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okupton

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Everything posted by okupton

  1. Ray I found the thread on AVSIM that fixes the issue I was referring to regarding waves. The AVSIM CommunityP3dV5 ugly waves hitting the shorelineI can get rid of ugly waves hitting the shoreline in P3DV5? /Thomas
  2. Maybe we are discussing two different things. I was referring to disabling the 2D coastline wave textures that I believe are originally from FSX and don’t look good at all in my opinion.
  3. There is a way to turn the coastline waves off if that helps you. I’ve done it myself, but can’t remember the exact steps. You can find out how on the orbx forum. I believe you have to manually turn them off every time you install a new orbx product or verify files in the orbx app. There are also replacement coastline wave textures out there that look way better than default, but I still prefer to just have them off completely.
  4. I use Terraflora but don't have ORBX HD Trees and am generally happy. However, I see some really green ugly trees on the mountains next to VHHH. I guess those are stock trees that ORBX HD Trees would replace? I should add that I'm using WFScenery VHHH (which is on sale on simmarket currently by the way) and Samscene Hong Kong. Not sure if those two addons could be inserting these ugly trees.
  5. I use fshud with AIG and it is a great combo. I was asking if STB worked with fshud because the “traffic board” that is in the fshud application isn’t great.
  6. Great to see FSHud continue to add impressive new capabilities and looking forward to the new Major improvements to existing traffic sources as well.
  7. I would definitely recommend using AIG. A little time consuming to get set up at first, but it is quite the accomplishment in models and liveries especially considering that it is freeware.
  8. Not sure if this is related, but a lot of weather apps on cellphones were not working yesterday either.
  9. This may be a silly question considering how old super traffic board is, but does anyone know is it is compatible with FSHUD? I’m not able to ask on the super traffic board forums as I believe it has been shut down for a while now.
  10. This adds different voices to gsx ground crews depending on airport location, correct? I guess files would be overwritten every time there is a new gsx update?
  11. Can’t say I’m surprised at the number, but it also doesn’t really matter to me. I mostly fly the sim of my choice (v5) and I still love it.
  12. Not to completely change the subject, but what AI program are you using in conjunction with super traffic board?
  13. Very cool Ray. Do you have payware for all of the airports that you visited? What was your favorite flight leg of the tour?
  14. If you use chaseplane or the aerosoft Airbus products in windows 11, you may notice some issues. I myself wish I had never upgraded from windows 10
  15. I can’t believe the windows 11 issues that were introduced quite a while ago now have not been resolved.
  16. Thanks, but I have not been able to find the setting in asp3d that removes the haze wall. Tried all kinds of combinations of settings like minimum/maximum visibility, disable haze layer, etc. I believe one way to fix it in EA off mode is to untick volumetric fog in the graphics settings. But I don’t think that’s possible to do with EA on.
  17. Thank you. I did browse the P3d and active sky forums before posting here. I will submit a ticket to active sky. What I have seen in their forums is that it is a LM problem and not theirs. But I also feel like others in the community either found a fix for it, or just learned to live with it…
  18. I have a very annoying haze wall in v5.4 that I have unable to get rid of using ENVPLUS or RDShade and was hoping someone would have some insight. The haze wall is present with both EA on and off, but much more pronounced with EA on. The haze wall is not there until I open Active Sky (Version 8557). When active sky is not running, the haze wall is not there. Does anybody have any suggestions on how to remove it? I've tried messing with visibility settings in Active Sky, manually increase LOD radius in the prepar3d.cfg, increasing cloud draw distance as well as multiple settings in the aforementioned shader programs but have been unsuccessful. Any insight is appreciated.
  19. The layout was a little strange this year. I got it done on my desktop with no issues, but definitely think the format needs improvement.
  20. Interesting. I thought I had read that only if you had already purchased the MD-11 you could still install it to P3d. Apologies for sharing incorrect information in my initial reply.
  21. Totally agree. Just speculation of course, but maybe it has to do with GSX constantly being updated (which I am very grateful of), and may require PMDG to spend on development if one of the GSX updates breaks integration? Fenix works flawlessly as does the FSLABS in p3d (don't have their offerings in MSFS). And it puts planes that are fully integrated with GSX at a higher tier than the planes that aren't. GSX is a "must have" add on in my mind, so hard for me to believe that there aren't enough PMDG/GSX users out there for them to integrate.
  22. Not sure, but bad form by PMDG in my opinion. Aircraft developers should include 100% GSX integration. It really adds to the immersion when a plane and GSX work seamlessly together. Planes that aren't fully integrated with GSX feel less complete.
  23. My understanding is they are no longer selling the plane for P3d.
  24. Take a look at FSCaptain. There are several other options like Self Loading Cargo but SLC doesn’t interface well with P3d aircraft and most if not all development seems to be for making msfs aircraft compatible (recognizing doors being open, seat belt signs, etc).

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