September 13, 20241 yr Hello Alexandre, For a long time I didn't touch the volumetric clouds. A few days ago I tried your mod. I must say that it looks much better than before. So I think I'm gonna use volumetric clouds more often, thanks to your mod. There is one question I have. In the latest readme (New file august 30) you write" HDR.hlsl and AutoExposure Goes to C:\Program Files\Lockheed Martin\Prepar3D v5\ShadersHLSL\PostProcess Problem is I can only find HDR.hlsl, not the Autoexposure file. The Autoexposure file in my P3D config dates from 4/26/2022. Keep up your good work and thank you. Rein
September 15, 20241 yr Author On 9/13/2024 at 10:10 AM, Rein2 said: Hello Alexandre, For a long time I didn't touch the volumetric clouds. A few days ago I tried your mod. I must say that it looks much better than before. So I think I'm gonna use volumetric clouds more often, thanks to your mod. There is one question I have. In the latest readme (New file august 30) you write" HDR.hlsl and AutoExposure Goes to C:\Program Files\Lockheed Martin\Prepar3D v5\ShadersHLSL\PostProcess Problem is I can only find HDR.hlsl, not the Autoexposure file. The Autoexposure file in my P3D config dates from 4/26/2022. Keep up your good work and thank you. Rein Hello Rein, Thanks! Regarding the autoexpossure I was working on that, but didn't find any major improvements, I would include into that new mod, but at last moment I removed it. I will update the readme to make sure not make any future confusion.
October 10, 20241 yr Author Hi folks, I made new improvements in volumetric clouds, new texture for non EA users (with correct colors for sky and clouds), as well new HDR with more light for simulator. Link: https://drive.google.com/file/d/1w2eYeEtwFjMR1bWXSt6_BOGZw08Ak2zM/view?usp=drive_link
October 11, 20241 yr Author 43 minutes ago, pedrotrindade said: Olá Alexandre, is this update for non EA users only? Obrigado Olá Pedro, tudo bem? For both! non EA users benefices from new HDR light and new sky textures. For EA users, the volumetric clouds and HDR too!
October 12, 20241 yr On 8/9/2024 at 3:54 AM, Rogen said: Hey @shermank, I've been working on tuning based on the Uncharted2 tonemapping, available to trial if you'd like. A Bit TOO BLUISH...coud it be corrected?
October 15, 20241 yr On 10/12/2024 at 9:56 PM, juaness said: A Bit TOO BLUISH...coud it be corrected? Feel free to jump in and make any changes you prefer. Note: I also use ReShade to "tune" things visually. Like adding ambient occulsion, sharpening, colour toning and debanding. Cheers Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too. Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D
October 16, 20241 yr On 10/12/2024 at 6:56 AM, juaness said: A Bit TOO BLUISH...coud it be corrected? I think it looks really good, but we all have our own preferences. I’m really impressed with that YouTube video with the pink colors on the horizon. I could never get EA to look like that after years of trying. Orman
October 21, 20241 yr Do these shader modifications only work in V5.3 or will they also work in V5.4? thanks Orman
October 22, 20241 yr Author 23 hours ago, okupton said: Do these shader modifications only work in V5.3 or will they also work in V5.4? thanks It´s made to work in v5.4 and based in 5.4 with some stuff of v6.0. I guess it will work for those still in v5.3
October 23, 20241 yr 3 hours ago, Alexandre Blumberg said: It´s made to work in v5.4 and based in 5.4 with some stuff of v6.0. I guess it will work for those still in v5.3 Thanks. I gave it a shot but can’t get it to look the way I want it to because EA has the horizon haze that looks like a wall while using Active Sky. I appreciate your work on this though. Orman
October 23, 20241 yr 5 hours ago, okupton said: Thanks. I gave it a shot but can’t get it to look the way I want it to because EA has the horizon haze that looks like a wall while using Active Sky. I appreciate your work on this though. There's a setting in ActiveSky removing this fog wall and since you have it, you can check your settings then. Dan OS=WIN11 Home, Sim=P3D5 5.3 (P3D4 and FSX for install reasons) Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods
October 23, 20241 yr 6 hours ago, blaunarwal said: There's a setting in ActiveSky removing this fog wall and since you have it, you can check your settings then. Dan Do you know which setting it is? I tried the below recommendation from Active Sky which reduces it a little, but it is still visible. It's the volumetric fog depiction when visibility is lower. It's how it depicts in P3D. You can increase visibility using minimum visibility slider options to reduce this, but then the vis obscuration isn't accurate. You may want to look at shader mods that can adjust the colorization of volumetric fog Orman
October 23, 20241 yr 2 hours ago, okupton said: Do you know which setting it is? I tried the below recommendation from Active Sky which reduces it a little, but it is still visible. Maybe there is still something remaining but for me, it is good. I don't use volumetric clouds but EA. Look following picture. For me, that's good. It's beatyful weather and a little haze but not the brown ribbon, we had some time ago with default P3D. Dan OS=WIN11 Home, Sim=P3D5 5.3 (P3D4 and FSX for install reasons) Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods
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