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New volumetric clouds P3D v5.4


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Posted

Hello Alexandre,

For a long time I didn't touch the volumetric clouds. A few days ago I tried your mod. I must say that it looks much better than before. So I think I'm gonna use volumetric clouds more often, thanks to your mod. There is one question I have. In the latest readme (New file august 30) you write"

HDR.hlsl and AutoExposure

Goes to C:\Program Files\Lockheed Martin\Prepar3D v5\ShadersHLSL\PostProcess
 

Problem is I can only find HDR.hlsl, not the Autoexposure file. The Autoexposure file in my P3D config dates from 4/26/2022. 

Keep up your good work and thank you.

 

Rein

Posted
On 9/13/2024 at 10:10 AM, Rein2 said:

Hello Alexandre,

For a long time I didn't touch the volumetric clouds. A few days ago I tried your mod. I must say that it looks much better than before. So I think I'm gonna use volumetric clouds more often, thanks to your mod. There is one question I have. In the latest readme (New file august 30) you write"

HDR.hlsl and AutoExposure

Goes to C:\Program Files\Lockheed Martin\Prepar3D v5\ShadersHLSL\PostProcess
 

Problem is I can only find HDR.hlsl, not the Autoexposure file. The Autoexposure file in my P3D config dates from 4/26/2022. 

Keep up your good work and thank you.

 

Rein

Hello Rein,

Thanks!

Regarding the autoexpossure I was working on that, but didn't find any major improvements, I would include into that new mod, but at last moment I removed it. I will update the readme to make sure not make any future confusion.

  • 4 weeks later...
Posted
43 minutes ago, pedrotrindade said:

Olá Alexandre, is this update for non EA users only?

Obrigado

Olá Pedro, tudo bem?

For both! non EA users benefices from new HDR light and new sky textures.

For EA users, the volumetric clouds and HDR too! 

  • Like 1
Posted
On 8/9/2024 at 3:54 AM, Rogen said:

Hey @shermank,

I've been working on tuning based on the Uncharted2 tonemapping, available to trial if you'd like.?imw=5000&imh=5000&ima=fit&impolicy=Lett

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

 

A Bit TOO BLUISH...coud it be corrected?

Posted
On 10/12/2024 at 9:56 PM, juaness said:

A Bit TOO BLUISH...coud it be corrected?

Feel free to jump in and make any changes you prefer.

Note: I also use ReShade to "tune" things visually.

Like adding ambient occulsion, sharpening, colour toning and debanding.

Cheers

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

Posted
On 10/12/2024 at 6:56 AM, juaness said:

 

A Bit TOO BLUISH...coud it be corrected?

I think it looks really good, but we all have our own preferences.  I’m really impressed with that YouTube video with the pink colors on the horizon.  I could never get EA to look like that after years of trying. 

  • Like 1

Orman

Posted
23 hours ago, okupton said:

Do these shader modifications only work in V5.3 or will they also work in V5.4?

thanks 

It´s made to work in v5.4 and based in 5.4 with some stuff of v6.0. I guess it will work for those still in v5.3

Posted
3 hours ago, Alexandre Blumberg said:

It´s made to work in v5.4 and based in 5.4 with some stuff of v6.0. I guess it will work for those still in v5.3

Thanks.  I gave it a shot but can’t get it to look the way I want it to because EA has the horizon haze that looks like a wall while using Active Sky.  I appreciate your work on this though. 

Orman

Posted
5 hours ago, okupton said:

Thanks.  I gave it a shot but can’t get it to look the way I want it to because EA has the horizon haze that looks like a wall while using Active Sky.  I appreciate your work on this though. 

There's a setting in ActiveSky removing this fog wall and since you have it, you can check your settings then.

Dan

OS=WIN11 Home, Sim=P3D5 5.4 (P3D4 and FSX for install reasons)
Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft

MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX
GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro

Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods

Posted
6 hours ago, blaunarwal said:

There's a setting in ActiveSky removing this fog wall and since you have it, you can check your settings then.

Dan

Do you know which setting it is?  I tried the below recommendation from Active Sky which reduces it a little, but it is still visible.

 

It's the volumetric fog depiction when visibility is lower. It's how it depicts in P3D. You can increase visibility using minimum visibility slider options to reduce this, but then the vis obscuration isn't accurate. You may want to look at shader mods that can adjust the colorization of volumetric fog

 

 

Orman

Posted
2 hours ago, okupton said:

Do you know which setting it is?  I tried the below recommendation from Active Sky which reduces it a little, but it is still visible.

VCYNSKY.jpg

Maybe there is still something remaining but for me, it is good. I don't use volumetric clouds but EA. 

Look following picture. For me, that's good. It's beatyful weather and a little haze but not the brown ribbon, we had some time ago with default P3D.

f7omEDm.jpg

Dan

  • Like 1

OS=WIN11 Home, Sim=P3D5 5.4 (P3D4 and FSX for install reasons)
Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft

MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX
GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro

Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods

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