to make my Rayleigh scattering even higher without that to affect the milky way texture I have from flight sim jewels and make the plane look higher in sky compared to ground. 

My sim looks like this atm:

<SNIP>

The spoiler contains some images. I just, the ground is too close to me for 38 000 feet. Any way to change that to look better? 

Sorry, not something I can directly offer.

That said I see you've found my "Rogen's P3D v4" thread and if you fully review that thread you'll see the components and various configuration options I use for v4.5, also what I can do is update that thread (next weekend) with my current V4.5 TomatoShade config and my latest custom cloud shader, so you'll have access to the current config for application to your own sim.

Hope it will help.

Cheers

 

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

Yes, I did found it. I already tested your tomato shade profile. I think this will be enough for me, but will be good to share the sky textures. I am on Mo-vision for now. 

  • 2 weeks later...
  • Author

The flight cockpit was always a dark place in p3d, everyone felt like needs more light inside, and outside too.

I made some adjustments in HDR shader, to improve the lights in simulator, adjusting both uncharted and ACES tonemaps. 

The result was very nice, the ACES is much more accurate and actual than uncharted, I fine tune the lights and the contrast.

Magic comes at line 103 at RRTAndODTFit adjusting the numbers that controls the lights, contrast, white point and bright.

Pictures are available at my album and the new file with some EA adjustments in clouds and a new sky for non EA users.

Album: https://photos.app.goo.gl/QfP7jYELbGTudH1T6 

New File: https://drive.google.com/file/d/1w2eYeEtwFjMR1bWXSt6_BOGZw08Ak2zM/view?usp=sharing

  • Author
On 8/15/2024 at 7:59 PM, Timmo48 said:

Hi Alexandre looks great well done i just got a question and sorry too be dumb here.

how do i view the files as when i click on the read me file it says copy text but i cant do anything from there onwards ?

I cant copy or paste or view whats in the folder? 

thanks for any help. 🙂

Hey Timmo, try this new file that I posted yesterday.

Hi Alexandre, just passing by to say thank for your efforts (and Rogen's as well). Not using the latest version but clouds looks much better now. Keep the good work.

Cheers

Thanks for all of your hard work on this.  The only reason I'm not using EA now is the horrible fog band on the horizon while Active Sky is on.  Really ruins the whole immersion and I have no idea how to get rid of it. 

Orman

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